Player Matchup

Nu Wa
Nu Wa
Dallasys
Nu Wa
Level 28
God Stats
2W - 2L
1,539 SR
Queue Stats
9W - 15L
1,373 Elo+
Solo
Medusa
Medusa
FreyaADC
Medusa
Level 24
God Stats
1W - 2L
1,771 SR
Queue Stats
92W - 77L
1,215 Elo+
Solo
Horus
Horus
Hedgehogee
Horus
Level 28
God Stats
0W - 1L
1,234 SR
Queue Stats
25W - 30L
1,449 Elo+
Solo
Da Ji
Da Ji
Killerkilli
Da Ji
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 42L
1,583 Elo+
Solo
Guan Yu
Guan Yu
Woidlpeter
Guan Yu
Level 27
God Stats
3W - 6L
1,496 SR
Queue Stats
145W - 180L
1,422 Elo+
Solo
Team Averages
Level 27
1,508 SR
1,409 Elo+

VS

Team Averages
Level 46
1,624 SR
1,532 Elo+
Tsukuyomi
Tsukuyomi
Adurethor
Tsukuyomi
Level 122
God Stats
3W - 4L
1,511 SR
Queue Stats
95W - 106L
1,416 Elo+
Party 1
Gilgamesh
Gilgamesh
Beerkraken
Gilgamesh
Level 68
God Stats
2W - 3L
1,872 SR
Queue Stats
83W - 88L
1,462 Elo+
Party 1
Izanami
Izanami
Puskica2722
Izanami
Level 28
God Stats
15W - 12L
1,481 SR
Queue Stats
101W - 108L
1,424 Elo+
Solo
Ah Puch
Ah Puch
SenbarFlay
Ah Puch
Level 6
God Stats
2W - 1L
1,628 SR
Queue Stats
2W - 1L
1,678 Elo+
Party 1
Fafnir
Fafnir
UhdoXIII
Fafnir
Level 6
God Stats
2W - 0L
1,628 SR
Queue Stats
2W - 1L
1,678 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Dallasys
Nu Wa
20
8 / 7 / 9
13,419
537
25,455
16,862
7,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
FreyaADC
Medusa
17
11 / 4 / 1
11,688
468
16,751
14,808
6,251
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Horus
17
1 / 3 / 16
10,764
431
5,465
25,196
24,425
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
5 / 6 / 5
12,754
510
9,089
17,333
10,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Woidlpeter
Guan Yu
17
2 / 7 / 1
11,229
449
8,028
22,915
19,790
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Adurethor
Tsukuyomi
20
10 / 5 / 5
14,058
562
14,817
23,620
8,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
Beerkraken
Gilgamesh
19
5 / 4 / 8
12,972
519
15,228
17,054
17,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Puskica2722
Izanami
20
10 / 3 / 3
14,020
561
22,021
20,327
6,760
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
SenbarFlay
Ah Puch
19
2 / 7 / 1
12,841
514
8,468
16,326
5,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
UhdoXIII
Fafnir
17
0 / 8 / 10
11,274
451
5,734
17,448
18,230
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
54
27
Kills
27
27
Deaths
27
32
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Adurethor
Tsukuyomi
10
5
5
2.5
W
Gilgamesh
Beerkraken
Gilgamesh
5
4
8
2.25
L
Nu Wa
Dallasys
Nu Wa
8
7
9
1.79
L
Medusa
FreyaADC
Medusa
11
4
1
2.88
L
Horus
1
3
16
3
L
5
6
5
1.25
W
Izanami
Puskica2722
Izanami
10
3
3
3.83
W
Ah Puch
SenbarFlay
Ah Puch
2
7
1
0.36
W
Fafnir
UhdoXIII
Fafnir
0
8
10
0.63
L
Guan Yu
Woidlpeter
Guan Yu
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,788
Damage
66,268
97,114
Taken
94,775
68,456
Mitigated
57,223
28,568
Healing
16,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Adurethor
Tsukuyomi
14,817
5,014
0
2,330
23,620
8,799
1,519
4,053
19,567
0
106,967
W
Gilgamesh
Beerkraken
Gilgamesh
15,228
4,155
0
1,733
17,054
17,751
440
5,147
11,907
3,038
67,218
L
Nu Wa
Dallasys
Nu Wa
25,455
4,702
0
0
16,862
7,501
684
5,595
11,267
88,251
0
L
Medusa
FreyaADC
Medusa
16,751
8,435
0
2,889
14,808
6,251
525
2,681
12,127
0
83,098
L
Horus
5,465
2,681
4,518
10,649
25,196
24,425
517
3,906
21,290
380
31,061
L
9,089
873
0
3,061
17,333
10,489
0
2,523
14,810
0
91,308
W
Izanami
Puskica2722
Izanami
22,021
15,296
0
7,954
20,327
6,760
3,160
5,476
14,851
0
128,245
W
Ah Puch
SenbarFlay
Ah Puch
8,468
322
0
2,387
16,326
5,683
1,285
6,537
9,789
98,600
0
W
Fafnir
UhdoXIII
Fafnir
5,734
1,039
0
2,257
17,448
18,230
310
4,452
12,996
20,014
0
L
Guan Yu
Woidlpeter
Guan Yu
8,028
1,626
156
7,295
22,915
19,790
436
1,048
21,867
0
61,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,854
Gold Earned
65,165
579
Minions Killed
653
0
Camps Cleared
0
2,036,937
Distance Traveled
2,159,045
24
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
14,058
562
146
6
0
527,704
1
W
Gilgamesh
12,972
519
121
5
0
465,516
3
L
Nu Wa
13,419
537
151
6
0
412,813
2
L
Medusa
11,688
468
127
5
0
308,084
4
L
Horus
10,764
431
45
2
0
423,261
6
L
Da Ji
12,754
510
142
6
0
421,090
4
W
Izanami
14,020
561
172
7
0
423,139
3
W
Ah Puch
12,841
514
185
7
0
381,516
0
W
Fafnir
11,274
451
29
1
0
361,170
0
L
Guan Yu
11,229
449
114
5
0
471,689
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role