Player Matchup

Susano
Susano
Acidicjaxx40
Susano
Level 37
God Stats
0W - 2L
1,330 SR
Queue Stats
122W - 127L
1,570 Elo+
Solo
Sol
Sol
BobertTheGreat
Sol
Level 65
God Stats
3W - 3L
1,283 SR
Queue Stats
240W - 217L
1,484 Elo+
Party 4
Chernobog
Chernobog
Dark Mage417
Chernobog
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
496W - 450L
1,530 Elo+
Party 3
Artio
Artio
Earbuddz
Artio
Level 29
God Stats
6W - 7L
1,282 SR
Queue Stats
170W - 160L
1,478 Elo+
Party 4
Cthulhu
Cthulhu
Gugunk Jr
Cthulhu
Level 23
God Stats
2W - 4L
1,555 SR
Queue Stats
16W - 21L
1,420 Elo+
Party 3
Team Averages
Level 49
1,390 SR
1,496 Elo+

VS

Team Averages
Level 51
1,468 SR
1,506 Elo+
Eset
Eset
 
Eset
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
DangDanno
Sobek
Level 66
God Stats
23W - 24L
1,535 SR
Queue Stats
159W - 205L
1,451 Elo+
Party 2
Skadi
Skadi
FatWhor
Skadi
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 24L
1,592 Elo+
Party 2
Loki
Loki
Koindra
Loki
Level 32
God Stats
2W - 3L
1,500 SR
Queue Stats
84W - 77L
1,585 Elo+
Solo
Sylvanus
Sylvanus
Mercury151
Sylvanus
Level 24
God Stats
4W - 8L
1,305 SR
Queue Stats
168W - 210L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
11
3 / 3 / 3
6,775
521
4,905
8,874
2,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 3 / 5
6,371
490
6,559
7,643
2,978
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chernobog
Dark Mage417
Chernobog
13
2 / 4 / 4
7,332
564
3,211
8,280
2,391
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
Earbuddz
Artio
11
5 / 3 / 1
7,063
543
7,285
13,314
11,911
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
Gugunk Jr
Cthulhu
8
0 / 6 / 2
5,598
431
3,663
11,069
4,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
10
2 / 4 / 5
6,276
483
2,299
6,054
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
DangDanno
Sobek
10
2 / 2 / 5
6,349
488
3,257
8,465
6,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Skadi
FatWhor
Skadi
15
9 / 0 / 7
8,722
671
15,354
8,414
2,766
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Loki
Koindra
Loki
11
4 / 2 / 8
6,918
532
5,254
9,699
2,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Mercury151
Sylvanus
10
2 / 4 / 10
6,590
507
5,472
9,094
6,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
54
11
Kills
19
19
Deaths
12
15
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
2
4
5
1.13
L
Susano
3
3
3
1.5
L
1
3
5
1.17
W
Sobek
DangDanno
Sobek
2
2
5
2.25
L
Chernobog
Dark Mage417
Chernobog
2
4
4
1
L
Artio
Earbuddz
Artio
5
3
1
1.83
W
Skadi
FatWhor
Skadi
9
0
7
12.5
L
Cthulhu
Gugunk Jr
Cthulhu
0
6
2
0.17
W
Loki
Koindra
Loki
4
2
8
4
W
Sylvanus
Mercury151
Sylvanus
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,623
Damage
31,636
49,180
Taken
41,726
25,035
Mitigated
20,862
13,658
Healing
15,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
2,299
409
795
1,930
6,054
2,210
0
3,265
2,789
15,913
0
L
Susano
4,905
887
0
3,073
8,874
2,816
440
845
8,021
0
36,590
L
6,559
2,444
65
1,978
7,643
2,978
1,264
1,587
6,042
31,630
0
W
Sobek
DangDanno
Sobek
3,257
216
0
3,152
8,465
6,252
0
4,611
3,854
12,499
0
L
Chernobog
Dark Mage417
Chernobog
3,211
1,752
0
2,051
8,280
2,391
0
597
7,683
0
50,265
L
Artio
Earbuddz
Artio
7,285
1,357
375
5,275
13,314
11,911
44
4,822
8,376
33,445
0
W
Skadi
FatWhor
Skadi
15,354
9,513
0
2,943
8,414
2,766
1,783
1,641
6,773
0
66,043
L
Cthulhu
Gugunk Jr
Cthulhu
3,663
359
257
584
11,069
4,939
0
2,607
8,417
12,799
0
W
Loki
Koindra
Loki
5,254
1,478
0
2,728
9,699
2,900
137
2,771
6,928
0
29,042
W
Sylvanus
Mercury151
Sylvanus
5,472
1,233
1,227
3,033
9,094
6,734
124
5,219
3,875
18,491
4,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,139
Gold Earned
34,855
312
Minions Killed
247
0
Camps Cleared
0
1,229,351
Distance Traveled
1,175,491
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
6,276
483
27
2
0
154,912
1
L
Susano
6,775
521
76
6
0
260,169
2
L
Sol
6,371
490
57
4
0
235,280
1
W
Sobek
6,349
488
14
1
0
246,487
3
L
Chernobog
7,332
564
99
8
0
255,855
3
L
Artio
7,063
543
63
5
0
238,443
3
W
Skadi
8,722
671
110
8
0
245,787
1
L
Cthulhu
5,598
431
17
1
0
239,604
0
W
Loki
6,918
532
54
4
0
287,425
2
W
Sylvanus
6,590
507
42
3
0
240,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role