Player Matchup

Chaac
Chaac
 
Chaac
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
DeadManWithSwag
Sol
Level 127
God Stats
1W - 0L
1,383 SR
Queue Stats
20W - 15L
1,553 Elo+
Party 2
Danzaburou
Danzaburou
Elchicotazo
Danzaburou
Level 29
God Stats
2W - 1L
1,334 SR
Queue Stats
34W - 24L
1,587 Elo+
Party 2
Gilgamesh
Gilgamesh
JadeDragonSub
Gilgamesh
Level 18
God Stats
7W - 0L
1,876 SR
Queue Stats
35W - 18L
1,640 Elo+
Party 1
Ymir
Ymir
Urchinlo
Ymir
Level 120
God Stats
17W - 4L
1,901 SR
Queue Stats
213W - 158L
1,633 Elo+
Party 1
Team Averages
Level 66
1,599 SR
1,583 Elo+

VS

Team Averages
Level 56
1,508 SR
1,448 Elo+
Artemis
Artemis
Grymdak
Artemis
Level 69
God Stats
3W - 6L
1,646 SR
Queue Stats
5W - 12L
1,437 Elo+
Party 3
Nu Wa
Nu Wa
Loaded 4 War
Nu Wa
Level 44
God Stats
7W - 7L
1,580 SR
Queue Stats
183W - 180L
1,508 Elo+
Solo
Ares
Ares
WoebegoneFilly6
Ares
Level 49
God Stats
4W - 9L
1,483 SR
Queue Stats
27W - 31L
1,500 Elo+
Party 3
Mercury
Mercury
bonkripper00069
Mercury
Level 64
God Stats
2W - 4L
1,536 SR
Queue Stats
13W - 25L
1,359 Elo+
Party 3
Ravana
Ravana
joshb1999
Ravana
Level 56
God Stats
0W - 4L
1,296 SR
Queue Stats
22W - 33L
1,436 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
6 / 1 / 3
6,443
644
3,918
7,399
2,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 0 / 1
6,689
669
2,776
4,742
1,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
Elchicotazo
Danzaburou
12
9 / 0 / 3
7,477
748
7,971
7,721
2,619
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
JadeDragonSub
Gilgamesh
14
7 / 0 / 1
8,240
824
5,767
5,311
2,081
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
10
2 / 2 / 13
6,653
665
2,995
9,138
6,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Grymdak
Artemis
6
0 / 7 / 1
4,437
444
1,737
6,395
1,288
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
1 / 6 / 1
4,945
495
6,060
5,730
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

6
0 / 3 / 0
4,101
410
2,034
6,320
4,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
2 / 5 / 0
5,410
541
1,766
6,935
1,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ravana
joshb1999
Ravana
7
0 / 7 / 0
4,605
461
2,526
7,144
1,879
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
27
Kills
3
3
Deaths
28
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
1
3
7.5
W
3
0
1
3.5
W
Danzaburou
Elchicotazo
Danzaburou
9
0
3
10.5
L
Artemis
Grymdak
Artemis
0
7
1
0.07
W
Gilgamesh
JadeDragonSub
Gilgamesh
7
0
1
7.5
L
1
6
1
0.25
W
Ymir
2
2
13
4.25
L
0
3
0
0
L
2
5
0
0.4
L
Ravana
joshb1999
Ravana
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,427
Damage
14,123
34,311
Taken
32,524
15,283
Mitigated
10,427
12,492
Healing
1,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
3,918
814
0
3,416
7,399
2,840
0
1,302
5,855
0
21,037
W
2,776
376
0
2,506
4,742
1,610
2,683
886
3,688
30,015
3,361
W
Danzaburou
Elchicotazo
Danzaburou
7,971
5,029
0
3,433
7,721
2,619
2,870
2,331
5,265
0
39,836
L
Artemis
Grymdak
Artemis
1,737
772
0
492
6,395
1,288
230
1,073
5,322
0
12,375
W
Gilgamesh
JadeDragonSub
Gilgamesh
5,767
1,975
0
992
5,311
2,081
0
493
4,757
0
43,079
L
6,060
1,269
0
245
5,730
1,445
0
1,897
3,829
19,042
0
W
Ymir
2,995
653
0
2,145
9,138
6,133
68
2,302
6,652
16,454
0
L
2,034
0
0
192
6,320
4,166
0
539
5,781
10,471
0
L
1,766
367
0
0
6,935
1,649
0
1,361
5,574
0
19,776
L
Ravana
joshb1999
Ravana
2,526
914
0
448
7,144
1,879
0
769
6,351
0
19,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,502
Gold Earned
23,498
333
Minions Killed
147
0
Camps Cleared
0
954,820
Distance Traveled
940,326
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,443
644
48
5
0
213,710
1
W
Sol
6,689
669
82
8
0
185,704
1
W
Danzaburou
7,477
748
80
8
0
182,552
4
L
Artemis
4,437
444
22
2
0
190,788
0
W
Gilgamesh
8,240
824
99
10
0
199,401
1
L
Nu Wa
4,945
495
37
4
0
184,309
0
W
Ymir
6,653
665
24
2
0
173,453
1
L
Ares
4,101
410
13
1
0
144,631
1
L
Mercury
5,410
541
37
4
0
225,370
0
L
Ravana
4,605
461
38
4
0
195,228
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role