Player Matchup

Izanami
Izanami
D33C33-88
Izanami
Level 23
God Stats
3W - 2L
1,700 SR
Queue Stats
30W - 36L
1,337 Elo+
Solo
Merlin
Merlin
ZozoJr93
Merlin
Level 119
God Stats
10W - 9L
1,500 SR
Queue Stats
290W - 258L
1,527 Elo+
Solo
Hercules
Hercules
zavitar59
Hercules
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 59L
1,306 Elo+
Solo
Team Averages
Level 56
1,567 SR
1,390 Elo+

VS

Team Averages
Level 88
1,541 SR
1,332 Elo+
Persephone
Persephone
DistrictFour
Persephone
Level 152
God Stats
37W - 45L
1,588 SR
Queue Stats
285W - 281L
1,538 Elo+
Solo
Charybdis
Charybdis
kingjoshya
Charybdis
Level 23
God Stats
0W - 3L
1,407 SR
Queue Stats
0W - 8L
1,031 Elo+
Solo
Chaac
Chaac
seppola_89
Chaac
Level 89
God Stats
3W - 5L
1,627 SR
Queue Stats
126W - 171L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
D33C33-88
Izanami
14
2 / 2 / 5
10,206
600
6,157
11,209
3,008
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
ZozoJr93
Merlin
16
6 / 0 / 4
11,278
663
17,775
11,502
3,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
zavitar59
Hercules
12
2 / 2 / 3
9,570
563
7,510
12,642
8,611
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
DistrictFour
Persephone
13
3 / 3 / 1
10,627
625
16,948
11,077
4,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
kingjoshya
Charybdis
12
1 / 3 / 1
9,103
535
3,526
8,986
2,982
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
12
0 / 4 / 2
8,925
525
9,790
17,457
15,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
10
Kills
4
4
Deaths
10
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
D33C33-88
Izanami
2
2
5
2.25
L
Persephone
DistrictFour
Persephone
3
3
1
1.17
W
Merlin
ZozoJr93
Merlin
6
0
4
8
L
Charybdis
kingjoshya
Charybdis
1
3
1
0.5
L
Chaac
0
4
2
0.25
W
Hercules
zavitar59
Hercules
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,442
Damage
30,264
35,353
Taken
37,520
15,062
Mitigated
22,424
12,321
Healing
9,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
D33C33-88
Izanami
6,157
3,558
0
629
11,209
3,008
923
4,903
5,886
0
35,466
L
Persephone
DistrictFour
Persephone
16,948
690
0
2,580
11,077
4,036
34
5,141
5,933
48,348
0
W
Merlin
ZozoJr93
Merlin
17,775
181
118
6,094
11,502
3,443
0
5,232
5,892
69,241
0
L
Charybdis
kingjoshya
Charybdis
3,526
2,151
0
0
8,986
2,982
30
5,792
3,194
0
17,077
L
Chaac
9,790
204
285
6,205
17,457
15,406
0
7,028
10,429
0
29,294
W
Hercules
zavitar59
Hercules
7,510
920
266
5,214
12,642
8,611
179
7,810
4,519
0
11,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,054
Gold Earned
28,655
196
Minions Killed
177
8
Camps Cleared
6
908,072
Distance Traveled
886,479
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,206
600
74
4
3
304,136
6
L
Persephone
10,627
625
97
6
4
316,267
2
W
Merlin
11,278
663
115
7
5
312,433
3
L
Charybdis
9,103
535
44
3
0
241,216
0
L
Chaac
8,925
525
36
2
2
328,996
2
W
Hercules
9,570
563
7
0
0
291,503
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role