Player Matchup

Fenrir
Fenrir
Oofen
Fenrir
Level 100
God Stats
3W - 2L
1,522 SR
Queue Stats
137W - 164L
1,386 Elo+
Party 1
Anubis
Anubis
TrashyNathan18
Anubis
Level 126
God Stats
1W - 1L
1,534 SR
Queue Stats
200W - 213L
1,492 Elo+
Party 1
Khepri
Khepri
lukeskyballs690
Khepri
Level 158
God Stats
64W - 41L
1,544 SR
Queue Stats
385W - 335L
1,549 Elo+
Party 1
Team Averages
Level 128
1,534 SR
1,475 Elo+

VS

Team Averages
Level 61
1,497 SR
1,472 Elo+
Tiamat
Tiamat
AwesomeSauce1510
Tiamat
Level 85
God Stats
1W - 1L
1,279 SR
Queue Stats
81W - 87L
1,482 Elo+
Solo
Hades
Hades
TobesMacguire
Hades
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 53L
1,407 Elo+
Party 2
Gilgamesh
Gilgamesh
grabrear8
Gilgamesh
Level 57
God Stats
94W - 116L
1,713 SR
Queue Stats
447W - 474L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Oofen
Fenrir
12
8 / 2 / 3
8,482
771
5,699
6,775
3,978
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 1 / 6
7,560
687
6,509
3,562
2,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 1 / 8
7,631
694
4,142
6,181
8,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
6,950
632
2,388
8,218
3,776
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 3 / 3
6,957
632
4,720
7,971
2,918
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
grabrear8
Gilgamesh
10
1 / 3 / 2
6,569
597
3,589
6,833
4,508
Hidden Dagger

Hidden Dagger

+15
Physical Power

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
11
Kills
3
4
Deaths
11
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Fenrir
Oofen
Fenrir
8
2
3
4.75
L
1
3
3
0.83
W
3
1
6
6
L
Gilgamesh
grabrear8
Gilgamesh
1
3
2
0.67
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,350
Damage
10,697
16,518
Taken
23,022
14,672
Mitigated
11,202
5,242
Healing
3,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,388
305
0
1,913
8,218
3,776
0
4,731
3,264
17,002
0
W
Fenrir
Oofen
Fenrir
5,699
1,594
472
1,924
6,775
3,978
245
2,277
4,498
0
13,422
L
4,720
655
209
1,689
7,971
2,918
0
3,112
4,732
16,147
0
W
6,509
874
0
1,458
3,562
2,630
370
2,442
1,120
26,791
0
L
Gilgamesh
grabrear8
Gilgamesh
3,589
920
0
82
6,833
4,508
0
2,651
4,024
0
10,513
W
4,142
397
0
1,388
6,181
8,064
0
2,716
3,465
18,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,673
Gold Earned
20,476
120
Minions Killed
79
6
Camps Cleared
2
575,095
Distance Traveled
550,746
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,950
632
34
3
1
167,386
0
W
Fenrir
8,482
771
26
2
1
197,154
3
L
Hades
6,957
632
35
3
0
188,304
1
W
Anubis
7,560
687
71
6
2
176,740
0
L
Gilgamesh
6,569
597
10
1
1
195,056
3
W
Khepri
7,631
694
23
2
3
201,201
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role