Player Matchup

Geb
Geb
Gold II
 
Geb
Gold II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Gold I
BunczakLubomir
Achilles
Gold I
Level 125
God Stats
62W - 63L
1,593 SR
Queue Stats
102W - 99L
1,680 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
FuZyVortex
Baron Samedi
Gold II
Level 124
God Stats
16W - 9L
1,665 SR
Queue Stats
122W - 125L
1,653 MMR
Solo
Loki
Loki
Gold I
Oliiviukko
Loki
Gold I
Level 103
God Stats
1W - 1L
1,456 SR
Queue Stats
86W - 81L
1,673 MMR
Solo
Neith
Neith
Gold I
shippuuden2
Neith
Gold I
Level 160
God Stats
91W - 77L
1,652 SR
Queue Stats
551W - 547L
1,691 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 127
1,573 SR
1,639 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 111
1,701 SR
1,673 MMR
Thanatos
Thanatos
Gold V
JaceCakes
Thanatos
Gold V
Level 149
God Stats
14W - 5L
1,672 SR
Queue Stats
36W - 29L
1,637 MMR
Party 2
Sylvanus
Sylvanus
Gold II
SzilárFalfa
Sylvanus
Gold II
Level 148
God Stats
10W - 5L
1,828 SR
Queue Stats
59W - 62L
1,635 MMR
Solo
Ullr
Ullr
Gold III
itsAlejoTM
Ullr
Gold III
Level 35
God Stats
4W - 7L
1,786 SR
Queue Stats
75W - 61L
1,659 MMR
Solo
Izanami
Izanami
Gold II
xJunkyx
Izanami
Gold II
Level 67
God Stats
14W - 12L
1,600 SR
Queue Stats
50W - 42L
1,697 MMR
Solo
Nox
Nox
Platinum V
xSatyaVaswani
Nox
Platinum V
Level 158
God Stats
7W - 4L
1,619 SR
Queue Stats
204W - 194L
1,738 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
1 / 8 / 2
9,623
437
4,689
25,313
23,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
18
2 / 6 / 3
11,410
519
12,338
22,569
26,587
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
FuZyVortex
Baron Samedi
8
0 / 4 / 1
7,053
321
1,394
5,201
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
4 / 7 / 2
11,233
511
6,720
17,706
6,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
2 / 6 / 3
12,696
577
15,408
14,589
5,816
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
PersephoneGilgameshMorgan Le FayAthenaArtemis

VS

Bans
TiamatSobekCu ChulainnCerberusOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JaceCakes
Thanatos
19
10 / 4 / 7
12,956
589
16,114
14,920
7,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
SzilárFalfa
Sylvanus
4
0 / 0 / 0
7,399
336
0
0
0
20
7 / 2 / 8
15,386
699
16,158
20,755
9,450
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
xJunkyx
Izanami
20
7 / 2 / 8
15,013
682
16,922
14,083
7,450
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
7 / 1 / 11
13,375
608
13,386
9,951
4,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
65
9
Kills
31
31
Deaths
9
11
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
8
2
0.25
L
Achilles
2
6
3
0.58
L
Baron Samedi
FuZyVortex
Baron Samedi
0
4
1
0.13
W
Thanatos
JaceCakes
Thanatos
10
4
7
3.38
L
4
7
2
0.71
W
Sylvanus
SzilárFalfa
Sylvanus
0
0
0
0
W
7
2
8
5.5
L
2
6
3
0.58
W
Izanami
xJunkyx
Izanami
7
2
8
5.5
W
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,549
Damage
62,580
85,378
Taken
59,709
63,567
Mitigated
29,136
14,309
Healing
35,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,689
1,161
0
1,490
25,313
23,218
0
3,198
21,906
42,512
0
L
Achilles
12,338
2,411
0
3,731
22,569
26,587
0
3,862
18,517
15,561
67,249
L
Baron Samedi
FuZyVortex
Baron Samedi
1,394
128
116
1,339
5,201
1,718
0
2,149
2,838
20,827
0
W
Thanatos
JaceCakes
Thanatos
16,114
5,612
0
14,088
14,920
7,531
0
2,561
12,359
0
85,390
L
6,720
1,883
0
4,496
17,706
6,228
0
2,743
14,738
0
73,300
W
Sylvanus
SzilárFalfa
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
W
16,158
11,669
0
12,219
20,755
9,450
6,011
2,644
18,111
0
122,914
L
15,408
6,794
0
3,137
14,589
5,816
2,626
675
13,914
0
107,923
W
Izanami
xJunkyx
Izanami
16,922
11,419
0
6,311
14,083
7,450
3,998
1,443
12,640
0
127,550
W
13,386
1,007
90
3,058
9,951
4,705
365
2,014
7,937
76,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,015
Gold Earned
64,129
558
Minions Killed
666
0
Camps Cleared
0
1,675,603
Distance Traveled
1,761,806
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,623
437
58
3
0
393,544
3
L
Achilles
11,410
519
135
6
0
402,596
4
L
Baron Samedi
7,053
321
46
2
0
123,904
1
W
Thanatos
12,956
589
110
5
0
456,544
1
L
Loki
11,233
511
113
5
0
432,588
6
W
Sylvanus
7,399
336
0
0
0
6,567
0
W
Ullr
15,386
699
214
10
0
415,552
6
L
Neith
12,696
577
206
9
0
322,971
2
W
Izanami
15,013
682
214
10
0
435,302
7
W
Nox
13,375
608
128
6
0
447,841
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role