Player Matchup

Cerberus
Cerberus
Platinum I
Dex v4
Cerberus
Platinum I
Level 156
God Stats
4W - 2L
1,703 SR
Queue Stats
103W - 83L
1,822 MMR
Solo
Janus
Janus
Platinum III
Markitus488
Janus
Platinum III
Level 155
God Stats
20W - 15L
1,571 SR
Queue Stats
756W - 759L
1,722 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
Misterr-Bionic
Ao Kuang
Platinum IV
Level 137
God Stats
21W - 15L
1,647 SR
Queue Stats
38W - 35L
1,868 MMR
Party 2
Jormungandr
Jormungandr
Gold III
Unleashed_GER
Jormungandr
Gold III
Level 160
God Stats
9W - 3L
1,721 SR
Queue Stats
223W - 224L
1,667 MMR
Party 2
Neith
Neith
Platinum IV
jay57950
Neith
Platinum IV
Level 142
God Stats
12W - 4L
1,808 SR
Queue Stats
67W - 53L
1,806 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,690 SR
1,777 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 121
1,691 SR
1,777 MMR
Hades
Hades
Gold I
JohnyMTW
Hades
Gold I
Level 85
God Stats
58W - 33L
1,731 SR
Queue Stats
161W - 145L
1,751 MMR
Solo
Kukulkan
Kukulkan
Gold II
Lil Beethoven
Kukulkan
Gold II
Level 85
God Stats
21W - 11L
1,963 SR
Queue Stats
145W - 143L
1,826 MMR
Party 1
Erlang Shen
Erlang Shen
Gold IV
NN Kong
Erlang Shen
Gold IV
Level 159
God Stats
17W - 8L
1,678 SR
Queue Stats
93W - 79L
1,807 MMR
Party 1
Sobek
Sobek
Platinum IV
SmeLL Skywalker
Sobek
Platinum IV
Level 160
God Stats
8W - 14L
1,568 SR
Queue Stats
395W - 388L
1,718 MMR
Solo
Medusa
Medusa
Platinum III
lowards
Medusa
Platinum III
Level 117
God Stats
8W - 6L
1,513 SR
Queue Stats
41W - 41L
1,785 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dex v4
Cerberus
16
3 / 1 / 12
11,829
493
9,328
26,466
30,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
7 / 1 / 9
13,160
548
16,287
17,821
8,174
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
20
9 / 6 / 7
13,126
547
16,182
22,681
11,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
Unleashed_GER
Jormungandr
20
3 / 2 / 11
13,095
546
12,790
20,606
20,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
jay57950
Neith
19
4 / 3 / 6
12,853
536
9,546
14,700
5,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
GilgameshTiamatMorgan Le FayAthenaPersephone

VS

Bans
KaliCu ChulainnArtemisCupidCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
JohnyMTW
Hades
15
1 / 8 / 3
10,768
449
15,836
24,862
24,619
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
Lil Beethoven
Kukulkan
18
6 / 4 / 1
12,497
521
18,298
11,388
3,944
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
NN Kong
Erlang Shen
19
2 / 4 / 7
12,226
509
15,103
22,093
11,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 2 / 2
9,626
401
6,483
15,523
15,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Medusa
lowards
Medusa
18
2 / 8 / 1
11,467
478
12,969
18,649
6,539
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
27
26
Kills
13
13
Deaths
26
45
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Dex v4
Cerberus
3
1
12
9
L
Hades
JohnyMTW
Hades
1
8
3
0.31
L
Kukulkan
Lil Beethoven
Kukulkan
6
4
1
1.63
W
7
1
9
11.5
W
Ao Kuang
9
6
7
2.08
L
Erlang Shen
NN Kong
Erlang Shen
2
4
7
1.38
L
2
2
2
1.5
W
Jormungandr
Unleashed_GER
Jormungandr
3
2
11
4.25
W
Neith
jay57950
Neith
4
3
6
2.33
L
Medusa
lowards
Medusa
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,133
Damage
68,689
102,274
Taken
92,515
76,544
Mitigated
61,366
26,784
Healing
25,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Dex v4
Cerberus
9,328
711
0
5,052
26,466
30,294
17
9,083
17,015
25,090
0
L
Hades
JohnyMTW
Hades
15,836
2,291
114
7,395
24,862
24,619
848
17,254
7,608
73,705
0
L
Kukulkan
Lil Beethoven
Kukulkan
18,298
643
0
1,054
11,388
3,944
0
7,751
3,637
89,091
0
W
16,287
1,016
480
4,629
17,821
8,174
502
8,936
8,535
86,332
0
W
Ao Kuang
16,182
4,159
0
6,726
22,681
11,344
780
9,421
13,094
88,830
12,275
L
Erlang Shen
NN Kong
Erlang Shen
15,103
8,234
0
7,173
22,093
11,231
0
13,550
8,543
0
108,076
L
6,483
576
0
4,602
15,523
15,033
0
8,556
6,967
20,134
0
W
Jormungandr
Unleashed_GER
Jormungandr
12,790
4,088
0
4,944
20,606
20,875
1,534
8,959
11,469
80,478
0
W
Neith
jay57950
Neith
9,546
4,361
0
4,953
14,700
5,857
4,253
3,090
11,544
0
86,023
L
Medusa
lowards
Medusa
12,969
6,798
0
5,420
18,649
6,539
3,809
6,127
12,522
0
90,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,063
Gold Earned
56,584
619
Minions Killed
600
0
Camps Cleared
0
2,396,106
Distance Traveled
2,050,292
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,829
493
34
1
0
495,956
11
L
Hades
10,768
449
134
6
0
301,790
5
L
Kukulkan
12,497
521
152
6
0
452,261
3
W
Janus
13,160
548
150
6
0
511,387
4
W
Ao Kuang
13,126
547
118
5
0
510,877
6
L
Erlang Shen
12,226
509
147
6
0
516,712
4
L
Sobek
9,626
401
29
1
0
368,347
7
W
Jormungandr
13,095
546
139
6
0
438,220
5
W
Neith
12,853
536
178
7
0
439,666
1
L
Medusa
11,467
478
138
6
0
411,182
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role