Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Doomfox96
Raijin
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,282 Elo+
Party 1
Artemis
Artemis
Succubix
Artemis
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,282 Elo+
Party 1
Team Averages
Level 70
1,500 SR
1,355 Elo+

VS

Team Averages
Level 118
1,597 SR
1,496 Elo+
Loki
Loki
 
Loki
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Constrap33
Hachiman
Level 146
God Stats
17W - 28L
1,540 SR
Queue Stats
249W - 292L
1,579 Elo+
Solo
Chang'e
Chang'e
THAEternalone25
Chang'e
Level 119
God Stats
3W - 1L
1,751 SR
Queue Stats
297W - 387L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
5 / 5 / 2
8,732
728
9,697
12,396
11,126
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
Doomfox96
Raijin
10
0 / 10 / 4
7,201
600
5,617
10,606
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Succubix
Artemis
11
1 / 8 / 4
7,751
646
10,208
11,577
3,067
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
13 / 2 / 8
10,147
846
11,468
8,047
3,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Constrap33
Hachiman
15
8 / 1 / 13
10,126
844
13,482
11,201
3,313
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 4 / 15
8,478
707
4,883
12,394
7,264
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
59
6
Kills
23
23
Deaths
7
10
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
5
5
2
1.2
W
Loki
 
Loki
13
2
8
8.5
W
Hachiman
Constrap33
Hachiman
8
1
13
14.5
L
Raijin
Doomfox96
Raijin
0
10
4
0.2
L
Artemis
Succubix
Artemis
1
8
4
0.38
W
2
4
15
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,522
Damage
29,833
34,579
Taken
31,642
16,667
Mitigated
13,682
5,253
Healing
10,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
9,697
654
34
1,709
12,396
11,126
0
2,378
10,018
16,227
0
W
Loki
 
Loki
11,468
2,590
0
934
8,047
3,105
271
4,140
3,813
0
26,031
W
Hachiman
Constrap33
Hachiman
13,482
7,947
0
3,364
11,201
3,313
1,635
5,813
5,139
0
40,912
L
Raijin
Doomfox96
Raijin
5,617
405
286
775
10,606
2,474
0
1,405
9,201
22,252
0
L
Artemis
Succubix
Artemis
10,208
4,948
441
2,008
11,577
3,067
0
1,505
10,072
0
27,258
W
4,883
747
1,282
5,373
12,394
7,264
0
5,882
6,195
24,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,684
Gold Earned
28,751
103
Minions Killed
149
2
Camps Cleared
10
576,573
Distance Traveled
662,995
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,732
728
15
1
0
240,466
5
W
Loki
10,147
846
33
3
5
245,184
3
W
Hachiman
10,126
844
86
7
1
225,200
3
L
Raijin
7,201
600
50
4
0
164,442
2
L
Artemis
7,751
646
38
3
2
171,665
5
W
Chang'e
8,478
707
30
3
4
192,611
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role