Player Matchup

Ymir
Ymir
DUCTTAPE52
Ymir
Level 28
God Stats
4W - 7L
1,653 SR
Queue Stats
60W - 73L
1,501 Elo+
Party 1
Cthulhu
Cthulhu
Drekri
Cthulhu
Level 28
God Stats
1W - 3L
1,430 SR
Queue Stats
1W - 3L
1,344 Elo+
Solo
Danzaburou
Danzaburou
Saltsman1
Danzaburou
Level 56
God Stats
3W - 9L
1,559 SR
Queue Stats
64W - 73L
1,553 Elo+
Party 1
Team Averages
Level 37
1,547 SR
1,466 Elo+

VS

Team Averages
Level 49
1,601 SR
1,570 Elo+
Fenrir
Fenrir
SpectralGhost12
Fenrir
Level 17
God Stats
2W - 0L
1,713 SR
Queue Stats
58W - 32L
1,718 Elo+
Party 2
Poseidon
Poseidon
Wellber
Poseidon
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,387 Elo+
Solo
Chaac
Chaac
YmirIsNotHere
Chaac
Level 117
God Stats
3W - 1L
1,588 SR
Queue Stats
160W - 125L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
7,654
638
3,961
13,768
11,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
Drekri
Cthulhu
11
2 / 6 / 1
8,073
673
5,934
17,274
10,516
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Saltsman1
Danzaburou
11
0 / 8 / 3
7,362
614
4,997
11,618
3,314
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 0 / 9
9,956
830
14,157
12,489
7,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
Wellber
Poseidon
12
2 / 2 / 12
8,609
717
9,593
6,423
2,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
9 / 1 / 11
9,725
810
13,530
14,462
11,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
52
3
Kills
20
20
Deaths
3
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
Cthulhu
Drekri
Cthulhu
2
6
1
0.42
L
Danzaburou
Saltsman1
Danzaburou
0
8
3
0.19
W
9
0
9
13.5
W
Poseidon
Wellber
Poseidon
2
2
12
4
W
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,892
Damage
37,280
42,660
Taken
33,374
25,082
Mitigated
20,946
4,422
Healing
10,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,961
252
0
612
13,768
11,252
0
4,079
8,763
15,943
0
L
Cthulhu
Drekri
Cthulhu
5,934
764
121
2,579
17,274
10,516
0
4,906
11,170
13,915
0
L
Danzaburou
Saltsman1
Danzaburou
4,997
1,878
0
1,110
11,618
3,314
0
1,700
9,098
0
21,637
W
14,157
3,352
0
4,066
12,489
7,562
712
3,246
8,971
0
33,353
W
Poseidon
Wellber
Poseidon
9,593
2,350
0
1,237
6,423
2,133
1,300
2,731
3,692
33,715
0
W
13,530
1,882
0
5,636
14,462
11,251
428
4,641
9,821
4,984
27,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,089
Gold Earned
28,290
88
Minions Killed
130
4
Camps Cleared
7
579,285
Distance Traveled
632,249
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,654
638
17
1
2
216,708
4
L
Cthulhu
8,073
673
19
2
0
191,788
0
L
Danzaburou
7,362
614
52
4
2
170,789
5
W
Fenrir
9,956
830
43
4
4
224,809
1
W
Poseidon
8,609
717
57
5
2
192,666
0
W
Chaac
9,725
810
30
3
1
214,774
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role