Player Matchup

Chronos
Chronos
Gold V
 
Chronos
Gold V
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Silver IV
LeaNM6
Chiron
Silver IV
Level 125
God Stats
7W - 8L
1,765 SR
Queue Stats
11W - 21L
1,282 MMR
Solo
Fenrir
Fenrir
Bronze III
Nicoacc10
Fenrir
Bronze III
Level 64
God Stats
2W - 2L
1,520 SR
Queue Stats
7W - 16L
1,400 MMR
Solo
Ymir
Ymir
Silver I
OploquiBasado
Ymir
Silver I
Level 125
God Stats
8W - 9L
1,552 SR
Queue Stats
60W - 83L
1,234 MMR
Party 1
Janus
Janus
Gold I
WalrusBasado
Janus
Gold I
Level 139
God Stats
3W - 7L
1,412 SR
Queue Stats
66W - 65L
1,569 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,550 SR
1,397 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 105
1,578 SR
1,385 MMR
Susano
Susano
Silver I
BaixoBaxista
Susano
Silver I
Level 69
God Stats
7W - 4L
1,592 SR
Queue Stats
12W - 11L
1,474 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
Farkiss
Baron Samedi
Gold IV
Level 89
God Stats
10W - 6L
1,673 SR
Queue Stats
179W - 193L
1,284 MMR
Solo
Discordia
Discordia
Bronze III
IPinkBunnyI
Discordia
Bronze III
Level 63
God Stats
4W - 0L
1,577 SR
Queue Stats
4W - 4L
1,355 MMR
Solo
Sylvanus
Sylvanus
Gold IV
Rastrevas
Sylvanus
Gold IV
Level 146
God Stats
11W - 8L
1,543 SR
Queue Stats
150W - 153L
1,389 MMR
Solo
Danzaburou
Danzaburou
Gold III
enzio157
Danzaburou
Gold III
Level 160
God Stats
16W - 9L
1,506 SR
Queue Stats
291W - 296L
1,422 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
18
5 / 8 / 3
11,306
538
11,206
23,395
8,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
LeaNM6
Chiron
18
5 / 6 / 3
10,960
522
12,085
20,625
7,472
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Nicoacc10
Fenrir
15
5 / 7 / 6
10,145
483
9,016
19,759
11,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 4 / 9
9,041
431
8,971
19,113
15,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

18
7 / 4 / 3
11,692
557
10,730
15,426
5,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SolPersephoneGilgameshAthenaTiamat

VS

Bans
Morgan Le FayGebOdinGuan YuCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
16
5 / 7 / 9
11,116
529
13,336
16,891
6,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Farkiss
Baron Samedi
19
6 / 3 / 11
12,548
598
24,668
21,269
15,398
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
IPinkBunnyI
Discordia
18
5 / 5 / 5
11,873
565
10,073
10,446
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Rastrevas
Sylvanus
18
4 / 4 / 13
12,427
592
11,556
20,130
25,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
enzio157
Danzaburou
20
9 / 4 / 1
14,500
690
17,115
16,624
6,555
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
68
23
Kills
29
29
Deaths
23
24
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
5
8
3
0.81
W
Susano
5
7
9
1.36
W
Baron Samedi
Farkiss
Baron Samedi
6
3
11
3.83
W
Discordia
IPinkBunnyI
Discordia
5
5
5
1.5
L
Chiron
LeaNM6
Chiron
5
6
3
1.08
L
Fenrir
Nicoacc10
Fenrir
5
7
6
1.14
L
1
4
9
1.38
W
Sylvanus
Rastrevas
Sylvanus
4
4
13
2.63
L
7
4
3
2.13
W
Danzaburou
enzio157
Danzaburou
9
4
1
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,008
Damage
76,748
98,318
Taken
85,360
49,206
Mitigated
57,543
22,382
Healing
36,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
11,206
5,642
0
7,520
23,395
8,998
1,088
12,170
11,183
74,822
0
W
Susano
13,336
3,434
0
4,521
16,891
6,482
283
6,874
9,890
0
60,725
W
Baron Samedi
Farkiss
Baron Samedi
24,668
1,968
1,487
9,639
21,269
15,398
1,361
12,166
9,015
83,951
0
W
Discordia
IPinkBunnyI
Discordia
10,073
513
0
2,144
10,446
3,194
456
3,899
6,411
59,714
0
L
Chiron
LeaNM6
Chiron
12,085
6,423
480
7,743
20,625
7,472
458
7,694
12,760
0
77,418
L
Fenrir
Nicoacc10
Fenrir
9,016
1,431
0
3,056
19,759
11,601
0
9,483
9,980
164
58,309
L
8,971
1,593
0
1,374
19,113
15,999
0
7,657
11,277
31,379
0
W
Sylvanus
Rastrevas
Sylvanus
11,556
3,427
3,265
8,086
20,130
25,914
577
6,420
13,524
47,547
13,894
L
10,730
1,206
0
2,209
15,426
5,136
0
7,769
7,267
85,363
0
W
Danzaburou
enzio157
Danzaburou
17,115
11,221
0
7,543
16,624
6,555
6,237
3,892
12,682
0
132,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,144
Gold Earned
62,464
543
Minions Killed
594
0
Camps Cleared
0
1,942,685
Distance Traveled
1,904,724
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
11,306
538
138
7
0
354,969
3
W
Susano
11,116
529
70
3
0
416,574
5
W
Baron Samedi
12,548
598
132
6
0
339,600
4
W
Discordia
11,873
565
118
6
0
396,913
1
L
Chiron
10,960
522
122
6
0
364,751
1
L
Fenrir
10,145
483
78
4
0
386,100
7
L
Ymir
9,041
431
38
2
0
395,734
6
W
Sylvanus
12,427
592
88
4
0
387,534
4
L
Janus
11,692
557
167
8
0
441,131
3
W
Danzaburou
14,500
690
186
9
0
364,103
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role