Player Matchup

Izanami
Izanami
 
Izanami
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
IchMochteToten
Tiamat
Level 53
God Stats
4W - 3L
1,488 SR
Queue Stats
181W - 197L
1,409 Elo+
Solo
Aphrodite
Aphrodite
di4m0ndgg
Aphrodite
Level 82
God Stats
24W - 22L
1,538 SR
Queue Stats
31W - 36L
1,420 Elo+
Solo
Bakasura
Bakasura
flynmonkeyz
Bakasura
Level 94
God Stats
44W - 41L
1,550 SR
Queue Stats
234W - 261L
1,437 Elo+
Solo
Ganesha
Ganesha
thosparker
Ganesha
Level 107
God Stats
7W - 6L
1,533 SR
Queue Stats
465W - 509L
1,472 Elo+
Solo
Team Averages
Level 80
1,522 SR
1,448 Elo+

VS

Team Averages
Level 90
1,467 SR
1,418 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
A4Cool
Vulcan
Level 85
God Stats
2W - 5L
1,618 SR
Queue Stats
254W - 305L
1,358 Elo+
Party 1
Hercules
Hercules
Grimxddd
Hercules
Level 107
God Stats
5W - 11L
1,401 SR
Queue Stats
523W - 636L
1,411 Elo+
Party 1
Arachne
Arachne
UnsecuredOven
Arachne
Level 60
God Stats
16W - 17L
1,500 SR
Queue Stats
492W - 567L
1,424 Elo+
Solo
Heimdallr
Heimdallr
xXcristusXx
Heimdallr
Level 89
God Stats
4W - 10L
1,318 SR
Queue Stats
107W - 130L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
10 / 3 / 7
11,353
541
21,118
15,822
6,349
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 3 / 13
10,793
514
19,152
14,235
9,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Aphrodite
di4m0ndgg
Aphrodite
16
4 / 2 / 16
10,668
508
13,914
19,751
15,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bakasura
flynmonkeyz
Bakasura
19
10 / 5 / 10
12,436
592
18,304
23,732
14,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
thosparker
Ganesha
15
1 / 6 / 14
9,942
473
7,023
20,530
26,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
4 / 6 / 4
10,311
491
13,419
21,188
18,488
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
A4Cool
Vulcan
14
2 / 7 / 3
8,868
422
10,452
14,463
4,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Grimxddd
Hercules
14
3 / 5 / 7
9,778
466
9,364
30,333
31,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
16
4 / 6 / 6
10,720
510
12,539
19,068
9,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
xXcristusXx
Heimdallr
15
5 / 4 / 5
10,076
480
12,756
15,118
5,696
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
43
28
Kills
18
19
Deaths
28
60
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
10
3
7
4.5
L
Cthulhu
 
Cthulhu
4
6
4
1
L
Vulcan
A4Cool
Vulcan
2
7
3
0.5
L
Hercules
Grimxddd
Hercules
3
5
7
1.3
W
3
3
13
3.17
L
Arachne
4
6
6
1.17
W
Aphrodite
di4m0ndgg
Aphrodite
4
2
16
6
W
Bakasura
flynmonkeyz
Bakasura
10
5
10
3
W
Ganesha
thosparker
Ganesha
1
6
14
1.33
L
Heimdallr
xXcristusXx
Heimdallr
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,511
Damage
58,530
94,070
Taken
100,170
72,660
Mitigated
70,229
45,061
Healing
18,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
21,118
13,006
0
4,067
15,822
6,349
2,333
2,794
12,947
0
91,952
L
Cthulhu
 
Cthulhu
13,419
723
981
3,448
21,188
18,488
0
9,582
10,756
48,984
0
L
Vulcan
A4Cool
Vulcan
10,452
2,235
0
2,503
14,463
4,975
309
7,728
6,230
50,485
0
L
Hercules
Grimxddd
Hercules
9,364
2,265
0
6,081
30,333
31,105
107
9,101
20,381
0
37,183
W
19,152
827
509
5,380
14,235
9,707
1,877
4,537
9,698
73,017
0
L
Arachne
12,539
7,524
0
4,143
19,068
9,965
220
7,850
10,789
0
64,624
W
Aphrodite
di4m0ndgg
Aphrodite
13,914
2,463
9,056
13,178
19,751
15,967
1,607
8,091
11,660
54,008
0
W
Bakasura
flynmonkeyz
Bakasura
18,304
12,368
0
8,725
23,732
14,325
1,071
5,944
17,788
0
85,264
W
Ganesha
thosparker
Ganesha
7,023
434
774
3,372
20,530
26,312
337
2,884
17,575
30,638
0
L
Heimdallr
xXcristusXx
Heimdallr
12,756
4,958
703
994
15,118
5,696
913
5,077
9,775
187
58,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,192
Gold Earned
49,753
561
Minions Killed
447
0
Camps Cleared
0
2,083,462
Distance Traveled
1,905,472
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,353
541
165
8
0
453,936
5
L
Cthulhu
10,311
491
87
4
0
367,157
10
L
Vulcan
8,868
422
88
4
0
362,688
3
L
Hercules
9,778
466
62
3
0
407,619
6
W
Tiamat
10,793
514
139
7
0
400,828
4
L
Arachne
10,720
510
108
5
0
406,524
1
W
Aphrodite
10,668
508
81
4
0
377,928
2
W
Bakasura
12,436
592
160
8
0
439,308
1
W
Ganesha
9,942
473
16
1
0
411,462
9
L
Heimdallr
10,076
480
102
5
0
361,484
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role