Player Matchup

Mercury
Mercury
BubbleBuddies
Mercury
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,742 Elo+
Solo
Sobek
Sobek
GDFNWolf
Sobek
Level 16
God Stats
4W - 2L
1,596 SR
Queue Stats
20W - 24L
1,459 Elo+
Solo
Heimdallr
Heimdallr
Player34279
Heimdallr
Level 149
God Stats
8W - 4L
1,557 SR
Queue Stats
303W - 153L
1,682 Elo+
Party 2
Tiamat
Tiamat
ScaredOfThose
Tiamat
Level 5
God Stats
5W - 2L
1,240 SR
Queue Stats
16W - 5L
1,682 Elo+
Party 2
Olorun
Olorun
TheSchnieder
Olorun
Level 7
God Stats
2W - 0L
1,728 SR
Queue Stats
40W - 30L
1,633 Elo+
Solo
Team Averages
Level 38
1,524 SR
1,640 Elo+

VS

Team Averages
Level 20
1,607 SR
1,636 Elo+
Merlin
Merlin
Kobra396
Merlin
Level 27
God Stats
9W - 10L
1,421 SR
Queue Stats
325W - 282L
1,544 Elo+
Solo
Chiron
Chiron
LoveGlyy
Chiron
Level 37
God Stats
23W - 15L
1,616 SR
Queue Stats
100W - 90L
1,569 Elo+
Party 1
Ymir
Ymir
OiMenino
Ymir
Level 18
God Stats
14W - 11L
1,772 SR
Queue Stats
135W - 120L
1,584 Elo+
Party 1
Hercules
Hercules
Theorchero
Hercules
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,742 Elo+
Party 3
Arachne
Arachne
beardbro126
Arachne
Level 16
God Stats
1W - 1L
1,728 SR
Queue Stats
2W - 3L
1,742 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
15
5 / 2 / 6
9,271
618
8,642
10,414
4,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
GDFNWolf
Sobek
11
2 / 2 / 1
7,444
496
3,146
9,438
6,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
Player34279
Heimdallr
15
9 / 3 / 3
9,993
666
15,786
8,274
4,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 5 / 4
9,404
627
10,676
11,345
7,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
13
2 / 2 / 0
8,228
549
5,040
8,531
2,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kobra396
Merlin
12
3 / 6 / 4
7,511
501
7,792
8,707
2,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
LoveGlyy
Chiron
12
3 / 4 / 1
7,381
492
7,467
10,153
3,382
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
10
1 / 3 / 6
7,105
474
5,649
16,710
12,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
Theorchero
Hercules
10
0 / 6 / 2
6,266
418
3,347
12,039
5,463
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
beardbro126
Arachne
13
7 / 5 / 4
8,901
593
5,827
10,284
4,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
31
24
Kills
14
14
Deaths
24
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mercury
5
2
6
4
W
Sobek
GDFNWolf
Sobek
2
2
1
1.25
L
Merlin
Kobra396
Merlin
3
6
4
0.83
L
Chiron
LoveGlyy
Chiron
3
4
1
0.88
L
Ymir
1
3
6
1.33
W
Heimdallr
Player34279
Heimdallr
9
3
3
3.5
W
6
5
4
1.6
W
Olorun
2
2
0
1
L
Hercules
Theorchero
Hercules
0
6
2
0.17
L
Arachne
beardbro126
Arachne
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,290
Damage
30,082
48,002
Taken
57,893
25,116
Mitigated
28,770
14,581
Healing
11,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
8,642
4,756
0
2,120
10,414
4,456
0
1,088
9,326
0
72,328
W
Sobek
GDFNWolf
Sobek
3,146
435
535
3,205
9,438
6,079
392
1,633
7,805
13,309
0
L
Merlin
Kobra396
Merlin
7,792
796
0
1,370
8,707
2,675
0
4,852
3,723
38,040
0
L
Chiron
LoveGlyy
Chiron
7,467
3,148
430
2,971
10,153
3,382
0
5,099
5,006
0
37,754
L
Ymir
5,649
1,581
0
2,137
16,710
12,716
0
5,428
11,105
19,899
0
W
Heimdallr
Player34279
Heimdallr
15,786
7,858
0
1,489
8,274
4,594
1,928
2,336
5,938
0
58,380
W
10,676
413
0
3,449
11,345
7,234
604
5,073
6,272
55,068
0
W
Olorun
5,040
2,461
249
3,534
8,531
2,753
2,316
3,538
4,993
54,707
0
L
Hercules
Theorchero
Hercules
3,347
2,144
0
2,844
12,039
5,463
0
971
10,647
0
17,541
L
Arachne
beardbro126
Arachne
5,827
3,989
0
1,711
10,284
4,534
0
2,512
7,381
0
29,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,340
Gold Earned
37,164
415
Minions Killed
238
0
Camps Cleared
0
1,362,451
Distance Traveled
1,380,119
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,271
618
96
6
0
326,082
3
W
Sobek
7,444
496
21
1
0
278,770
2
L
Merlin
7,511
501
58
4
0
240,528
2
L
Chiron
7,381
492
81
5
0
245,277
3
L
Ymir
7,105
474
21
1
0
280,027
9
W
Heimdallr
9,993
666
114
8
0
244,161
3
W
Tiamat
9,404
627
96
6
0
258,046
2
W
Olorun
8,228
549
88
6
0
255,392
0
L
Hercules
6,266
418
34
2
0
259,117
2
L
Arachne
8,901
593
44
3
0
355,170
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role