Player Matchup

Fenrir
Fenrir
BrentRandolph
Fenrir
Level 103
God Stats
31W - 16L
1,654 SR
Queue Stats
280W - 271L
1,505 Elo+
Party 1
He Bo
He Bo
krethen1986
He Bo
Level 160
God Stats
4W - 3L
1,519 SR
Queue Stats
183W - 128L
1,570 Elo+
Party 1
Gilgamesh
Gilgamesh
unicornbisque
Gilgamesh
Level 19
God Stats
3W - 0L
1,669 SR
Queue Stats
10W - 2L
1,646 Elo+
Party 1
Team Averages
Level 94
1,614 SR
1,574 Elo+

VS

Team Averages
Level 48
1,582 SR
1,403 Elo+
Kukulkan
Kukulkan
Moist Sour
Kukulkan
Level 11
God Stats
5W - 11L
1,281 SR
Queue Stats
15W - 18L
1,208 Elo+
Party 2
Hercules
Hercules
smooth_beans
Hercules
Level 5
God Stats
1W - 1L
1,673 SR
Queue Stats
2W - 10L
1,629 Elo+
Party 2
Cthulhu
Cthulhu
xXUncleToucheyXx
Cthulhu
Level 128
God Stats
5W - 2L
1,791 SR
Queue Stats
78W - 75L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 12
10,225
787
10,539
9,208
4,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
9 / 3 / 6
10,208
785
12,009
6,732
2,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
unicornbisque
Gilgamesh
13
4 / 0 / 9
9,410
724
8,310
11,037
6,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Moist Sour
Kukulkan
11
0 / 7 / 3
7,571
582
6,191
7,953
2,761
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
smooth_beans
Hercules
10
0 / 7 / 2
7,214
555
2,929
14,296
11,511
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
4 / 3 / 0
9,189
707
6,348
13,837
12,774
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
17
Kills
4
4
Deaths
17
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
1
12
10
L
Kukulkan
Moist Sour
Kukulkan
0
7
3
0.21
W
9
3
6
4
L
Hercules
smooth_beans
Hercules
0
7
2
0.14
W
Gilgamesh
unicornbisque
Gilgamesh
4
0
9
8.5
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,858
Damage
15,468
26,977
Taken
36,086
13,509
Mitigated
27,046
6,661
Healing
2,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,539
2,260
0
4,276
9,208
4,499
633
5,493
3,373
0
30,553
L
Kukulkan
Moist Sour
Kukulkan
6,191
454
0
0
7,953
2,761
0
2,395
5,558
24,799
0
W
12,009
760
0
616
6,732
2,300
460
3,020
3,712
35,931
0
L
Hercules
smooth_beans
Hercules
2,929
1,090
0
1,495
14,296
11,511
0
4,529
9,767
0
8,730
W
Gilgamesh
unicornbisque
Gilgamesh
8,310
2,719
0
1,769
11,037
6,710
412
4,992
6,045
0
40,782
L
6,348
519
362
480
13,837
12,774
0
5,293
8,544
18,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,843
Gold Earned
23,974
160
Minions Killed
94
11
Camps Cleared
1
716,649
Distance Traveled
620,547
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,225
787
37
3
3
266,375
2
L
Kukulkan
7,571
582
57
4
1
190,791
0
W
He Bo
10,208
785
65
5
2
217,106
0
L
Hercules
7,214
555
16
1
0
177,645
0
W
Gilgamesh
9,410
724
58
4
6
233,168
0
L
Cthulhu
9,189
707
21
2
0
252,111
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role