Player Matchup

Ra
Ra
Aeraxis
Ra
Level 160
God Stats
5W - 1L
1,613 SR
Queue Stats
48W - 21L
1,740 Elo+
Party 1
Ne Zha
Ne Zha
Amstine
Ne Zha
Level 158
God Stats
11W - 3L
1,779 SR
Queue Stats
175W - 123L
1,730 Elo+
Party 1
Ullr
Ullr
joekerwild
Ullr
Level 156
God Stats
2W - 0L
1,287 SR
Queue Stats
125W - 112L
1,596 Elo+
Party 1
Team Averages
Level 158
1,560 SR
1,689 Elo+

VS

Team Averages
Level 143
1,637 SR
1,608 Elo+
Neith
Neith
Ainashi
Neith
Level 156
God Stats
26W - 18L
1,604 SR
Queue Stats
315W - 330L
1,506 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Shikarik
Morgan Le Fay
Level 127
God Stats
5W - 5L
1,654 SR
Queue Stats
106W - 88L
1,677 Elo+
Solo
Ymir
Ymir
rodavila
Ymir
Level 147
God Stats
3W - 3L
1,651 SR
Queue Stats
107W - 84L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 0 / 2
14,187
788
23,433
10,202
4,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Amstine
Ne Zha
15
1 / 7 / 10
10,911
606
10,688
17,092
20,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 9 / 11
11,625
646
8,102
18,800
7,127
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ainashi
Neith
14
4 / 6 / 10
11,193
622
11,304
13,902
5,271
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
Shikarik
Morgan Le Fay
14
6 / 5 / 8
11,188
622
14,349
13,988
5,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ymir
15
6 / 5 / 6
12,260
681
6,095
22,559
29,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
40
16
Kills
16
16
Deaths
16
23
Assists
24
Player
Kills
Deaths
Assists
KDA
W
13
0
2
14
L
Neith
Ainashi
Neith
4
6
10
1.5
W
Ne Zha
Amstine
Ne Zha
1
7
10
0.86
L
Morgan Le Fay
Shikarik
Morgan Le Fay
6
5
8
2
W
2
9
11
0.83
L
Ymir
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,223
Damage
31,748
46,094
Taken
50,449
32,017
Mitigated
41,069
15,731
Healing
10,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,433
1,636
3,136
6,396
10,202
4,368
743
3,827
6,375
65,511
0
L
Neith
Ainashi
Neith
11,304
5,071
0
3,624
13,902
5,271
1,689
6,324
6,757
0
51,743
W
Ne Zha
Amstine
Ne Zha
10,688
2,121
0
3,444
17,092
20,522
287
9,347
7,745
0
38,480
L
Morgan Le Fay
Shikarik
Morgan Le Fay
14,349
1,028
100
2,110
13,988
5,993
348
6,640
6,829
31,755
0
W
8,102
2,389
0
2,755
18,800
7,127
1,082
8,026
10,774
0
32,728
L
Ymir
6,095
1,585
0
4,441
22,559
29,805
14
9,226
12,056
25,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,723
Gold Earned
34,641
212
Minions Killed
187
9
Camps Cleared
5
989,546
Distance Traveled
881,607
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,187
788
115
6
3
383,573
2
L
Neith
11,193
622
113
6
1
282,887
4
W
Ne Zha
10,911
606
34
2
4
306,282
4
L
Morgan Le Fay
11,188
622
40
2
3
288,766
4
W
Ullr
11,625
646
63
4
2
299,691
1
L
Ymir
12,260
681
34
2
1
309,954
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role