Player Matchup

Danzaburou
Danzaburou
Bojwolbz
Danzaburou
Level 120
God Stats
21W - 17L
1,594 SR
Queue Stats
279W - 243L
1,529 Elo+
Party 2
Thor
Thor
Hinaji
Thor
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
HolzVanBaumwalt
Jormungandr
Level 142
God Stats
7W - 4L
1,362 SR
Queue Stats
342W - 397L
1,482 Elo+
Party 3
Zhong Kui
Zhong Kui
Yumerija
Zhong Kui
Level 101
God Stats
15W - 10L
1,621 SR
Queue Stats
432W - 479L
1,582 Elo+
Party 3
Cerberus
Cerberus
sexgod
Cerberus
Level 66
God Stats
6W - 12L
1,601 SR
Queue Stats
164W - 130L
1,559 Elo+
Party 2
Team Averages
Level 96
1,536 SR
1,530 Elo+

VS

Team Averages
Level 129
1,566 SR
1,506 Elo+
Chaac
Chaac
 
Chaac
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Rhiitzu
Nu Wa
Level 157
God Stats
22W - 13L
1,728 SR
Queue Stats
194W - 159L
1,542 Elo+
Party 1
Da Ji
Da Ji
TieOP
Da Ji
Level 123
God Stats
1W - 1L
1,569 SR
Queue Stats
3W - 6L
1,453 Elo+
Solo
Charybdis
Charybdis
Xanziz
Charybdis
Level 158
God Stats
10W - 13L
1,534 SR
Queue Stats
309W - 266L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bojwolbz
Danzaburou
15
4 / 2 / 1
9,485
593
4,831
9,350
3,016
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Thor
Hinaji
Thor
13
2 / 3 / 6
8,266
517
3,561
11,592
3,765
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
HolzVanBaumwalt
Jormungandr
17
5 / 0 / 7
9,995
625
8,915
10,697
11,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
Yumerija
Zhong Kui
17
6 / 1 / 4
10,022
626
10,055
13,064
10,074
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
sexgod
Cerberus
13
4 / 1 / 8
8,531
533
6,736
12,723
10,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 5 / 0
6,791
424
4,635
12,724
9,438
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Aphrodite
 
Aphrodite
10
0 / 4 / 4
6,771
423
3,690
9,188
5,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Nu Wa
Rhiitzu
Nu Wa
14
2 / 3 / 1
8,313
520
9,421
6,251
1,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
TieOP
Da Ji
10
4 / 5 / 3
7,142
446
8,213
11,186
3,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Xanziz
Charybdis
13
1 / 4 / 5
7,777
486
7,786
11,948
2,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
21
Kills
7
7
Deaths
21
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
5
0
0
L
Aphrodite
 
Aphrodite
0
4
4
0.5
W
Danzaburou
Bojwolbz
Danzaburou
4
2
1
2.25
W
Thor
Hinaji
Thor
2
3
6
1.67
W
Jormungandr
HolzVanBaumwalt
Jormungandr
5
0
7
8.5
L
Nu Wa
Rhiitzu
Nu Wa
2
3
1
0.83
L
Da Ji
TieOP
Da Ji
4
5
3
1.1
L
Charybdis
Xanziz
Charybdis
1
4
5
0.88
W
Zhong Kui
Yumerija
Zhong Kui
6
1
4
8
W
Cerberus
sexgod
Cerberus
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,098
Damage
33,745
57,426
Taken
51,297
38,992
Mitigated
23,652
21,185
Healing
17,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,635
1,000
0
3,368
12,724
9,438
0
5,738
6,153
0
35,328
L
Aphrodite
 
Aphrodite
3,690
611
1,373
4,077
9,188
5,686
21
5,373
3,664
16,294
0
W
Danzaburou
Bojwolbz
Danzaburou
4,831
2,238
0
3,721
9,350
3,016
0
1,068
8,135
0
67,605
W
Thor
Hinaji
Thor
3,561
1,355
0
500
11,592
3,765
1,528
1,411
10,080
0
58,216
W
Jormungandr
HolzVanBaumwalt
Jormungandr
8,915
1,154
0
3,540
10,697
11,703
46
1,021
9,603
68,795
0
L
Nu Wa
Rhiitzu
Nu Wa
9,421
1,771
0
1,282
6,251
1,971
0
4,541
1,659
52,937
0
L
Da Ji
TieOP
Da Ji
8,213
2,275
0
2,334
11,186
3,746
0
5,474
5,633
0
31,990
L
Charybdis
Xanziz
Charybdis
7,786
3,964
0
4,652
11,948
2,811
264
3,810
8,138
0
61,768
W
Zhong Kui
Yumerija
Zhong Kui
10,055
722
398
8,393
13,064
10,074
0
4,594
8,156
78,366
0
W
Cerberus
sexgod
Cerberus
6,736
232
638
3,995
12,723
10,434
0
4,289
8,176
26,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,299
Gold Earned
36,794
557
Minions Killed
361
0
Camps Cleared
0
1,573,744
Distance Traveled
1,442,705
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,791
424
63
4
0
278,752
0
L
Aphrodite
6,771
423
31
2
0
282,746
3
W
Danzaburou
9,485
593
134
8
0
316,645
5
W
Thor
8,266
517
97
6
0
307,073
0
W
Jormungandr
9,995
625
136
9
0
294,263
4
L
Nu Wa
8,313
520
108
7
0
305,279
6
L
Da Ji
7,142
446
49
3
0
282,045
0
L
Charybdis
7,777
486
110
7
0
293,883
3
W
Zhong Kui
10,022
626
154
10
0
320,388
8
W
Cerberus
8,531
533
36
2
0
335,375
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role