Player Matchup

Da Ji
Da Ji
BrunoAtlanta
Da Ji
Level 86
God Stats
4W - 2L
1,690 SR
Queue Stats
54W - 62L
1,542 Elo+
Solo
Discordia
Discordia
HeeIla
Discordia
Level 108
God Stats
159W - 142L
1,541 SR
Queue Stats
1,057W - 998L
1,518 Elo+
Party 1
Izanami
Izanami
IBellaChanBr
Izanami
Level 66
God Stats
18W - 21L
1,481 SR
Queue Stats
353W - 430L
1,508 Elo+
Party 1
Ymir
Ymir
Marcello197522
Ymir
Level 125
God Stats
16W - 5L
1,782 SR
Queue Stats
359W - 360L
1,492 Elo+
Solo
Guan Yu
Guan Yu
Platinum667
Guan Yu
Level 84
God Stats
8W - 2L
1,590 SR
Queue Stats
512W - 611L
1,506 Elo+
Party 1
Team Averages
Level 94
1,617 SR
1,513 Elo+

VS

Team Averages
Level 107
1,546 SR
1,534 Elo+
Nox
Nox
C_MilaBR
Nox
Level 91
God Stats
21W - 19L
1,422 SR
Queue Stats
309W - 295L
1,542 Elo+
Party 2
Neith
Neith
FabriSSB
Neith
Level 60
God Stats
2W - 1L
1,833 SR
Queue Stats
27W - 26L
1,548 Elo+
Solo
Terra
Terra
LoliPeluda
Terra
Level 139
God Stats
4W - 6L
1,534 SR
Queue Stats
235W - 214L
1,494 Elo+
Party 2
Serqet
Serqet
Nyxse__
Serqet
Level 129
God Stats
6W - 10L
1,440 SR
Queue Stats
687W - 649L
1,587 Elo+
Party 2
Sun Wukong
Sun Wukong
nkka
Sun Wukong
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 1
9,592
600
12,091
10,927
3,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
HeeIla
Discordia
16
4 / 1 / 7
9,623
601
11,387
5,518
1,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
IBellaChanBr
Izanami
15
2 / 1 / 3
8,983
561
4,133
8,217
3,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 2 / 4
8,739
546
9,382
11,455
9,392
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
Platinum667
Guan Yu
12
3 / 1 / 6
8,244
515
4,997
10,846
7,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,118
445
4,486
9,770
3,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
FabriSSB
Neith
13
3 / 4 / 2
8,061
504
7,040
11,003
4,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Terra
10
0 / 3 / 5
6,268
392
5,347
13,042
8,921
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
Nyxse__
Serqet
12
3 / 5 / 1
7,597
475
6,112
12,740
4,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
nkka
Sun Wukong
13
1 / 3 / 1
7,641
478
4,712
12,219
6,978
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
19
Kills
8
8
Deaths
19
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
8
3
1
2.83
L
1
4
1
0.38
L
Neith
FabriSSB
Neith
3
4
2
1
W
Discordia
HeeIla
Discordia
4
1
7
7.5
W
Izanami
IBellaChanBr
Izanami
2
1
3
3.5
L
Terra
0
3
5
0.83
W
2
2
4
2
L
Serqet
Nyxse__
Serqet
3
5
1
0.7
W
Guan Yu
Platinum667
Guan Yu
3
1
6
6
L
Sun Wukong
nkka
Sun Wukong
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,990
Damage
27,697
46,963
Taken
58,774
26,176
Mitigated
27,925
17,009
Healing
15,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,091
3,203
0
419
10,927
3,886
0
1,105
9,522
0
65,970
L
4,486
50
0
750
9,770
3,279
0
6,090
3,346
40,734
0
L
Neith
FabriSSB
Neith
7,040
2,815
0
3,083
11,003
4,672
0
969
9,980
0
50,136
W
Discordia
HeeIla
Discordia
11,387
739
0
1,422
5,518
1,709
0
1,253
3,834
69,649
0
W
Izanami
IBellaChanBr
Izanami
4,133
2,111
0
2,638
8,217
3,416
1,001
1,417
6,800
0
72,082
L
Terra
5,347
861
1,013
2,294
13,042
8,921
0
5,421
7,516
23,562
0
W
9,382
2,024
0
3,798
11,455
9,392
0
3,112
8,169
49,534
0
L
Serqet
Nyxse__
Serqet
6,112
933
0
3,950
12,740
4,075
0
4,084
8,472
0
42,277
W
Guan Yu
Platinum667
Guan Yu
4,997
531
2,565
6,167
10,846
7,773
58
3,017
7,829
5,657
16,232
L
Sun Wukong
nkka
Sun Wukong
4,712
1,347
0
4,676
12,219
6,978
0
5,091
7,128
0
38,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,181
Gold Earned
36,685
468
Minions Killed
372
0
Camps Cleared
0
1,528,010
Distance Traveled
1,504,175
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,592
600
92
6
0
339,890
2
L
Nox
7,118
445
92
6
0
290,945
2
L
Neith
8,061
504
107
7
0
251,830
3
W
Discordia
9,623
601
116
7
0
305,028
3
W
Izanami
8,983
561
142
9
0
273,188
2
L
Terra
6,268
392
21
1
0
311,413
3
W
Ymir
8,739
546
103
6
0
274,676
3
L
Serqet
7,597
475
78
5
0
344,369
5
W
Guan Yu
8,244
515
15
1
0
335,228
3
L
Sun Wukong
7,641
478
74
5
0
305,618
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role