Player Matchup

Khepri
Khepri
cewcumber
Khepri
Level 155
God Stats
62W - 30L
1,739 SR
Queue Stats
187W - 126L
1,717 Elo+
Party 2
Zhong Kui
Zhong Kui
mochi2000
Zhong Kui
Level 115
God Stats
3W - 1L
1,516 SR
Queue Stats
94W - 108L
1,512 Elo+
Solo
Horus
Horus
zewcchini
Horus
Level 159
God Stats
6W - 4L
1,524 SR
Queue Stats
114W - 127L
1,563 Elo+
Party 2
Team Averages
Level 143
1,593 SR
1,597 Elo+

VS

Team Averages
Level 103
1,556 SR
1,587 Elo+
Cerberus
Cerberus
Cervicorn
Cerberus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 80L
1,571 Elo+
Party 1
Baba Yaga
Baba Yaga
DontVVVC
Baba Yaga
Level 76
God Stats
15W - 7L
1,726 SR
Queue Stats
130W - 117L
1,544 Elo+
Party 1
Gilgamesh
Gilgamesh
Inthur
Gilgamesh
Level 129
God Stats
1W - 2L
1,442 SR
Queue Stats
92W - 79L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
cewcumber
Khepri
16
7 / 2 / 7
12,978
763
10,960
17,181
25,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zhong Kui
mochi2000
Zhong Kui
15
5 / 5 / 6
11,795
694
23,004
19,793
16,131
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Horus
zewcchini
Horus
13
2 / 5 / 6
11,053
650
4,249
13,266
14,311
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cervicorn
Cerberus
13
1 / 6 / 7
10,245
603
8,671
21,210
27,048
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baba Yaga
DontVVVC
Baba Yaga
15
4 / 5 / 7
11,493
676
20,804
16,114
7,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Inthur
Gilgamesh
14
6 / 3 / 3
11,273
663
11,998
13,635
7,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
28
14
Kills
11
12
Deaths
14
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Cervicorn
Cerberus
1
6
7
0.75
L
Baba Yaga
DontVVVC
Baba Yaga
4
5
7
1.5
L
Gilgamesh
Inthur
Gilgamesh
6
3
3
2.5
W
Khepri
cewcumber
Khepri
7
2
7
5.25
W
Zhong Kui
mochi2000
Zhong Kui
5
5
6
1.6
W
Horus
zewcchini
Horus
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,213
Damage
41,473
50,240
Taken
50,959
55,621
Mitigated
41,674
13,082
Healing
11,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Cervicorn
Cerberus
8,671
767
0
6,626
21,210
27,048
0
14,227
6,983
29,448
0
L
Baba Yaga
DontVVVC
Baba Yaga
20,804
914
0
2,901
16,114
7,486
219
10,862
5,252
65,363
0
L
Gilgamesh
Inthur
Gilgamesh
11,998
3,220
0
1,651
13,635
7,140
30
9,382
4,253
0
27,676
W
Khepri
cewcumber
Khepri
10,960
1,134
0
2,397
17,181
25,179
791
9,377
7,524
28,529
0
W
Zhong Kui
mochi2000
Zhong Kui
23,004
3,214
294
6,189
19,793
16,131
1,379
13,328
6,111
60,136
0
W
Horus
zewcchini
Horus
4,249
1,640
1,783
2,419
13,266
14,311
511
7,009
5,944
0
11,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,826
Gold Earned
33,011
150
Minions Killed
209
4
Camps Cleared
9
754,911
Distance Traveled
818,055
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,245
603
70
4
2
264,326
2
L
Baba Yaga
11,493
676
103
6
6
299,508
3
L
Gilgamesh
11,273
663
36
2
1
254,221
5
W
Khepri
12,978
763
31
2
1
282,748
6
W
Zhong Kui
11,795
694
105
6
3
284,346
4
W
Horus
11,053
650
14
1
0
187,817
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role