Player Matchup

Fenrir
Fenrir
Jahyrm
Fenrir
Level 160
God Stats
5W - 3L
1,573 SR
Queue Stats
65W - 59L
1,527 Elo+
Solo
Chaac
Chaac
ObiWansSack
Chaac
Level 122
God Stats
6W - 10L
1,367 SR
Queue Stats
174W - 175L
1,512 Elo+
Party 2
Izanami
Izanami
SoulControler
Izanami
Level 159
God Stats
4W - 3L
1,597 SR
Queue Stats
295W - 286L
1,519 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
VadersChoker
Morgan Le Fay
Level 141
God Stats
3W - 2L
1,673 SR
Queue Stats
165W - 165L
1,524 Elo+
Party 2
Khepri
Khepri
daronm15
Khepri
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Team Averages
Level 142
1,542 SR
1,516 Elo+

VS

Team Averages
Level 150
1,537 SR
1,556 Elo+
Geb
Geb
 
Geb
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
LetCatracho69
Loki
Level 158
God Stats
19W - 21L
1,531 SR
Queue Stats
109W - 99L
1,585 Elo+
Solo
Agni
Agni
LoveStone
Agni
Level 149
God Stats
0W - 1L
1,566 SR
Queue Stats
8W - 6L
1,576 Elo+
Party 1
Zhong Kui
Zhong Kui
imbatman-nohide-
Zhong Kui
Level 145
God Stats
15W - 11L
1,523 SR
Queue Stats
875W - 820L
1,515 Elo+
Solo
Chernobog
Chernobog
kegekarumomochi
Chernobog
Level 155
God Stats
1W - 1L
1,565 SR
Queue Stats
143W - 141L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jahyrm
Fenrir
15
5 / 1 / 3
8,570
857
6,072
10,966
10,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 0 / 7
8,197
820
9,853
8,149
8,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
15
2 / 1 / 3
7,592
759
8,689
5,682
2,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
VadersChoker
Morgan Le Fay
14
1 / 2 / 5
7,124
712
7,541
5,223
2,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
daronm15
Khepri
13
1 / 2 / 6
7,076
708
2,474
7,127
6,182
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 2 / 2
6,419
642
2,401
8,481
3,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
3 / 4 / 3
7,813
781
5,944
8,796
3,115
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
16
1 / 1 / 2
7,917
792
6,373
6,646
2,403
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
12
1 / 2 / 2
6,688
669
5,072
10,434
9,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chernobog
kegekarumomochi
Chernobog
13
1 / 3 / 4
7,313
731
9,679
9,375
3,193
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
12
Kills
6
6
Deaths
12
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
2
2
0.5
W
Fenrir
Jahyrm
Fenrir
5
1
3
6.5
L
3
4
3
1.13
L
Agni
1
1
2
2
W
3
0
7
6.5
W
Izanami
2
1
3
3.5
W
Morgan Le Fay
VadersChoker
Morgan Le Fay
1
2
5
1.75
W
Khepri
daronm15
Khepri
1
2
6
2
L
Zhong Kui
1
2
2
1
L
Chernobog
kegekarumomochi
Chernobog
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,629
Damage
29,469
37,147
Taken
43,732
28,973
Mitigated
21,647
11,643
Healing
6,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,401
0
0
884
8,481
3,880
0
1,609
6,256
6,750
0
W
Fenrir
Jahyrm
Fenrir
6,072
886
0
4,743
10,966
10,042
90
2,769
8,064
0
19,541
L
5,944
1,680
0
110
8,796
3,115
0
2,343
5,894
0
23,110
L
Agni
6,373
388
0
500
6,646
2,403
224
294
6,104
42,348
0
W
9,853
412
0
4,805
8,149
8,274
70
4,230
3,737
0
22,331
W
Izanami
8,689
4,411
0
1,413
5,682
2,376
1,669
2,096
3,417
0
34,163
W
Morgan Le Fay
VadersChoker
Morgan Le Fay
7,541
412
0
682
5,223
2,099
1
1,293
3,847
27,140
0
W
Khepri
daronm15
Khepri
2,474
204
0
0
7,127
6,182
53
2,891
4,088
8,592
0
L
Zhong Kui
5,072
301
0
2,694
10,434
9,056
0
3,480
6,472
18,658
0
L
Chernobog
kegekarumomochi
Chernobog
9,679
5,428
0
2,376
9,375
3,193
0
2,367
6,328
0
27,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,559
Gold Earned
36,150
213
Minions Killed
234
7
Camps Cleared
9
1,013,903
Distance Traveled
948,652
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,419
642
20
2
1
167,633
0
W
Fenrir
8,570
857
36
4
1
219,492
2
L
Loki
7,813
781
35
4
0
198,758
3
L
Agni
7,917
792
105
11
2
201,594
1
W
Chaac
8,197
820
29
3
0
228,387
4
W
Izanami
7,592
759
75
8
5
196,388
4
W
Morgan Le Fay
7,124
712
62
6
1
197,383
0
W
Khepri
7,076
708
11
1
0
172,253
0
L
Zhong Kui
6,688
669
24
2
5
181,746
2
L
Chernobog
7,313
731
50
5
1
198,921
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role