Player Matchup

Ra
Ra
Dekolinha
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,067 Elo+
Solo
Mercury
Mercury
GuidonWinchester
Mercury
Level 16
God Stats
26W - 26L
1,663 SR
Queue Stats
44W - 58L
1,294 Elo+
Party 1
Medusa
Medusa
PrismaSama
Medusa
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
274W - 309L
1,483 Elo+
Solo
Chronos
Chronos
SPAGNOL142
Chronos
Level 19
God Stats
42W - 41L
1,476 SR
Queue Stats
98W - 103L
1,355 Elo+
Party 1
Bellona
Bellona
yEnzinho_
Bellona
Level 30
God Stats
6W - 11L
1,585 SR
Queue Stats
195W - 225L
1,427 Elo+
Solo
Team Averages
Level 19
1,545 SR
1,325 Elo+

VS

Team Averages
Level 27
1,456 SR
1,411 Elo+
Ganesha
Ganesha
Kailayselect
Ganesha
Level 69
God Stats
0W - 1L
1,673 SR
Queue Stats
6W - 7L
1,399 Elo+
Party 3
Nemesis
Nemesis
LuxTor007
Nemesis
Level 23
God Stats
0W - 2L
1,301 SR
Queue Stats
126W - 178L
1,411 Elo+
Party 2
Sun Wukong
Sun Wukong
MdeMiGu3L
Sun Wukong
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 136L
1,415 Elo+
Party 2
Scylla
Scylla
Whyasahi
Scylla
Level 16
God Stats
1W - 9L
1,308 SR
Queue Stats
17W - 28L
1,329 Elo+
Solo
Xbalanque
Xbalanque
diri_cap
Xbalanque
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
4,973
497
1,615
4,551
1,663
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
3 / 0 / 0
5,848
585
1,704
5,407
1,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
PrismaSama
Medusa
8
2 / 3 / 0
5,534
553
3,183
5,384
1,391
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
SPAGNOL142
Chronos
10
3 / 1 / 2
6,250
625
3,611
6,004
1,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
yEnzinho_
Bellona
11
3 / 1 / 2
6,257
626
5,428
5,878
4,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Kailayselect
Ganesha
8
1 / 1 / 7
5,564
556
2,464
5,749
2,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
LuxTor007
Nemesis
6
1 / 4 / 0
4,778
478
2,182
5,866
1,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sun Wukong
MdeMiGu3L
Sun Wukong
5
0 / 2 / 0
3,861
386
1,401
5,127
2,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
Whyasahi
Scylla
9
1 / 3 / 0
5,299
530
1,933
4,537
1,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
diri_cap
Xbalanque
7
6 / 1 / 0
5,149
515
3,038
3,126
700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
11
Kills
9
10
Deaths
11
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
5
1
0.1
W
3
0
0
3
L
Ganesha
Kailayselect
Ganesha
1
1
7
4.5
L
Nemesis
LuxTor007
Nemesis
1
4
0
0.25
L
Sun Wukong
MdeMiGu3L
Sun Wukong
0
2
0
0
W
Medusa
PrismaSama
Medusa
2
3
0
0.67
W
Chronos
SPAGNOL142
Chronos
3
1
2
4
L
Scylla
Whyasahi
Scylla
1
3
0
0.33
L
Xbalanque
diri_cap
Xbalanque
6
1
0
6
W
Bellona
yEnzinho_
Bellona
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,541
Damage
11,018
27,224
Taken
24,405
11,134
Mitigated
8,539
5,989
Healing
2,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,615
469
51
270
4,551
1,663
622
896
3,573
13,095
0
W
1,704
853
0
1,390
5,407
1,389
255
207
5,200
0
29,221
L
Ganesha
Kailayselect
Ganesha
2,464
344
0
995
5,749
2,881
113
1,592
4,157
11,787
0
L
Nemesis
LuxTor007
Nemesis
2,182
1,230
0
372
5,866
1,430
0
1,257
4,609
0
14,387
L
Sun Wukong
MdeMiGu3L
Sun Wukong
1,401
495
0
142
5,127
2,075
0
764
4,363
0
5,735
W
Medusa
PrismaSama
Medusa
3,183
1,463
0
190
5,384
1,391
70
681
4,693
0
20,562
W
Chronos
SPAGNOL142
Chronos
3,611
1,008
0
1,596
6,004
1,814
1,214
2,025
3,702
35,130
0
L
Scylla
Whyasahi
Scylla
1,933
141
0
0
4,537
1,453
418
3,070
1,467
22,016
0
L
Xbalanque
diri_cap
Xbalanque
3,038
2,241
0
796
3,126
700
132
163
2,963
0
11,488
W
Bellona
yEnzinho_
Bellona
5,428
1,223
0
2,492
5,878
4,877
368
423
5,452
5,523
24,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,862
Gold Earned
24,651
232
Minions Killed
117
0
Camps Cleared
0
937,893
Distance Traveled
871,118
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,973
497
18
2
0
136,287
4
W
Mercury
5,848
585
62
6
0
217,006
1
L
Ganesha
5,564
556
4
0
0
196,213
3
L
Nemesis
4,778
478
28
3
0
193,459
0
L
Sun Wukong
3,861
386
11
1
0
150,862
0
W
Medusa
5,534
553
35
4
0
195,976
1
W
Chronos
6,250
625
59
6
0
192,530
0
L
Scylla
5,299
530
44
4
0
178,331
0
L
Xbalanque
5,149
515
30
3
0
152,253
0
W
Bellona
6,257
626
58
6
0
196,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role