Player Matchup

Neith
Neith
 
Neith
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Daimine
Baron Samedi
Level 17
God Stats
3W - 5L
1,510 SR
Queue Stats
10W - 11L
1,735 Elo+
Party 1
Chiron
Chiron
DeadG4me
Chiron
Level 11
God Stats
5W - 6L
1,646 SR
Queue Stats
20W - 29L
1,688 Elo+
Solo
Mercury
Mercury
Eth4niel
Mercury
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 67L
1,397 Elo+
Party 1
Team Averages
Level 33
1,531 SR
1,564 Elo+

VS

Team Averages
Level 17
1,684 SR
1,661 Elo+
Artio
Artio
MadPace
Artio
Level 18
God Stats
4W - 0L
1,743 SR
Queue Stats
177W - 166L
1,626 Elo+
Solo
Poseidon
Poseidon
Marvstyle
Poseidon
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,659 Elo+
Solo
Odin
Odin
Morniealantie
Odin
Level 28
God Stats
15W - 12L
1,588 SR
Queue Stats
49W - 41L
1,632 Elo+
Solo
Awilix
Awilix
WhiteXPlaysLoki
Awilix
Level 20
God Stats
2W - 2L
1,738 SR
Queue Stats
99W - 103L
1,603 Elo+
Solo
Medusa
Medusa
tarantino11
Medusa
Level 16
God Stats
3W - 0L
1,853 SR
Queue Stats
7W - 1L
1,785 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 3 / 0
5,224
522
2,814
4,614
1,279
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
 
Yemoja
5
0 / 4 / 3
4,438
444
2,610
7,337
2,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Baron Samedi
Daimine
Baron Samedi
7
0 / 4 / 3
4,568
457
2,740
5,550
2,059
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
DeadG4me
Chiron
8
4 / 4 / 1
5,317
532
7,559
6,653
1,747
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
Eth4niel
Mercury
6
1 / 4 / 1
4,741
474
1,985
6,699
1,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
MadPace
Artio
8
2 / 1 / 8
5,444
544
3,082
9,480
4,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
Marvstyle
Poseidon
10
5 / 1 / 8
6,075
608
6,785
5,169
2,185
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 0 / 0
5,984
598
1,770
3,191
1,420
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
8 / 0 / 3
6,699
670
7,228
4,874
2,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
8
3 / 4 / 7
5,501
550
4,521
4,893
1,259
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
6
Kills
19
19
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
0
0.33
L
Yemoja
 
Yemoja
0
4
3
0.38
L
Baron Samedi
Daimine
Baron Samedi
0
4
3
0.38
L
Chiron
DeadG4me
Chiron
4
4
1
1.13
L
Mercury
Eth4niel
Mercury
1
4
1
0.38
W
Artio
MadPace
Artio
2
1
8
6
W
Poseidon
Marvstyle
Poseidon
5
1
8
9
W
1
0
0
1
W
8
0
3
9.5
W
Medusa
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,708
Damage
23,386
30,853
Taken
27,607
9,371
Mitigated
11,533
7,604
Healing
7,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,814
1,671
0
1,001
4,614
1,279
0
867
3,747
0
20,743
L
Yemoja
 
Yemoja
2,610
1,237
698
1,094
7,337
2,731
40
2,808
4,529
6,891
0
L
Baron Samedi
Daimine
Baron Samedi
2,740
431
273
1,495
5,550
2,059
112
2,307
3,243
13,114
0
L
Chiron
DeadG4me
Chiron
7,559
4,257
249
2,204
6,653
1,747
0
2,326
4,297
0
25,157
L
Mercury
Eth4niel
Mercury
1,985
1,229
0
590
6,699
1,555
0
1,529
5,170
0
13,032
W
Artio
MadPace
Artio
3,082
606
160
3,330
9,480
4,601
0
3,260
6,220
15,048
0
W
Poseidon
Marvstyle
Poseidon
6,785
1,409
0
2,174
5,169
2,185
344
1,010
4,159
31,928
0
W
1,770
437
0
654
3,191
1,420
321
0
3,191
0
23,925
W
7,228
2,238
0
1,318
4,874
2,068
0
514
4,360
0
35,460
W
Medusa
4,521
2,612
0
0
4,893
1,259
150
566
4,327
0
18,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,288
Gold Earned
29,703
168
Minions Killed
222
0
Camps Cleared
0
844,513
Distance Traveled
923,989
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,224
522
60
6
0
182,954
5
L
Yemoja
4,438
444
8
1
0
158,996
1
L
Baron Samedi
4,568
457
21
2
0
149,343
1
L
Chiron
5,317
532
51
5
0
164,336
0
L
Mercury
4,741
474
28
3
0
188,884
1
W
Artio
5,444
544
18
2
0
189,014
5
W
Poseidon
6,075
608
43
4
0
189,486
2
W
Odin
5,984
598
67
7
0
178,719
2
W
Awilix
6,699
670
60
6
0
225,396
3
W
Medusa
5,501
550
34
3
0
141,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role