Player Matchup

Cthulhu
Cthulhu
Horvath1310
Cthulhu
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 53L
1,471 Elo+
Party 2
Izanami
Izanami
Mihausen
Izanami
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,020 Elo+
Solo
Merlin
Merlin
Snyi95
Merlin
Level 29
God Stats
5W - 6L
1,387 SR
Queue Stats
47W - 52L
1,451 Elo+
Party 2
Team Averages
Level 29
1,462 SR
1,314 Elo+

VS

Team Averages
Level 24
1,785 SR
1,469 Elo+
Merlin
Merlin
LeonM2
Merlin
Level 16
God Stats
6W - 4L
1,886 SR
Queue Stats
19W - 17L
1,535 Elo+
Party 1
Izanami
Izanami
LimorX
Izanami
Level 26
God Stats
2W - 1L
1,870 SR
Queue Stats
3W - 2L
1,377 Elo+
Solo
Horus
Horus
Teamanator
Horus
Level 29
God Stats
2W - 1L
1,599 SR
Queue Stats
25W - 27L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Horvath1310
Cthulhu
9
0 / 7 / 2
6,237
624
6,775
12,971
8,980
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Mihausen
Izanami
9
0 / 11 / 2
6,318
632
2,560
9,789
1,701
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
Snyi95
Merlin
11
3 / 5 / 0
7,864
786
9,035
8,106
2,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LeonM2
Merlin
11
8 / 1 / 13
8,547
855
9,078
7,823
3,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
LimorX
Izanami
13
10 / 2 / 11
9,298
930
11,739
7,777
2,843
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
11
5 / 0 / 16
8,406
841
6,668
9,650
5,955
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
63
3
Kills
23
23
Deaths
3
4
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Horvath1310
Cthulhu
0
7
2
0.14
W
Merlin
LeonM2
Merlin
8
1
13
14.5
W
Izanami
LimorX
Izanami
10
2
11
7.75
L
Izanami
Mihausen
Izanami
0
11
2
0.09
L
Merlin
Snyi95
Merlin
3
5
0
0.6
W
Horus
5
0
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,370
Damage
27,485
30,866
Taken
25,250
12,794
Mitigated
11,823
2,256
Healing
5,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Horvath1310
Cthulhu
6,775
683
96
581
12,971
8,980
0
4,440
8,411
15,210
0
W
Merlin
LeonM2
Merlin
9,078
916
72
938
7,823
3,025
485
5,094
2,467
24,377
0
W
Izanami
LimorX
Izanami
11,739
7,929
0
1,730
7,777
2,843
1,759
4,981
2,438
0
35,264
L
Izanami
Mihausen
Izanami
2,560
2,164
0
138
9,789
1,701
0
2,472
7,270
0
7,226
L
Merlin
Snyi95
Merlin
9,035
531
257
1,184
8,106
2,113
0
2,442
5,664
25,586
0
W
Horus
6,668
3,112
474
2,553
9,650
5,955
307
4,881
4,445
0
11,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,419
Gold Earned
26,251
70
Minions Killed
111
2
Camps Cleared
3
483,722
Distance Traveled
538,829
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,237
624
14
1
0
166,105
0
W
Merlin
8,547
855
28
3
1
173,385
0
W
Izanami
9,298
930
77
8
1
174,768
1
L
Izanami
6,318
632
16
2
0
152,931
0
L
Merlin
7,864
786
40
4
2
164,686
3
W
Horus
8,406
841
6
1
1
190,676
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role