Player Matchup

Skadi
Skadi
Robot-KVRSS
Skadi
Level 64
God Stats
5W - 11L
1,357 SR
Queue Stats
66W - 90L
1,332 Elo+
Party 1
Discordia
Discordia
SF_Marcoss
Discordia
Level 18
God Stats
2W - 1L
1,364 SR
Queue Stats
9W - 20L
1,239 Elo+
Party 1
Odin
Odin
Tchozen_
Odin
Level 46
God Stats
5W - 5L
1,500 SR
Queue Stats
121W - 122L
1,392 Elo+
Solo
Ravana
Ravana
UPM_Madruga
Ravana
Level 65
God Stats
20W - 18L
1,398 SR
Queue Stats
410W - 526L
1,309 Elo+
Party 4
Ymir
Ymir
UPM_Xuniorr
Ymir
Level 49
God Stats
52W - 68L
1,487 SR
Queue Stats
193W - 269L
1,367 Elo+
Party 4
Team Averages
Level 48
1,421 SR
1,328 Elo+

VS

Team Averages
Level 42
1,486 SR
1,366 Elo+
Loki
Loki
Escobal18
Loki
Level 28
God Stats
10W - 24L
1,260 SR
Queue Stats
85W - 163L
1,272 Elo+
Party 3
Guan Yu
Guan Yu
Master Neumann
Guan Yu
Level 80
God Stats
7W - 10L
1,500 SR
Queue Stats
549W - 727L
1,314 Elo+
Party 3
Ymir
Ymir
MathOurique
Ymir
Level 46
God Stats
4W - 2L
1,727 SR
Queue Stats
66W - 75L
1,394 Elo+
Party 2
Jing Wei
Jing Wei
Schestatsky
Jing Wei
Level 21
God Stats
4W - 2L
1,669 SR
Queue Stats
16W - 20L
1,379 Elo+
Party 2
Hel
Hel
scorpion1212544
Hel
Level 35
God Stats
3W - 6L
1,276 SR
Queue Stats
136W - 142L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 3
5,854
532
6,751
3,776
1,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
SF_Marcoss
Discordia
11
1 / 0 / 0
6,134
558
737
2,409
772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
11
2 / 1 / 2
6,349
577
3,515
5,161
3,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
11
3 / 0 / 2
6,206
564
2,072
3,652
1,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
1 / 0 / 5
6,322
575
3,809
7,067
4,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
0 / 1 / 1
5,829
530
949
4,579
1,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 4 / 0
5,805
528
2,980
7,517
5,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 1 / 0
4,765
433
2,514
7,374
3,339
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
Schestatsky
Jing Wei
8
0 / 2 / 0
4,932
448
2,096
5,100
1,176
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 2 / 0
5,422
493
2,425
4,716
1,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
10
Kills
1
1
Deaths
10
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Loki
0
1
1
0.5
L
1
4
0
0.25
L
0
1
0
0
W
3
0
3
4.5
W
Discordia
SF_Marcoss
Discordia
1
0
0
1
L
Jing Wei
Schestatsky
Jing Wei
0
2
0
0
W
Odin
2
1
2
3
W
Ravana
3
0
2
4
W
1
0
5
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,884
Damage
10,964
22,065
Taken
29,286
11,765
Mitigated
13,085
6,089
Healing
8,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
949
47
0
2,172
4,579
1,001
0
36
4,543
0
28,712
L
2,980
1,239
51
2,451
7,517
5,788
798
0
7,517
0
24,905
L
2,514
262
90
1,590
7,374
3,339
0
2,300
5,074
16,076
0
W
6,751
3,245
0
1,822
3,776
1,158
264
1,499
2,277
0
34,701
W
Discordia
SF_Marcoss
Discordia
737
0
0
173
2,409
772
544
1,309
1,100
27,397
0
L
Jing Wei
Schestatsky
Jing Wei
2,096
1,620
0
569
5,100
1,176
0
1,304
3,796
0
18,517
W
Odin
3,515
1,679
0
1,462
5,161
3,929
0
0
5,161
0
24,443
W
Ravana
2,072
462
0
388
3,652
1,143
0
175
3,477
0
28,017
W
3,809
1,011
0
2,244
7,067
4,763
107
2,163
4,904
20,524
0
L
2,425
67
278
895
4,716
1,781
0
786
3,810
24,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,865
Gold Earned
26,753
268
Minions Killed
257
0
Camps Cleared
0
1,059,517
Distance Traveled
1,003,755
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,829
530
76
7
0
239,473
0
L
Guan Yu
5,805
528
56
5
0
171,791
4
L
Ymir
4,765
433
29
3
0
195,285
7
W
Skadi
5,854
532
69
6
0
217,316
3
W
Discordia
6,134
558
54
5
0
213,798
4
L
Jing Wei
4,932
448
46
4
0
196,823
4
W
Odin
6,349
577
56
5
0
197,842
1
W
Ravana
6,206
564
62
6
0
216,363
1
W
Ymir
6,322
575
27
2
0
214,198
4
L
Hel
5,422
493
50
5
0
200,383
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role