Player Matchup

Achilles
Achilles
Ausantix
Achilles
Level 28
God Stats
1W - 3L
1,345 SR
Queue Stats
83W - 101L
1,457 Elo+
Party 1
Anhur
Anhur
Mactungo
Anhur
Level 27
God Stats
0W - 2L
1,187 SR
Queue Stats
36W - 33L
1,422 Elo+
Solo
Arachne
Arachne
doobiestink
Arachne
Level 16
God Stats
6W - 4L
1,545 SR
Queue Stats
13W - 20L
1,403 Elo+
Party 1
Zhong Kui
Zhong Kui
iHubertH
Zhong Kui
Level 26
God Stats
3W - 7L
1,303 SR
Queue Stats
60W - 59L
1,564 Elo+
Solo
Artio
Artio
slipperyChase
Artio
Level 22
God Stats
5W - 2L
1,500 SR
Queue Stats
96W - 84L
1,563 Elo+
Party 1
Team Averages
Level 24
1,376 SR
1,482 Elo+

VS

Team Averages
Level 21
1,597 SR
1,455 Elo+
Tyr
Tyr
Dungeonseeker450
Tyr
Level 30
God Stats
2W - 1L
1,690 SR
Queue Stats
108W - 125L
1,402 Elo+
Solo
Cthulhu
Cthulhu
JAER2701
Cthulhu
Level 24
God Stats
18W - 22L
1,337 SR
Queue Stats
120W - 152L
1,289 Elo+
Solo
Agni
Agni
LORDR228
Agni
Level 5
God Stats
2W - 2L
1,715 SR
Queue Stats
2W - 7L
1,229 Elo+
Solo
Sylvanus
Sylvanus
RenaTole
Sylvanus
Level 18
God Stats
1W - 1L
1,743 SR
Queue Stats
105W - 116L
1,520 Elo+
Solo
Arachne
Arachne
TobyLMartinsDad
Arachne
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 20L
1,833 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ausantix
Achilles
12
0 / 3 / 1
7,130
475
5,432
10,194
7,726
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
Mactungo
Anhur
11
0 / 6 / 0
6,754
450
6,352
10,484
2,893
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
doobiestink
Arachne
11
3 / 7 / 0
7,374
492
3,531
12,837
3,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Zhong Kui
iHubertH
Zhong Kui
12
4 / 7 / 2
7,933
529
8,806
13,868
8,825
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 6 / 2
6,637
442
6,170
14,899
6,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 6
7,802
520
4,685
5,618
4,353
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
JAER2701
Cthulhu
11
2 / 0 / 9
7,199
480
7,093
6,943
3,685
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Agni
10
2 / 6 / 1
6,957
464
3,681
7,849
2,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
RenaTole
Sylvanus
14
6 / 1 / 6
9,237
616
8,276
12,664
5,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
18 / 1 / 4
10,325
688
19,616
15,004
9,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
8
Kills
29
29
Deaths
8
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Achilles
Ausantix
Achilles
0
3
1
0.17
W
1
0
6
4
W
Cthulhu
JAER2701
Cthulhu
2
0
9
6.5
W
Agni
2
6
1
0.42
L
Anhur
Mactungo
Anhur
0
6
0
0
W
Sylvanus
RenaTole
Sylvanus
6
1
6
9
W
18
1
4
20
L
Arachne
doobiestink
Arachne
3
7
0
0.43
L
Zhong Kui
iHubertH
Zhong Kui
4
7
2
0.71
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,291
Damage
43,351
62,282
Taken
48,078
29,961
Mitigated
25,107
14,592
Healing
19,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Ausantix
Achilles
5,432
814
0
3,144
10,194
7,726
362
560
9,493
0
33,858
W
4,685
892
0
2,327
5,618
4,353
202
376
5,242
0
30,716
W
Cthulhu
JAER2701
Cthulhu
7,093
437
584
946
6,943
3,685
206
4,164
2,728
22,485
0
W
Agni
3,681
810
0
1,589
7,849
2,253
328
3,369
4,466
28,157
0
L
Anhur
Mactungo
Anhur
6,352
2,421
0
1,980
10,484
2,893
2,170
5,262
5,222
0
45,429
W
Sylvanus
RenaTole
Sylvanus
8,276
4,184
1,052
5,864
12,664
5,072
1,288
1,446
11,218
63,341
0
W
19,616
13,134
0
7,196
15,004
9,744
0
5,556
9,448
0
68,459
L
Arachne
doobiestink
Arachne
3,531
2,604
0
1,330
12,837
3,797
0
4,555
8,282
0
33,468
L
Zhong Kui
iHubertH
Zhong Kui
8,806
983
0
3,100
13,868
8,825
2,556
2,268
11,600
49,892
0
L
6,170
493
948
4,090
14,899
6,720
0
6,405
8,455
27,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,828
Gold Earned
41,520
361
Minions Killed
346
0
Camps Cleared
0
1,298,253
Distance Traveled
1,415,164
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,130
475
72
5
0
288,410
1
W
Tyr
7,802
520
66
4
0
280,791
2
W
Cthulhu
7,199
480
24
2
0
288,485
0
W
Agni
6,957
464
54
4
0
250,730
0
L
Anhur
6,754
450
87
6
0
209,590
1
W
Sylvanus
9,237
616
126
8
0
241,760
3
W
Arachne
10,325
688
76
5
0
353,398
1
L
Arachne
7,374
492
55
4
0
266,860
0
L
Zhong Kui
7,933
529
111
7
0
266,452
3
L
Artio
6,637
442
36
2
0
266,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role