Player Matchup

Fenrir
Fenrir
BeastyCastro
Fenrir
Level 28
God Stats
2W - 9L
1,091 SR
Queue Stats
57W - 76L
1,220 Elo+
Party 2
Hachiman
Hachiman
GRM Snip3s
Hachiman
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 12L
1,044 Elo+
Solo
Baron Samedi
Baron Samedi
vane_lee
Baron Samedi
Level 16
God Stats
9W - 3L
1,419 SR
Queue Stats
31W - 41L
1,185 Elo+
Party 2
Team Averages
Level 18
1,337 SR
1,150 Elo+

VS

Team Averages
Level 14
1,399 SR
1,163 Elo+
Ares
Ares
AIRE1
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Pigeion
Cthulhu
Level 16
God Stats
16W - 33L
1,430 SR
Queue Stats
40W - 119L
898 Elo+
Party 1
Scylla
Scylla
SweetiePine18
Scylla
Level 23
God Stats
3W - 12L
1,268 SR
Queue Stats
132W - 252L
1,090 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
17 / 0 / 7
9,910
991
13,015
6,717
2,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
GRM Snip3s
Hachiman
10
1 / 1 / 12
7,015
702
3,048
4,902
1,560
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
vane_lee
Baron Samedi
12
6 / 1 / 17
8,851
885
9,652
5,649
2,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
AIRE1
Ares
7
0 / 9 / 0
5,651
565
275
8,959
3,053
Cthulhu
Pigeion
Cthulhu
9
1 / 9 / 0
6,252
625
3,528
13,129
11,062
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
1 / 7 / 0
6,230
623
4,528
9,221
2,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
2
24
Kills
2
2
Deaths
25
36
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ares
AIRE1
Ares
0
9
0
0
W
Fenrir
17
0
7
20.5
W
Hachiman
GRM Snip3s
Hachiman
1
1
12
7
L
Cthulhu
Pigeion
Cthulhu
1
9
0
0.11
L
1
7
0
0.14
W
Baron Samedi
vane_lee
Baron Samedi
6
1
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,715
Damage
8,331
17,268
Taken
31,309
7,078
Mitigated
16,518
6,164
Healing
396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
AIRE1
Ares
275
275
0
0
8,959
3,053
0
2,954
5,807
1,626
0
W
Fenrir
13,015
4,705
180
4,200
6,717
2,569
310
2,785
3,932
0
28,113
W
Hachiman
GRM Snip3s
Hachiman
3,048
1,738
0
434
4,902
1,560
612
2,476
2,426
0
13,462
L
Cthulhu
Pigeion
Cthulhu
3,528
263
0
97
13,129
11,062
0
4,891
7,774
13,290
0
L
4,528
276
0
299
9,221
2,403
0
1,268
7,809
17,658
0
W
Baron Samedi
vane_lee
Baron Samedi
9,652
1,698
387
963
5,649
2,949
638
3,738
1,911
21,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,776
Gold Earned
18,133
90
Minions Killed
51
7
Camps Cleared
1
562,795
Distance Traveled
470,154
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,651
565
3
0
0
155,121
0
W
Fenrir
9,910
991
41
4
4
225,927
0
W
Hachiman
7,015
702
23
2
2
163,894
3
L
Cthulhu
6,252
625
17
2
0
168,181
0
L
Scylla
6,230
623
31
3
1
146,852
0
W
Baron Samedi
8,851
885
26
3
1
172,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role