Player Matchup

Cthulhu
Cthulhu
BxHOKEY
Cthulhu
Level 109
God Stats
2W - 1L
1,169 SR
Queue Stats
102W - 102L
1,493 Elo+
Party 2
Cupid
Cupid
Scasey2828
Cupid
Level 96
God Stats
2W - 0L
1,736 SR
Queue Stats
82W - 74L
1,529 Elo+
Solo
Da Ji
Da Ji
YunoLunasol
Da Ji
Level 45
God Stats
1W - 0L
1,537 SR
Queue Stats
8W - 9L
1,443 Elo+
Solo
Rama
Rama
roenthebat
Rama
Level 126
God Stats
8W - 7L
1,539 SR
Queue Stats
274W - 268L
1,496 Elo+
Solo
Tsukuyomi
Tsukuyomi
xHOKEYx
Tsukuyomi
Level 129
God Stats
4W - 0L
1,540 SR
Queue Stats
129W - 117L
1,493 Elo+
Party 2
Team Averages
Level 101
1,504 SR
1,491 Elo+

VS

Team Averages
Level 132
1,468 SR
1,499 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
Chen5886
Fafnir
Level 129
God Stats
2W - 4L
1,426 SR
Queue Stats
110W - 105L
1,500 Elo+
Solo
Loki
Loki
DankerLettuce6
Loki
Level 139
God Stats
6W - 6L
1,579 SR
Queue Stats
204W - 188L
1,500 Elo+
Solo
Ganesha
Ganesha
SquirtinTurtles
Ganesha
Level 144
God Stats
9W - 5L
1,589 SR
Queue Stats
223W - 248L
1,497 Elo+
Party 1
Sobek
Sobek
WALLERSS
Sobek
Level 100
God Stats
0W - 3L
1,244 SR
Queue Stats
148W - 146L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BxHOKEY
Cthulhu
18
5 / 3 / 21
11,287
868
15,763
17,702
22,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cupid
17
3 / 3 / 20
10,265
790
16,236
10,827
4,447
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

18
8 / 3 / 15
10,772
829
9,277
10,959
5,366
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 4 / 16
10,227
787
20,129
12,872
5,331
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tsukuyomi
xHOKEYx
Tsukuyomi
19
7 / 3 / 19
10,798
831
18,983
14,694
8,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
3 / 6 / 9
9,861
759
11,900
11,987
5,332
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fafnir
Chen5886
Fafnir
16
2 / 4 / 8
9,351
719
5,815
17,001
30,662
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
9 / 7 / 6
11,495
884
13,857
19,027
9,361
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
0 / 5 / 11
8,823
679
9,474
22,091
22,684
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
WALLERSS
Sobek
16
2 / 6 / 10
10,021
771
9,274
20,617
35,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
60
28
Kills
16
16
Deaths
28
91
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
6
9
1.25
W
Cthulhu
BxHOKEY
Cthulhu
5
3
21
5.17
L
Fafnir
Chen5886
Fafnir
2
4
8
1.5
L
9
7
6
1.71
W
Cupid
3
3
20
4.33
L
0
5
11
1.1
L
Sobek
WALLERSS
Sobek
2
6
10
1.17
W
8
3
15
5.17
W
5
4
16
3.25
W
Tsukuyomi
xHOKEYx
Tsukuyomi
7
3
19
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,388
Damage
50,320
67,054
Taken
90,723
45,480
Mitigated
103,042
31,226
Healing
22,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
11,900
4,830
551
1,495
11,987
5,332
2,146
3,551
8,085
0
28,479
W
Cthulhu
BxHOKEY
Cthulhu
15,763
1,245
1,519
3,309
17,702
22,048
221
4,963
12,739
33,446
0
L
Fafnir
Chen5886
Fafnir
5,815
1,988
1,027
3,051
17,001
30,662
465
2,579
13,975
8,273
0
L
13,857
3,013
1,692
3,127
19,027
9,361
546
2,760
15,963
0
25,740
W
Cupid
16,236
10,807
5,255
3,759
10,827
4,447
1,509
3,311
7,516
0
30,113
L
9,474
457
803
6,017
22,091
22,684
341
4,111
17,535
24,843
0
L
Sobek
WALLERSS
Sobek
9,274
139
1,363
2,909
20,617
35,003
0
2,762
17,446
16,540
0
W
9,277
2,977
837
2,670
10,959
5,366
1,033
4,810
6,149
0
11,724
W
20,129
12,942
862
3,107
12,872
5,331
989
5,678
7,194
0
36,792
W
Tsukuyomi
xHOKEYx
Tsukuyomi
18,983
5,566
3,062
6,846
14,694
8,288
1,071
5,801
8,893
0
29,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,349
Gold Earned
49,551
149
Minions Killed
113
0
Camps Cleared
0
1,165,697
Distance Traveled
1,026,877
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,861
759
52
4
0
180,592
3
W
Cthulhu
11,287
868
38
3
0
250,315
0
L
Fafnir
9,351
719
14
1
0
194,853
0
L
Loki
11,495
884
27
2
0
207,521
0
W
Cupid
10,265
790
45
3
0
191,215
0
L
Ganesha
8,823
679
0
0
0
213,279
4
L
Sobek
10,021
771
20
2
0
230,632
2
W
Da Ji
10,772
829
6
0
0
252,877
0
W
Rama
10,227
787
31
2
0
206,306
1
W
Tsukuyomi
10,798
831
29
2
0
264,984
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role