Player Matchup

Sol
Sol
MrMcBigTasty
Sol
Level 27
God Stats
6W - 0L
1,946 SR
Queue Stats
136W - 58L
1,713 Elo+
Party 2
Tyr
Tyr
Quiblez
Tyr
Level 156
God Stats
28W - 31L
1,533 SR
Queue Stats
788W - 602L
1,561 Elo+
Party 2
Anhur
Anhur
longyanga
Anhur
Level 29
God Stats
3W - 3L
1,414 SR
Queue Stats
37W - 47L
1,405 Elo+
Party 1
Fenrir
Fenrir
new-36418598
Fenrir
Level 98
God Stats
1W - 0L
1,397 SR
Queue Stats
3W - 1L
1,578 Elo+
Party 1
Bacchus
Bacchus
木讷少年王十二
Bacchus
Level 47
God Stats
16W - 9L
1,625 SR
Queue Stats
234W - 263L
1,421 Elo+
Party 1
Team Averages
Level 71
1,583 SR
1,535 Elo+

VS

Team Averages
Level 58
1,398 SR
1,503 Elo+
Cupid
Cupid
 
Cupid
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Felyx422
Tsukuyomi
Level 35
God Stats
4W - 3L
1,316 SR
Queue Stats
193W - 154L
1,542 Elo+
Party 3
Ares
Ares
FillInYourName
Ares
Level 42
God Stats
4W - 13L
1,275 SR
Queue Stats
81W - 101L
1,396 Elo+
Solo
Hera
Hera
UnbrokenHex
Hera
Level 38
God Stats
1W - 1L
1,675 SR
Queue Stats
188W - 195L
1,487 Elo+
Solo
Cabrakan
Cabrakan
destroyer89
Cabrakan
Level 128
God Stats
3W - 7L
1,222 SR
Queue Stats
522W - 534L
1,591 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 1 / 1
9,753
697
13,956
9,073
3,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyr
15
3 / 2 / 4
8,736
624
6,283
13,858
9,334
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
longyanga
Anhur
10
0 / 3 / 3
6,451
461
3,187
6,128
1,259
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
13
6 / 2 / 1
8,287
592
5,048
10,145
4,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 4
7,079
506
4,099
7,251
5,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
3 / 4 / 2
6,881
492
5,393
7,989
2,410
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tsukuyomi
Felyx422
Tsukuyomi
12
2 / 5 / 1
7,686
549
3,897
11,226
3,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 2 / 3
6,093
435
3,434
10,871
6,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 6 / 1
6,619
473
3,472
8,275
2,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
destroyer89
Cabrakan
13
2 / 3 / 1
7,512
537
9,600
10,667
11,947
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
20
Kills
8
8
Deaths
20
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
3
4
2
1
L
Tsukuyomi
Felyx422
Tsukuyomi
2
5
1
0.5
L
0
2
3
0.75
W
11
1
1
11.5
W
Tyr
3
2
4
2.5
L
1
6
1
0.25
L
Cabrakan
destroyer89
Cabrakan
2
3
1
0.83
W
Anhur
longyanga
Anhur
0
3
3
0.5
W
Fenrir
6
2
1
3.25
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,573
Damage
25,796
46,455
Taken
49,028
24,453
Mitigated
26,580
20,016
Healing
12,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
5,393
3,115
118
2,006
7,989
2,410
675
3,415
4,574
0
39,709
L
Tsukuyomi
Felyx422
Tsukuyomi
3,897
916
0
4,131
11,226
3,753
0
3,196
8,030
0
39,067
L
3,434
282
0
2,183
10,871
6,001
159
3,949
6,922
15,376
0
W
13,956
6,587
0
4,803
9,073
3,468
3,350
3,066
5,849
67,582
7,221
W
Tyr
6,283
492
0
7,854
13,858
9,334
0
7,658
6,200
0
47,756
L
3,472
832
0
895
8,275
2,469
0
5,061
3,214
30,653
0
L
Cabrakan
destroyer89
Cabrakan
9,600
1,968
0
2,900
10,667
11,947
0
1,131
9,536
45,104
0
W
Anhur
longyanga
Anhur
3,187
1,381
0
630
6,128
1,259
462
1,858
4,244
0
25,695
W
Fenrir
5,048
999
0
3,718
10,145
4,535
178
2,636
7,413
0
48,203
W
4,099
894
106
2,905
7,251
5,857
0
1,419
5,832
13,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,306
Gold Earned
34,791
360
Minions Killed
323
0
Camps Cleared
0
1,360,168
Distance Traveled
1,263,599
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,881
492
74
5
0
257,493
1
L
Tsukuyomi
7,686
549
74
5
0
269,586
0
L
Ares
6,093
435
20
1
0
243,598
7
W
Sol
9,753
697
111
8
0
274,211
7
W
Tyr
8,736
624
97
7
0
291,804
1
L
Hera
6,619
473
61
4
0
245,782
4
L
Cabrakan
7,512
537
94
7
0
247,140
3
W
Anhur
6,451
461
64
5
0
250,455
4
W
Fenrir
8,287
592
74
5
0
268,282
0
W
Bacchus
7,079
506
14
1
0
275,416
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role