Player Matchup

Agni
Agni
Askanio
Agni
Level 145
God Stats
7W - 4L
1,608 SR
Queue Stats
373W - 294L
1,617 Elo+
Party 2
Sylvanus
Sylvanus
Jelious
Sylvanus
Level 160
God Stats
10W - 4L
1,621 SR
Queue Stats
600W - 640L
1,497 Elo+
Solo
Artemis
Artemis
Malacs
Artemis
Level 106
God Stats
3W - 1L
1,913 SR
Queue Stats
66W - 57L
1,583 Elo+
Party 2
Jormungandr
Jormungandr
nenshik
Jormungandr
Level 149
God Stats
6W - 3L
1,887 SR
Queue Stats
1,023W - 1,065L
1,600 Elo+
Solo
Cthulhu
Cthulhu
runoutofspace
Cthulhu
Level 106
God Stats
2W - 0L
1,749 SR
Queue Stats
90W - 98L
1,549 Elo+
Solo
Team Averages
Level 133
1,756 SR
1,569 Elo+

VS

Team Averages
Level 110
1,618 SR
1,500 Elo+
Cernunnos
Cernunnos
Chadderssss
Cernunnos
Level 101
God Stats
7W - 4L
1,538 SR
Queue Stats
168W - 157L
1,498 Elo+
Party 1
Thor
Thor
Keif_1494
Thor
Level 114
God Stats
3W - 2L
1,676 SR
Queue Stats
500W - 487L
1,536 Elo+
Solo
Chang'e
Chang'e
Keyrøn
Chang'e
Level 85
God Stats
5W - 4L
1,677 SR
Queue Stats
157W - 213L
1,411 Elo+
Solo
Kumbhakarna
Kumbhakarna
Slazzsz
Kumbhakarna
Level 102
God Stats
7W - 5L
1,552 SR
Queue Stats
169W - 157L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
poppins9989
Zhong Kui
Level 146
God Stats
2W - 5L
1,649 SR
Queue Stats
437W - 424L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Askanio
Agni
16
6 / 1 / 10
9,017
902
14,483
6,021
3,209
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Jelious
Sylvanus
15
3 / 4 / 16
8,519
852
7,848
13,067
13,460
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Malacs
Artemis
15
3 / 3 / 13
8,796
880
16,360
9,180
4,703
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jormungandr
nenshik
Jormungandr
14
5 / 3 / 12
8,838
884
6,932
11,930
7,316
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
15
3 / 3 / 14
9,080
908
10,771
16,308
19,794
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Chadderssss
Cernunnos
13
3 / 4 / 7
7,510
751
16,679
9,746
4,607
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
14
2 / 5 / 9
8,145
815
5,626
11,724
10,450
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chang'e
Keyrøn
Chang'e
13
2 / 4 / 10
8,007
801
7,344
14,787
9,896
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
Slazzsz
Kumbhakarna
14
2 / 4 / 10
8,250
825
3,530
14,411
15,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
poppins9989
Zhong Kui
15
5 / 3 / 7
8,720
872
11,662
13,569
12,374
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
57
20
Kills
14
14
Deaths
20
65
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Agni
Askanio
Agni
6
1
10
11
L
Cernunnos
Chadderssss
Cernunnos
3
4
7
1.63
W
Sylvanus
Jelious
Sylvanus
3
4
16
2.75
L
Thor
2
5
9
1.3
L
Chang'e
Keyrøn
Chang'e
2
4
10
1.75
W
Artemis
Malacs
Artemis
3
3
13
3.17
L
Kumbhakarna
Slazzsz
Kumbhakarna
2
4
10
1.75
W
Jormungandr
nenshik
Jormungandr
5
3
12
3.67
L
Zhong Kui
poppins9989
Zhong Kui
5
3
7
2.83
W
Cthulhu
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,394
Damage
44,841
56,506
Taken
64,237
48,482
Mitigated
52,459
23,673
Healing
22,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
Askanio
Agni
14,483
1,452
798
645
6,021
3,209
1,323
3,233
2,788
29,148
0
L
Cernunnos
Chadderssss
Cernunnos
16,679
8,302
1,176
1,354
9,746
4,607
0
6,835
2,911
0
26,567
W
Sylvanus
Jelious
Sylvanus
7,848
1,000
5,363
4,274
13,067
13,460
652
5,323
7,744
12,178
0
L
Thor
5,626
1,427
1,364
1,094
11,724
10,450
654
6,959
4,765
0
10,714
L
Chang'e
Keyrøn
Chang'e
7,344
1,536
5,819
4,835
14,787
9,896
420
10,505
4,282
17,735
0
W
Artemis
Malacs
Artemis
16,360
7,719
802
2,809
9,180
4,703
2,209
4,739
4,441
0
29,004
L
Kumbhakarna
Slazzsz
Kumbhakarna
3,530
109
506
2,241
14,411
15,132
49
7,039
7,372
9,281
0
W
Jormungandr
nenshik
Jormungandr
6,932
1,118
1,536
2,657
11,930
7,316
816
3,876
8,054
16,408
0
L
Zhong Kui
poppins9989
Zhong Kui
11,662
1,497
851
3,391
13,569
12,374
995
8,696
4,873
22,618
0
W
Cthulhu
10,771
488
1,326
3,463
16,308
19,794
498
5,365
10,943
23,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,250
Gold Earned
40,632
98
Minions Killed
88
0
Camps Cleared
0
833,248
Distance Traveled
818,906
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,017
902
27
3
0
173,876
0
L
Cernunnos
7,510
751
17
2
0
164,479
0
W
Sylvanus
8,519
852
10
1
0
152,964
0
L
Thor
8,145
815
8
1
0
150,125
0
L
Chang'e
8,007
801
24
2
0
156,950
0
W
Artemis
8,796
880
17
2
0
168,842
0
L
Kumbhakarna
8,250
825
8
1
0
188,570
1
W
Jormungandr
8,838
884
21
2
0
150,858
0
L
Zhong Kui
8,720
872
31
3
0
158,782
0
W
Cthulhu
9,080
908
23
2
0
186,708
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role