Player Matchup

Osiris
Osiris
Gold II
 
Osiris
Gold II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold II
 
Sobek
Gold II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Gold III
Bancey
Kali
Gold III
Level 146
God Stats
5W - 8L
1,575 SR
Queue Stats
81W - 82L
1,429 MMR
Solo
Merlin
Merlin
Gold II
BigFattPanda
Merlin
Gold II
Level 108
God Stats
2W - 5L
1,441 SR
Queue Stats
329W - 330L
1,668 MMR
Solo
Ullr
Ullr
Masters
Maskking
Ullr
Masters
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
621W - 610L
2,542 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 114
1,503 SR
1,728 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 107
1,716 SR
1,735 MMR
Jormungandr
Jormungandr
Gold III
BoomBiootch
Jormungandr
Gold III
Level 73
God Stats
100W - 95L
1,632 SR
Queue Stats
233W - 229L
1,582 MMR
Solo
Hera
Hera
Masters
SRKNgaming
Hera
Masters
Level 158
God Stats
47W - 45L
1,593 SR
Queue Stats
281W - 258L
2,487 MMR
Solo
Artio
Artio
Silver IV
TextaGun
Artio
Silver IV
Level 72
God Stats
3W - 0L
1,946 SR
Queue Stats
8W - 8L
1,422 MMR
Party 1
Nike
Nike
Platinum IV
XxDragonOnixxX
Nike
Platinum IV
Level 160
God Stats
7W - 4L
1,711 SR
Queue Stats
531W - 530L
1,776 MMR
Solo
Izanami
Izanami
Silver I
setnah
Izanami
Silver I
Level 71
God Stats
3W - 1L
1,696 SR
Queue Stats
26W - 35L
1,409 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
0 / 4 / 0
6,829
488
4,807
11,889
7,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sobek
 
Sobek
10
1 / 3 / 3
5,924
423
3,605
11,729
6,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kali
Bancey
Kali
12
4 / 4 / 1
7,461
533
4,340
11,519
4,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
10
0 / 6 / 0
5,778
413
2,954
6,766
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ullr
14
1 / 2 / 4
7,892
564
5,942
7,609
2,315
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
GilgameshTiamatOdinMorgan Le FayArtemis

VS

Bans
AthenaGebFenrirKhepriAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BoomBiootch
Jormungandr
14
6 / 0 / 3
8,484
606
7,746
7,539
5,345
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 1 / 8
8,260
590
8,476
5,321
2,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
TextaGun
Artio
14
2 / 0 / 8
8,473
605
8,234
12,007
10,555
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
5 / 1 / 4
9,392
671
4,658
7,851
3,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
setnah
Izanami
14
3 / 5 / 0
8,402
600
4,233
8,197
2,068
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
6
Kills
18
19
Deaths
7
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
4
0
0
L
Sobek
 
Sobek
1
3
3
0.83
L
Kali
Bancey
Kali
4
4
1
1.13
L
Merlin
0
6
0
0
W
Jormungandr
BoomBiootch
Jormungandr
6
0
3
7.5
L
Ullr
1
2
4
1.5
W
2
1
8
6
W
Artio
TextaGun
Artio
2
0
8
6
W
5
1
4
7
W
Izanami
setnah
Izanami
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,648
Damage
33,347
49,512
Taken
40,915
23,593
Mitigated
23,565
12,832
Healing
17,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,807
1,159
0
3,577
11,889
7,792
0
7,481
4,320
8,563
33,499
L
Sobek
 
Sobek
3,605
466
0
2,824
11,729
6,405
0
5,816
5,597
13,562
0
L
Kali
Bancey
Kali
4,340
1,858
0
3,800
11,519
4,891
0
5,091
6,306
0
45,995
L
Merlin
2,954
131
0
320
6,766
2,190
0
3,744
2,882
32,006
0
W
Jormungandr
BoomBiootch
Jormungandr
7,746
1,956
0
1,954
7,539
5,345
290
1,977
5,562
39,585
0
L
Ullr
5,942
3,121
0
2,311
7,609
2,315
0
1,483
5,951
0
63,336
W
8,476
1,262
0
1,742
5,321
2,041
138
1,392
3,929
54,328
0
W
Artio
TextaGun
Artio
8,234
636
961
7,846
12,007
10,555
326
2,931
9,076
48,864
0
W
4,658
304
0
2,767
7,851
3,556
179
1,055
6,796
0
67,191
W
Izanami
setnah
Izanami
4,233
2,544
0
2,328
8,197
2,068
770
948
7,249
0
58,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,884
Gold Earned
43,011
387
Minions Killed
470
0
Camps Cleared
0
1,344,759
Distance Traveled
1,495,213
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,829
488
99
7
0
270,946
1
L
Sobek
5,924
423
12
1
0
269,943
5
L
Kali
7,461
533
82
6
0
307,947
3
L
Merlin
5,778
413
71
5
0
226,544
1
W
Jormungandr
8,484
606
63
5
0
304,270
2
L
Ullr
7,892
564
123
9
0
269,379
5
W
Hera
8,260
590
87
6
0
294,446
2
W
Artio
8,473
605
93
7
0
307,938
5
W
Nike
9,392
671
115
8
0
340,034
3
W
Izanami
8,402
600
112
8
0
248,525
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role