Player Matchup

Janus
Janus
Average Joe8472
Janus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,793 Elo+
Solo
Ymir
Ymir
DiarrheaAim1
Ymir
Level 28
God Stats
35W - 20L
1,533 SR
Queue Stats
168W - 166L
1,472 Elo+
Solo
Fenrir
Fenrir
U30FPS
Fenrir
Level 26
God Stats
13W - 9L
1,529 SR
Queue Stats
94W - 81L
1,488 Elo+
Solo
Artemis
Artemis
WhiteHunter5028
Artemis
Level 25
God Stats
3W - 3L
1,805 SR
Queue Stats
24W - 24L
1,400 Elo+
Solo
Gilgamesh
Gilgamesh
copia_eventual7
Gilgamesh
Level 28
God Stats
18W - 17L
1,529 SR
Queue Stats
220W - 220L
1,540 Elo+
Solo
Team Averages
Level 24
1,579 SR
1,539 Elo+

VS

Team Averages
Level 7
1,594 SR
1,535 Elo+
Anubis
Anubis
ANGELlC-LOVER
Anubis
Level 6
God Stats
3W - 7L
1,581 SR
Queue Stats
40W - 52L
1,407 Elo+
Solo
Ymir
Ymir
Ezii08
Ymir
Level 3
God Stats
2W - 2L
1,600 SR
Queue Stats
2W - 2L
1,524 Elo+
Solo
Neith
Neith
SlyThiago_by
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 21L
1,452 Elo+
Solo
Chaac
Chaac
StretchŸ
Chaac
Level 17
God Stats
12W - 10L
1,789 SR
Queue Stats
103W - 95L
1,619 Elo+
Solo
Ra
Ra
joseilhan
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 4
7,651
638
5,312
3,763
1,092
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
9 / 1 / 6
7,547
629
7,609
6,666
3,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
U30FPS
Fenrir
12
9 / 1 / 2
7,534
628
6,608
7,073
3,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
4 / 0 / 4
6,635
553
5,612
6,471
2,313
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
copia_eventual7
Gilgamesh
12
2 / 3 / 4
7,119
593
4,568
6,319
5,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
5,710
476
2,186
5,887
2,941
Magic Focus

Magic Focus

+20
Magical Power

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ymir
Ezii08
Ymir
5
0 / 9 / 0
4,419
368
294
10,878
3,740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 6 / 0
4,870
406
769
7,342
1,777
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chaac
StretchŸ
Chaac
11
4 / 3 / 0
6,698
558
8,405
12,182
9,400
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 9 / 0
5,025
419
2,560
6,984
2,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
29
Kills
6
6
Deaths
32
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
5
1
4
7
W
9
1
6
12
L
Ymir
Ezii08
Ymir
0
9
0
0
L
0
6
0
0
L
Chaac
StretchŸ
Chaac
4
3
0
1.33
W
Fenrir
U30FPS
Fenrir
9
1
2
10
W
4
0
4
6
W
Gilgamesh
copia_eventual7
Gilgamesh
2
3
4
1.33
L
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,709
Damage
14,214
30,292
Taken
43,273
15,826
Mitigated
20,021
11,298
Healing
6,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,186
250
0
508
5,887
2,941
447
3,244
2,643
16,438
0
W
5,312
345
0
0
3,763
1,092
2,327
1,164
2,599
45,200
0
W
7,609
2,212
0
1,722
6,666
3,550
508
1,644
5,022
29,712
0
L
Ymir
Ezii08
Ymir
294
106
0
0
10,878
3,740
0
2,591
8,287
3,731
0
L
769
188
0
1,364
7,342
1,777
0
1,323
6,019
0
18,485
L
Chaac
StretchŸ
Chaac
8,405
1,882
0
4,204
12,182
9,400
657
1,793
10,389
0
38,786
W
Fenrir
U30FPS
Fenrir
6,608
3,137
0
3,576
7,073
3,233
0
274
6,799
0
39,053
W
5,612
4,163
702
3,892
6,471
2,313
1,711
1,115
5,356
0
28,768
W
Gilgamesh
copia_eventual7
Gilgamesh
4,568
1,262
0
1,406
6,319
5,638
144
843
5,476
0
35,252
L
2,560
332
60
71
6,984
2,163
96
3,970
3,014
14,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,486
Gold Earned
26,722
351
Minions Killed
175
0
Camps Cleared
0
1,056,791
Distance Traveled
900,746
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,710
476
32
3
0
173,241
0
W
Janus
7,651
638
99
8
0
203,441
1
W
Ymir
7,547
629
42
4
0
223,024
0
L
Ymir
4,419
368
4
0
0
155,120
0
L
Neith
4,870
406
39
3
0
177,846
0
L
Chaac
6,698
558
76
6
0
193,940
1
W
Fenrir
7,534
628
75
6
0
240,758
1
W
Artemis
6,635
553
66
6
0
172,370
1
W
Gilgamesh
7,119
593
69
6
0
217,198
3
L
Ra
5,025
419
24
2
0
200,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role