Player Matchup

Ra
Ra
Adri_LP17
Ra
Level 25
God Stats
4W - 3L
1,529 SR
Queue Stats
143W - 159L
1,420 Elo+
Party 1
Guan Yu
Guan Yu
Aec_SFDH_07
Guan Yu
Level 28
God Stats
3W - 0L
1,770 SR
Queue Stats
30W - 30L
1,425 Elo+
Party 1
Yemoja
Yemoja
dkir
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,432 Elo+
Solo
Izanami
Izanami
kankerboef11
Izanami
Level 18
God Stats
12W - 14L
1,554 SR
Queue Stats
148W - 148L
1,524 Elo+
Party 4
Mercury
Mercury
kkhond
Mercury
Level 19
God Stats
8W - 3L
1,820 SR
Queue Stats
47W - 42L
1,616 Elo+
Party 4
Team Averages
Level 18
1,635 SR
1,483 Elo+

VS

Team Averages
Level 16
1,541 SR
1,474 Elo+
Set
Set
BerBecho
Set
Level 7
God Stats
3W - 2L
1,559 SR
Queue Stats
20W - 21L
1,416 Elo+
Party 3
Sol
Sol
GangsterGamerGuy
Sol
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
14W - 11L
1,607 Elo+
Party 2
Neith
Neith
Kisegitofiu
Neith
Level 45
God Stats
4W - 4L
1,646 SR
Queue Stats
45W - 40L
1,546 Elo+
Party 2
Fafnir
Fafnir
elpanapedro
Fafnir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 40L
1,471 Elo+
Party 3
Kukulkan
Kukulkan
ruben2705
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,330 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
7,217
555
3,121
4,520
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
Aec_SFDH_07
Guan Yu
14
6 / 0 / 1
8,062
620
4,421
6,453
4,445
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Yemoja
dkir
Yemoja
4
0 / 4 / 0
4,408
339
637
4,037
1,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
kankerboef11
Izanami
11
3 / 3 / 3
6,743
519
5,162
9,006
2,193
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
kkhond
Mercury
13
9 / 3 / 5
8,346
642
9,226
9,860
3,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 1
5,842
449
2,845
8,841
3,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 1 / 0
7,411
570
3,595
5,535
2,260
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
6 / 3 / 2
6,900
531
8,098
7,883
2,120
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
10
4 / 5 / 5
6,945
534
3,336
7,984
6,581
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
ruben2705
Kukulkan
10
0 / 5 / 0
6,193
476
2,095
4,823
713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
20
Kills
12
12
Deaths
21
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
2
2
1.5
W
Guan Yu
Aec_SFDH_07
Guan Yu
6
0
1
6.5
L
0
7
1
0.07
L
2
1
0
2
L
6
3
2
2.33
W
Yemoja
dkir
Yemoja
0
4
0
0
L
Fafnir
4
5
5
1.3
W
Izanami
kankerboef11
Izanami
3
3
3
1.5
W
Mercury
kkhond
Mercury
9
3
5
3.83
L
Kukulkan
ruben2705
Kukulkan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,567
Damage
19,969
33,876
Taken
35,066
13,790
Mitigated
15,409
12,130
Healing
8,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,121
365
161
1,054
4,520
1,385
287
2,089
2,431
39,090
0
W
Guan Yu
Aec_SFDH_07
Guan Yu
4,421
590
60
2,824
6,453
4,445
0
1,959
4,494
0
37,906
L
2,845
1,241
0
1,380
8,841
3,735
0
594
8,193
0
33,870
L
3,595
906
0
3,058
5,535
2,260
0
1,683
3,736
44,736
0
L
8,098
4,243
0
3,599
7,883
2,120
1,971
385
7,498
0
38,359
W
Yemoja
dkir
Yemoja
637
133
0
250
4,037
1,971
0
1,519
2,518
2,433
0
L
Fafnir
3,336
1,099
0
637
7,984
6,581
210
952
7,012
8,953
0
W
Izanami
kankerboef11
Izanami
5,162
3,575
0
3,166
9,006
2,193
0
1,103
7,903
0
39,947
W
Mercury
kkhond
Mercury
9,226
5,336
0
4,615
9,860
3,796
0
2,356
7,504
0
46,521
L
Kukulkan
ruben2705
Kukulkan
2,095
136
0
315
4,823
713
0
0
4,638
27,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,776
Gold Earned
33,291
351
Minions Killed
289
0
Camps Cleared
0
1,119,151
Distance Traveled
1,116,261
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,217
555
89
7
0
234,249
0
W
Guan Yu
8,062
620
101
8
0
263,289
0
L
Set
5,842
449
57
4
0
240,741
0
L
Sol
7,411
570
91
7
0
246,942
5
L
Neith
6,900
531
61
5
0
203,456
0
W
Yemoja
4,408
339
2
0
0
108,415
0
L
Fafnir
6,945
534
6
0
0
227,375
0
W
Izanami
6,743
519
79
6
0
231,395
2
W
Mercury
8,346
642
80
6
0
281,803
1
L
Kukulkan
6,193
476
74
6
0
197,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role