Player Matchup

Hachiman
Hachiman
Bone1121
Hachiman
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,345 Elo+
Party 1
Nemesis
Nemesis
Doomfullord
Nemesis
Level 89
God Stats
5W - 6L
1,620 SR
Queue Stats
28W - 25L
1,585 Elo+
Party 1
Ymir
Ymir
mvm900
Ymir
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
116W - 101L
1,632 Elo+
Party 1
Team Averages
Level 78
1,540 SR
1,521 Elo+

VS

Team Averages
Level 27
1,516 SR
1,394 Elo+
Neith
Neith
Poloskirt01
Neith
Level 55
God Stats
23W - 14L
1,548 SR
Queue Stats
437W - 491L
1,539 Elo+
Solo
Cerberus
Cerberus
TweetyBert
Cerberus
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 6L
1,322 Elo+
Party 2
Chang'e
Chang'e
Veleke
Chang'e
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,322 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bone1121
Hachiman
10
1 / 5 / 2
7,085
590
4,986
10,243
2,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
Doomfullord
Nemesis
11
3 / 5 / 1
8,251
688
8,763
10,893
4,656
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
mvm900
Ymir
10
1 / 6 / 2
7,219
602
7,908
15,030
11,691
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 5
10,166
847
14,862
7,795
3,070
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
TweetyBert
Cerberus
11
2 / 3 / 12
8,450
704
5,099
12,298
9,338
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
Veleke
Chang'e
12
3 / 1 / 11
8,505
709
10,909
9,031
3,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
5
Kills
16
16
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Bone1121
Hachiman
1
5
2
0.4
L
Nemesis
Doomfullord
Nemesis
3
5
1
0.7
W
11
1
5
13.5
W
Cerberus
TweetyBert
Cerberus
2
3
12
2.67
W
Chang'e
Veleke
Chang'e
3
1
11
8.5
L
Ymir
mvm900
Ymir
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,657
Damage
30,870
36,166
Taken
29,124
19,106
Mitigated
15,662
3,150
Healing
10,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Bone1121
Hachiman
4,986
3,008
0
703
10,243
2,759
0
2,844
7,257
0
15,272
L
Nemesis
Doomfullord
Nemesis
8,763
1,995
0
848
10,893
4,656
0
5,410
5,237
0
19,638
W
14,862
5,466
0
2,314
7,795
3,070
1,784
1,522
6,142
0
52,054
W
Cerberus
TweetyBert
Cerberus
5,099
787
0
1,935
12,298
9,338
141
4,286
7,750
11,658
0
W
Chang'e
Veleke
Chang'e
10,909
1,474
2,740
3,822
9,031
3,254
456
2,805
6,134
22,374
0
L
Ymir
mvm900
Ymir
7,908
652
635
964
15,030
11,691
0
7,252
7,410
24,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,555
Gold Earned
27,121
84
Minions Killed
142
3
Camps Cleared
6
579,370
Distance Traveled
618,446
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,085
590
23
2
1
170,315
2
L
Nemesis
8,251
688
23
2
2
228,103
3
W
Neith
10,166
847
99
8
1
197,179
1
W
Cerberus
8,450
704
12
1
1
201,229
2
W
Chang'e
8,505
709
31
3
4
220,038
5
L
Ymir
7,219
602
38
3
0
180,952
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role