Player Matchup

Ra
Ra
AbioticComic681
Ra
Level 2
God Stats
3W - 3L
1,500 SR
Queue Stats
7W - 3L
1,500 Elo+
Solo
Vamana
Vamana
JINX__TACO
Vamana
Level 16
God Stats
3W - 3L
1,715 SR
Queue Stats
46W - 45L
1,389 Elo+
Party 1
Ares
Ares
KXA23
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Queen-Mistress23
Ne Zha
Level 57
God Stats
8W - 11L
1,347 SR
Queue Stats
414W - 407L
1,352 Elo+
Party 1
Skadi
Skadi
SightsRhoT
Skadi
Level 21
God Stats
10W - 9L
1,350 SR
Queue Stats
39W - 41L
1,275 Elo+
Party 1
Team Averages
Level 20
1,483 SR
1,403 Elo+

VS

Team Averages
Level 10
1,473 SR
1,454 Elo+
Medusa
Medusa
Happy_Scientest
Medusa
Level 27
God Stats
0W - 3L
1,404 SR
Queue Stats
40W - 38L
1,271 Elo+
Solo
Bellona
Bellona
MethodicColt800
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Warren Young 77
Nu Wa
Level 18
God Stats
0W - 1L
1,460 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
bodoaustria
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
rayo_rojo11
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 1
9,180
574
7,360
5,379
5,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
JINX__TACO
Vamana
13
2 / 1 / 1
8,791
549
1,299
8,902
3,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ares
KXA23
Ares
5
0 / 4 / 0
6,132
383
0
6,672
2,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

14
3 / 1 / 2
9,004
563
5,088
8,776
3,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
13
6 / 1 / 1
8,997
562
4,662
6,077
2,123
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
4,595
287
0
1,339
409
Mace

Mace

+10
Physical Power

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

12
2 / 6 / 0
7,182
449
6,956
14,637
10,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

1
0 / 1 / 0
4,417
276
0
475
222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Yemoja
3
0 / 2 / 0
4,875
305
0
2,436
755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
5
0 / 6 / 0
4,954
310
575
5,963
1,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
14
Kills
2
8
Deaths
16
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
L
0
1
0
0
W
Vamana
JINX__TACO
Vamana
2
1
1
2.5
W
Ares
KXA23
Ares
0
4
0
0
L
2
6
0
0.33
W
3
1
2
4
W
Skadi
6
1
1
6.5
L
0
1
0
0
L
Yemoja
0
2
0
0
L
Olorun
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,409
Damage
7,531
35,806
Taken
24,850
16,161
Mitigated
14,018
9,966
Healing
1,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,360
387
473
2,350
5,379
5,078
2,797
44
4,903
55,864
0
L
0
0
0
16
1,339
409
0
980
359
0
2,813
W
Vamana
JINX__TACO
Vamana
1,299
588
0
956
8,902
3,527
1,789
0
8,902
0
32,410
W
Ares
KXA23
Ares
0
0
0
500
6,672
2,049
0
0
6,672
10,919
0
L
6,956
2,521
0
1,437
14,637
10,890
107
3,377
11,260
0
25,901
W
5,088
1,613
0
4,589
8,776
3,384
1,336
0
8,776
0
48,719
W
Skadi
4,662
2,901
0
1,098
6,077
2,123
6,585
421
5,656
0
46,341
L
0
0
0
0
475
222
0
475
0
0
0
L
Yemoja
0
0
67
0
2,436
755
0
1,010
1,426
789
0
L
Olorun
575
280
0
319
5,963
1,742
120
1,518
4,445
7,482
1,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,104
Gold Earned
26,023
362
Minions Killed
61
0
Camps Cleared
0
1,233,058
Distance Traveled
493,894
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,180
574
101
6
0
281,933
3
L
Medusa
4,595
287
5
0
0
28,027
0
W
Vamana
8,791
549
71
4
0
303,826
1
W
Ares
6,132
383
8
1
0
129,659
1
L
Bellona
7,182
449
37
2
0
305,184
0
W
Ne Zha
9,004
563
100
6
0
283,984
0
W
Skadi
8,997
562
82
5
0
233,656
0
L
Nu Wa
4,417
276
0
0
0
0
0
L
Yemoja
4,875
305
2
0
0
47,552
0
L
Olorun
4,954
310
17
1
0
113,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role