Player Matchup

Ymir
Ymir
 
Ymir
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
ChainLink_GoD
King Arthur
Level 104
God Stats
28W - 25L
1,486 SR
Queue Stats
351W - 353L
1,456 Elo+
Solo
Pele
Pele
Mario_ab_02
Pele
Level 69
God Stats
6W - 8L
1,548 SR
Queue Stats
121W - 124L
1,487 Elo+
Solo
Izanami
Izanami
OutragedBaker1
Izanami
Level 109
God Stats
41W - 38L
1,530 SR
Queue Stats
573W - 575L
1,456 Elo+
Party 1
Nu Wa
Nu Wa
OutragedLime
Nu Wa
Level 109
God Stats
141W - 155L
1,475 SR
Queue Stats
738W - 788L
1,444 Elo+
Party 1
Team Averages
Level 89
1,508 SR
1,469 Elo+

VS

Team Averages
Level 98
1,521 SR
1,506 Elo+
Ravana
Ravana
Daoudzah
Ravana
Level 108
God Stats
29W - 14L
1,659 SR
Queue Stats
949W - 995L
1,483 Elo+
Solo
Olorun
Olorun
FionaTTK
Olorun
Level 63
God Stats
4W - 3L
1,606 SR
Queue Stats
479W - 452L
1,583 Elo+
Solo
Hel
Hel
RevStrychnine16
Hel
Level 105
God Stats
39W - 33L
1,552 SR
Queue Stats
457W - 464L
1,497 Elo+
Solo
Sylvanus
Sylvanus
Ulfpheoinn
Sylvanus
Level 96
God Stats
1W - 5L
1,305 SR
Queue Stats
173W - 155L
1,479 Elo+
Solo
Bellona
Bellona
zMyna
Bellona
Level 120
God Stats
19W - 7L
1,484 SR
Queue Stats
203W - 208L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 6 / 2
7,238
426
5,411
14,720
10,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
ChainLink_GoD
King Arthur
13
1 / 5 / 0
7,523
443
5,782
11,784
7,304
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 6 / 5
10,062
592
11,349
14,542
4,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 6 / 3
8,076
475
7,849
12,514
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 3 / 3
7,596
447
7,696
8,710
2,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Daoudzah
Ravana
17
9 / 2 / 5
10,730
631
7,403
8,490
4,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
FionaTTK
Olorun
15
6 / 2 / 7
9,380
552
12,095
13,103
6,615
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
4 / 5 / 3
10,162
598
10,465
11,994
4,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Ulfpheoinn
Sylvanus
13
2 / 2 / 12
8,116
477
9,045
13,085
11,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
zMyna
Bellona
17
5 / 1 / 4
10,153
597
8,421
12,313
10,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
57
12
Kills
26
26
Deaths
12
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
6
2
0.33
L
King Arthur
ChainLink_GoD
King Arthur
1
5
0
0.2
W
Ravana
Daoudzah
Ravana
9
2
5
5.75
W
Olorun
FionaTTK
Olorun
6
2
7
4.75
L
6
6
5
1.42
L
1
6
3
0.42
L
3
3
3
1.5
W
4
5
3
1.1
W
Sylvanus
Ulfpheoinn
Sylvanus
2
2
12
4
W
Bellona
zMyna
Bellona
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,087
Damage
47,429
62,270
Taken
58,985
28,302
Mitigated
36,748
10,744
Healing
27,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,411
655
0
1,472
14,720
10,291
0
9,287
5,433
23,371
0
L
King Arthur
ChainLink_GoD
King Arthur
5,782
712
0
2,755
11,784
7,304
0
2,582
9,202
0
41,064
W
Ravana
Daoudzah
Ravana
7,403
1,850
0
1,078
8,490
4,056
554
1,200
7,168
0
73,004
W
Olorun
FionaTTK
Olorun
12,095
8,363
187
6,191
13,103
6,615
986
1,863
11,172
65,554
0
L
11,349
3,422
0
1,124
14,542
4,752
0
4,709
9,833
0
79,078
L
7,849
5,240
0
4,171
12,514
3,514
0
8,081
4,433
0
56,650
L
7,696
961
0
1,222
8,710
2,441
0
5,708
3,002
34,589
0
W
10,465
904
1,633
5,556
11,994
4,545
495
3,658
8,014
66,938
0
W
Sylvanus
Ulfpheoinn
Sylvanus
9,045
3,648
2,293
5,602
13,085
11,374
444
4,743
8,152
26,866
6,426
W
Bellona
zMyna
Bellona
8,421
2,496
0
4,784
12,313
10,158
193
973
11,312
0
69,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,495
Gold Earned
48,541
430
Minions Killed
554
0
Camps Cleared
0
1,500,334
Distance Traveled
1,639,605
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,238
426
42
2
0
325,794
2
L
King Arthur
7,523
443
81
5
0
295,605
1
W
Ravana
10,730
631
113
7
0
362,725
2
W
Olorun
9,380
552
97
6
0
309,246
0
L
Pele
10,062
592
126
7
0
300,848
0
L
Izanami
8,076
475
118
7
0
263,942
1
L
Nu Wa
7,596
447
63
4
0
314,145
5
W
Hel
10,162
598
135
8
0
326,600
4
W
Sylvanus
8,116
477
64
4
0
296,098
2
W
Bellona
10,153
597
145
9
0
344,936
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role