Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Ananazus
Hun Batz
Level 38
God Stats
8W - 6L
1,289 SR
Queue Stats
83W - 96L
1,365 Elo+
Solo
Ra
Ra
BiddiBiscuit
Ra
Level 89
God Stats
41W - 33L
1,558 SR
Queue Stats
407W - 513L
1,390 Elo+
Party 1
Izanami
Izanami
FixatedOnToeJam
Izanami
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 11L
1,572 Elo+
Party 1
Zhong Kui
Zhong Kui
thecroftinator
Zhong Kui
Level 93
God Stats
8W - 7L
1,453 SR
Queue Stats
448W - 498L
1,423 Elo+
Party 1
Team Averages
Level 67
1,460 SR
1,450 Elo+

VS

Team Averages
Level 41
1,455 SR
1,385 Elo+
Artemis
Artemis
DocFU
Artemis
Level 49
God Stats
8W - 14L
1,382 SR
Queue Stats
162W - 185L
1,407 Elo+
Solo
Osiris
Osiris
LordApolloJJPX
Osiris
Level 41
God Stats
1W - 7L
1,500 SR
Queue Stats
298W - 440L
1,300 Elo+
Party 2
Tyr
Tyr
RustKiller22
Tyr
Level 38
God Stats
26W - 35L
1,342 SR
Queue Stats
233W - 373L
1,230 Elo+
Party 2
Hel
Hel
icewizardjc
Hel
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
simonvonc
Nu Wa
Level 47
God Stats
14W - 12L
1,551 SR
Queue Stats
242W - 232L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
2 / 1 / 0
7,199
654
3,825
5,470
4,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
Ananazus
Hun Batz
7
0 / 2 / 2
5,180
471
1,074
3,631
911
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 1 / 4
7,658
696
5,729
7,666
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 0 / 5
7,052
641
5,773
7,185
1,992
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
thecroftinator
Zhong Kui
9
4 / 0 / 2
6,266
570
2,438
6,706
5,416
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DocFU
Artemis
9
1 / 3 / 0
5,404
491
4,457
7,085
1,751
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 2 / 2
5,637
512
2,811
6,723
3,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

7
0 / 2 / 1
4,635
421
1,185
5,511
3,018
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

6
0 / 3 / 1
4,321
393
1,118
5,580
1,317
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
simonvonc
Nu Wa
9
0 / 4 / 1
5,485
499
5,223
4,916
1,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
14
Kills
3
4
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
1
0
2
W
Hun Batz
Ananazus
Hun Batz
0
2
2
0.5
W
5
1
4
7
L
Artemis
DocFU
Artemis
1
3
0
0.33
W
3
0
5
5.5
L
2
2
2
1.5
L
0
2
1
0.25
L
0
3
1
0.17
L
Nu Wa
simonvonc
Nu Wa
0
4
1
0.13
W
Zhong Kui
thecroftinator
Zhong Kui
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,839
Damage
14,794
30,658
Taken
29,815
15,569
Mitigated
11,162
10,169
Healing
4,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,825
1,516
0
1,000
5,470
4,548
0
506
4,908
39,324
0
W
Hun Batz
Ananazus
Hun Batz
1,074
429
0
0
3,631
911
0
350
3,235
0
16,191
W
5,729
495
940
3,194
7,666
2,702
0
3,045
4,327
48,493
0
L
Artemis
DocFU
Artemis
4,457
1,718
0
1,378
7,085
1,751
167
738
6,347
0
30,766
W
5,773
3,845
0
3,288
7,185
1,992
658
858
6,271
0
46,142
L
2,811
776
0
1,794
6,723
3,605
0
1,896
4,745
0
30,458
L
1,185
306
0
632
5,511
3,018
293
2,937
2,532
0
12,631
L
1,118
206
196
148
5,580
1,317
0
2,515
2,993
7,401
0
L
Nu Wa
simonvonc
Nu Wa
5,223
843
0
430
4,916
1,471
798
3,538
1,206
33,746
0
W
Zhong Kui
thecroftinator
Zhong Kui
2,438
85
0
1,747
6,706
5,416
0
906
5,576
15,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,355
Gold Earned
25,482
325
Minions Killed
200
0
Camps Cleared
0
1,006,456
Distance Traveled
1,012,865
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,199
654
78
7
0
196,463
0
W
Hun Batz
5,180
471
33
3
0
142,175
0
W
Ra
7,658
696
99
9
0
240,776
3
L
Artemis
5,404
491
56
5
0
194,220
2
W
Izanami
7,052
641
84
8
0
221,214
1
L
Osiris
5,637
512
56
5
0
232,940
0
L
Tyr
4,635
421
26
2
0
210,169
3
L
Hel
4,321
393
12
1
0
179,362
3
L
Nu Wa
5,485
499
50
5
0
196,174
2
W
Zhong Kui
6,266
570
31
3
0
205,828
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role