Player Matchup

Izanami
Izanami
Platinum II
 
Izanami
Platinum II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Platinum II
PaulEMarquez
Cerberus
Platinum II
Level 133
God Stats
8W - 10L
1,737 SR
Queue Stats
287W - 282L
1,695 MMR
Solo
Ares
Ares
Gold III
TheViper0248
Ares
Gold III
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 161L
1,641 MMR
Party 1
Da Ji
Da Ji
Platinum V
XoTHEPUNISHERoX
Da Ji
Platinum V
Level 160
God Stats
13W - 10L
1,661 SR
Queue Stats
296W - 292L
1,769 MMR
Solo
Zeus
Zeus
Gold I
hamadi91
Zeus
Gold I
Level 69
God Stats
12W - 9L
1,834 SR
Queue Stats
296W - 286L
1,714 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 124
1,646 SR
1,664 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,580 SR
1,738 MMR
Artemis
Artemis
Gold IV
I go by TJ
Artemis
Gold IV
Level 160
God Stats
3W - 3L
1,319 SR
Queue Stats
26W - 23L
1,564 MMR
Party 2
Cthulhu
Cthulhu
Platinum III
JSGS_Honcho
Cthulhu
Platinum III
Level 153
God Stats
17W - 18L
1,561 SR
Queue Stats
327W - 309L
1,637 MMR
Solo
Hades
Hades
Platinum II
NICKSFAT77
Hades
Platinum II
Level 127
God Stats
19W - 15L
1,737 SR
Queue Stats
165W - 148L
1,952 MMR
Party 3
Apollo
Apollo
Platinum IV
Orohz
Apollo
Platinum IV
Level 154
God Stats
6W - 0L
1,676 SR
Queue Stats
36W - 22L
2,015 MMR
Party 2
Ao Kuang
Ao Kuang
Gold II
WonderMcThunder
Ao Kuang
Gold II
Level 126
God Stats
2W - 2L
1,609 SR
Queue Stats
171W - 162L
1,524 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 2 / 0
6,698
319
1,523
5,713
1,441
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cerberus
PaulEMarquez
Cerberus
17
1 / 5 / 2
10,197
486
7,258
22,046
22,615
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 4 / 3
10,017
477
6,793
21,546
20,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
2 / 7 / 6
10,939
521
6,203
16,480
6,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
16
4 / 11 / 2
10,538
502
14,941
12,373
4,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GilgameshAthenaMorgan Le FayArachneBacchus

VS

Bans
BakasuraTiamatAh PuchHelLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
I go by TJ
Artemis
20
4 / 2 / 4
13,774
656
15,032
16,585
6,364
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
JSGS_Honcho
Cthulhu
18
7 / 1 / 7
12,790
609
9,910
15,175
15,894
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hades
20
7 / 2 / 5
14,450
688
17,125
19,827
14,088
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
Orohz
Apollo
20
2 / 2 / 5
14,969
713
9,449
13,153
7,880
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
18
9 / 2 / 3
13,514
644
9,605
17,045
6,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
9
Kills
29
29
Deaths
9
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
W
Artemis
I go by TJ
Artemis
4
2
4
3
W
Cthulhu
JSGS_Honcho
Cthulhu
7
1
7
10.5
W
Hades
7
2
5
4.75
W
Apollo
Orohz
Apollo
2
2
5
2.25
L
Cerberus
PaulEMarquez
Cerberus
1
5
2
0.4
L
2
4
3
0.88
W
Ao Kuang
9
2
3
5.25
L
2
7
6
0.71
L
Zeus
4
11
2
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,718
Damage
61,121
78,158
Taken
81,785
55,025
Mitigated
50,952
11,057
Healing
36,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,523
1,047
0
1,263
5,713
1,441
0
2,235
3,478
0
25,234
W
Artemis
I go by TJ
Artemis
15,032
6,901
0
9,887
16,585
6,364
2,708
6,407
10,178
0
117,857
W
Cthulhu
JSGS_Honcho
Cthulhu
9,910
514
0
3,745
15,175
15,894
720
6,531
8,644
34,388
0
W
Hades
17,125
1,641
580
7,534
19,827
14,088
3,736
8,136
10,116
109,129
0
W
Apollo
Orohz
Apollo
9,449
4,268
0
6,510
13,153
7,880
4,381
5,048
8,105
0
131,219
L
Cerberus
PaulEMarquez
Cerberus
7,258
212
0
4,356
22,046
22,615
0
6,979
15,067
71,281
0
L
6,793
298
0
2,417
21,546
20,124
0
10,724
10,822
40,066
0
W
Ao Kuang
9,605
2,074
0
7,884
17,045
6,726
1,114
6,593
10,452
90,640
14,130
L
6,203
1,839
0
2,921
16,480
6,695
0
6,545
9,935
0
67,061
L
Zeus
14,941
2,261
0
100
12,373
4,150
0
9,784
2,589
45,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,389
Gold Earned
69,497
469
Minions Killed
741
0
Camps Cleared
0
1,625,347
Distance Traveled
2,013,399
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,698
319
54
3
0
181,904
0
W
Artemis
13,774
656
161
8
0
381,986
8
W
Cthulhu
12,790
609
41
2
0
432,663
9
W
Hades
14,450
688
201
10
0
394,995
0
W
Apollo
14,969
713
217
10
0
376,057
1
L
Cerberus
10,197
486
188
9
0
355,628
6
L
Ares
10,017
477
57
3
0
404,175
0
W
Ao Kuang
13,514
644
121
6
0
427,698
2
L
Da Ji
10,939
521
107
5
0
351,735
0
L
Zeus
10,538
502
63
3
0
331,905
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role