Player Matchup

Cthulhu
Cthulhu
Gold V
Synth_Raph
Cthulhu
Gold V
Level 67
God Stats
1W - 1L
1,669 SR
Queue Stats
31W - 30L
1,441 MMR
Party 2
Guan Yu
Guan Yu
Gold II
WRXX_Tabasco
Guan Yu
Gold II
Level 81
God Stats
8W - 7L
1,665 SR
Queue Stats
213W - 170L
1,501 MMR
Party 2
Anubis
Anubis
Platinum III
WRXX_Toxic
Anubis
Platinum III
Level 96
God Stats
2W - 0L
1,551 SR
Queue Stats
202W - 150L
1,904 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 81
1,628 SR
1,615 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,550 SR
1,529 MMR
Chaac
Chaac
Silver I
MaNgEuR dAmE 62
Chaac
Silver I
Level 122
God Stats
2W - 1L
1,522 SR
Queue Stats
61W - 80L
1,301 MMR
Party 1
Poseidon
Poseidon
Gold V
Mattmoiissaa
Poseidon
Gold V
Level 145
God Stats
1W - 1L
1,382 SR
Queue Stats
15W - 14L
1,749 MMR
Party 1
Ne Zha
Ne Zha
Gold II
RoLLs DeaD
Ne Zha
Gold II
Level 155
God Stats
13W - 7L
1,747 SR
Queue Stats
100W - 77L
1,538 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Synth_Raph
Cthulhu
14
2 / 0 / 17
11,395
670
10,937
11,861
12,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
WRXX_Tabasco
Guan Yu
16
9 / 2 / 11
12,407
730
20,826
16,427
20,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
WRXX_Toxic
Anubis
16
11 / 5 / 8
12,700
747
17,476
13,642
6,339
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
PersephoneCabrakanTyrCu ChulainnMorgan Le Fay

VS

Bans
GilgameshYmirSusanoCerberusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 3
9,830
578
9,447
23,295
21,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
Mattmoiissaa
Poseidon
15
2 / 9 / 5
11,555
680
11,414
14,785
3,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
RoLLs DeaD
Ne Zha
16
4 / 5 / 3
12,356
727
11,062
22,844
15,400
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
22
Kills
7
7
Deaths
22
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
8
3
0.31
L
Poseidon
Mattmoiissaa
Poseidon
2
9
5
0.5
L
Ne Zha
RoLLs DeaD
Ne Zha
4
5
3
1.1
W
Cthulhu
Synth_Raph
Cthulhu
2
0
17
10.5
W
Guan Yu
WRXX_Tabasco
Guan Yu
9
2
11
7.25
W
Anubis
WRXX_Toxic
Anubis
11
5
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,239
Damage
31,923
41,930
Taken
60,924
39,080
Mitigated
40,670
12,646
Healing
9,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,447
2,398
0
4,453
23,295
21,399
65
13,703
9,284
0
36,056
L
Poseidon
Mattmoiissaa
Poseidon
11,414
2,198
0
1,159
14,785
3,871
70
6,001
8,784
47,336
0
L
Ne Zha
RoLLs DeaD
Ne Zha
11,062
2,518
147
3,681
22,844
15,400
0
9,011
13,833
0
40,300
W
Cthulhu
Synth_Raph
Cthulhu
10,937
678
991
1,758
11,861
12,277
476
2,908
8,953
30,364
0
W
Guan Yu
WRXX_Tabasco
Guan Yu
20,826
2,821
1,113
3,150
16,427
20,464
1,658
5,339
11,088
160
38,985
W
Anubis
WRXX_Toxic
Anubis
17,476
975
0
5,634
13,642
6,339
993
3,512
10,130
56,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,502
Gold Earned
33,741
164
Minions Killed
172
7
Camps Cleared
7
882,600
Distance Traveled
906,133
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,830
578
53
3
3
298,735
1
L
Poseidon
11,555
680
81
5
4
273,093
3
L
Ne Zha
12,356
727
38
2
0
334,305
3
W
Cthulhu
11,395
670
41
2
1
319,672
0
W
Guan Yu
12,407
730
46
3
3
329,059
2
W
Anubis
12,700
747
77
5
3
233,869
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role