Player Matchup

Ares
Ares
BossMartins8200
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,285 Elo+
Solo
Ymir
Ymir
Dana3670
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Awilix
Awilix
GrandMasterChaou
Awilix
Level 26
God Stats
2W - 2L
1,533 SR
Queue Stats
206W - 190L
1,512 Elo+
Solo
Neith
Neith
Littlekids12
Neith
Level 6
God Stats
0W - 1L
1,793 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Monstrousbug64
Morgan Le Fay
Level 29
God Stats
5W - 8L
1,280 SR
Queue Stats
242W - 255L
1,484 Elo+
Solo
Team Averages
Level 14
1,521 SR
1,456 Elo+

VS

Team Averages
Level 21
1,526 SR
1,525 Elo+
Kuzenbo
Kuzenbo
AlabamaStepSis69
Kuzenbo
Level 5
God Stats
3W - 1L
1,629 SR
Queue Stats
6W - 3L
1,793 Elo+
Party 1
Tiamat
Tiamat
Chewyrapter
Tiamat
Level 35
God Stats
12W - 11L
1,503 SR
Queue Stats
20W - 22L
1,439 Elo+
Party 1
Scylla
Scylla
Moosey83
Scylla
Level 13
God Stats
1W - 2L
1,275 SR
Queue Stats
9W - 8L
1,429 Elo+
Solo
Anhur
Anhur
ennardgr
Anhur
Level 26
God Stats
3W - 3L
1,416 SR
Queue Stats
43W - 66L
1,301 Elo+
Solo
Nemesis
Nemesis
rustystepbro69
Nemesis
Level 27
God Stats
4W - 2L
1,805 SR
Queue Stats
7W - 4L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 4
5,169
470
1,747
8,631
2,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ymir
5
0 / 9 / 2
4,372
397
409
9,563
5,950
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
9 / 1 / 0
7,664
697
7,374
7,937
2,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 5 / 1
4,756
432
278
5,501
1,533
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Monstrousbug64
Morgan Le Fay
9
1 / 2 / 0
5,419
493
3,848
4,680
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 4
5,406
491
2,540
5,145
3,418
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
11
0 / 2 / 0
6,395
581
1,308
4,857
2,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
Moosey83
Scylla
11
5 / 3 / 3
6,618
602
5,171
5,270
1,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
ennardgr
Anhur
10
2 / 2 / 7
6,153
559
3,684
4,126
868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
11 / 2 / 2
7,130
648
8,381
7,269
2,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
11
Kills
19
22
Deaths
11
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
L
1
5
4
0.6
W
Tiamat
0
2
0
0
L
Ymir
0
9
2
0.11
L
9
1
0
9
L
0
5
1
0.1
L
Morgan Le Fay
Monstrousbug64
Morgan Le Fay
1
2
0
0.5
W
Scylla
Moosey83
Scylla
5
3
3
2.17
W
Anhur
ennardgr
Anhur
2
2
7
2.75
W
11
2
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,656
Damage
21,084
36,312
Taken
26,667
14,030
Mitigated
10,734
2,655
Healing
4,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,540
1,382
0
0
5,145
3,418
724
1,353
3,792
11,689
0
L
1,747
181
0
520
8,631
2,928
0
1,066
7,565
7,651
0
W
Tiamat
1,308
147
0
1,526
4,857
2,494
694
0
4,857
33,413
0
L
Ymir
409
409
0
38
9,563
5,950
596
2,633
6,930
1,910
0
L
7,374
3,269
0
1,666
7,937
2,342
0
2,681
5,122
0
36,813
L
278
278
0
240
5,501
1,533
540
2,032
3,469
0
9,749
L
Morgan Le Fay
Monstrousbug64
Morgan Le Fay
3,848
214
0
191
4,680
1,277
394
473
4,207
23,869
0
W
Scylla
Moosey83
Scylla
5,171
1,281
0
500
5,270
1,423
141
2,513
2,381
28,720
0
W
Anhur
ennardgr
Anhur
3,684
1,302
0
1,050
4,126
868
1,033
338
3,788
0
21,552
W
8,381
5,864
0
1,147
7,269
2,531
0
1,328
5,845
0
21,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,380
Gold Earned
31,702
151
Minions Killed
223
0
Camps Cleared
0
1,024,738
Distance Traveled
1,111,948
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,406
491
23
2
0
227,437
0
L
Ares
5,169
470
7
1
0
170,307
1
W
Tiamat
6,395
581
76
7
0
220,843
0
L
Ymir
4,372
397
3
0
0
188,043
0
L
Awilix
7,664
697
73
7
0
246,343
1
L
Neith
4,756
432
19
2
0
197,272
3
L
Morgan Le Fay
5,419
493
49
4
0
222,773
2
W
Scylla
6,618
602
54
5
0
203,969
2
W
Anhur
6,153
559
46
4
0
208,983
4
W
Nemesis
7,130
648
24
2
0
250,716
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role