Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Akdead
Thanatos
Level 30
God Stats
0W - 1L
1,373 SR
Queue Stats
12W - 9L
1,557 Elo+
Solo
Hercules
Hercules
BanKai-2201
Hercules
Level 107
God Stats
1W - 1L
1,266 SR
Queue Stats
174W - 161L
1,452 Elo+
Party 1
Ao Kuang
Ao Kuang
I_Antik_l
Ao Kuang
Level 157
God Stats
4W - 4L
1,643 SR
Queue Stats
347W - 236L
1,478 Elo+
Party 1
Thoth
Thoth
ScampiCrevette
Thoth
Level 108
God Stats
8W - 2L
1,894 SR
Queue Stats
326W - 322L
1,431 Elo+
Party 1
Team Averages
Level 104
1,535 SR
1,483 Elo+

VS

Team Averages
Level 93
1,566 SR
1,414 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Tenus
Cabrakan
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,290 Elo+
Solo
Sol
Sol
TheLastMeowing
Sol
Level 48
God Stats
3W - 0L
1,710 SR
Queue Stats
205W - 211L
1,383 Elo+
Party 3
Hades
Hades
nihalx3
Hades
Level 89
God Stats
3W - 2L
1,526 SR
Queue Stats
120W - 112L
1,441 Elo+
Party 2
Vulcan
Vulcan
ДочьСатаны
Vulcan
Level 144
God Stats
13W - 7L
1,595 SR
Queue Stats
349W - 370L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
5 / 5 / 12
10,723
825
11,062
10,518
3,961
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
Akdead
Thanatos
17
6 / 7 / 8
10,164
782
9,291
12,895
4,642
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
BanKai-2201
Hercules
17
2 / 6 / 14
9,484
730
9,669
26,382
23,564
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
I_Antik_l
Ao Kuang
17
13 / 6 / 10
11,691
899
18,483
16,946
6,256
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

15
2 / 9 / 7
8,858
681
7,136
11,270
3,637
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
11 / 10 / 8
11,480
883
11,330
14,175
5,151
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
Tenus
Cabrakan
17
1 / 5 / 19
10,179
783
9,839
11,900
14,733
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
10 / 3 / 12
12,283
945
16,845
10,988
4,839
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hades
nihalx3
Hades
17
5 / 4 / 19
11,095
853
9,311
16,010
16,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 6 / 10
10,782
829
18,588
10,831
4,469
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
100
28
Kills
32
33
Deaths
28
51
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
5
5
12
2.2
W
Hun Batz
 
Hun Batz
11
10
8
1.5
L
Thanatos
Akdead
Thanatos
6
7
8
1.43
L
Hercules
BanKai-2201
Hercules
2
6
14
1.5
L
Ao Kuang
I_Antik_l
Ao Kuang
13
6
10
3
L
2
9
7
0.61
W
Cabrakan
Tenus
Cabrakan
1
5
19
2.1
W
10
3
12
5.33
W
Hades
nihalx3
Hades
5
4
19
3.63
W
5
6
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,641
Damage
65,913
78,011
Taken
63,904
42,060
Mitigated
45,518
26,461
Healing
15,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
11,062
973
480
1,728
10,518
3,961
0
7,865
2,629
0
28,157
W
Hun Batz
 
Hun Batz
11,330
2,553
246
647
14,175
5,151
0
4,983
9,192
0
15,257
L
Thanatos
Akdead
Thanatos
9,291
812
400
7,082
12,895
4,642
821
7,267
5,502
0
20,330
L
Hercules
BanKai-2201
Hercules
9,669
2,378
327
8,289
26,382
23,564
0
18,486
7,612
0
18,372
L
Ao Kuang
I_Antik_l
Ao Kuang
18,483
3,973
923
6,633
16,946
6,256
132
11,072
5,756
25,126
0
L
7,136
913
328
271
11,270
3,637
347
8,291
2,929
23,362
0
W
Cabrakan
Tenus
Cabrakan
9,839
1,546
757
473
11,900
14,733
470
4,738
7,162
13,586
0
W
16,845
5,976
470
3,791
10,988
4,839
3,023
4,684
6,304
46,368
2,588
W
Hades
nihalx3
Hades
9,311
1,000
1,531
3,515
16,010
16,326
921
5,970
10,040
15,637
0
W
18,588
7,739
2,432
1,218
10,831
4,469
273
5,244
5,587
32,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,920
Gold Earned
55,819
123
Minions Killed
115
0
Camps Cleared
0
1,160,624
Distance Traveled
1,262,099
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,723
825
29
2
0
248,506
1
W
Hun Batz
11,480
883
5
0
0
225,235
1
L
Thanatos
10,164
782
20
2
0
223,191
2
L
Hercules
9,484
730
18
1
0
244,103
2
L
Ao Kuang
11,691
899
18
1
0
231,149
3
L
Thoth
8,858
681
38
3
0
213,675
0
W
Cabrakan
10,179
783
9
1
0
245,420
0
W
Sol
12,283
945
59
5
0
262,328
0
W
Hades
11,095
853
16
1
0
261,741
1
W
Vulcan
10,782
829
26
2
0
267,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role