Player Matchup

Fenrir
Fenrir
Platinum V
HERETIKsound
Fenrir
Platinum V
Level 129
God Stats
61W - 56L
1,544 SR
Queue Stats
350W - 358L
1,530 MMR
Solo
Heimdallr
Heimdallr
Gold III
JuicyJordanJ
Heimdallr
Gold III
Level 68
God Stats
33W - 32L
1,517 SR
Queue Stats
269W - 273L
1,538 MMR
Solo
Sol
Sol
Platinum V
Lew1444
Sol
Platinum V
Level 126
God Stats
8W - 14L
1,379 SR
Queue Stats
25W - 37L
1,547 MMR
Solo
Bacchus
Bacchus
Gold IV
NightXiso
Bacchus
Gold IV
Level 123
God Stats
9W - 3L
1,649 SR
Queue Stats
116W - 113L
1,543 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
xJunkyx
Ah Muzen Cab
Gold III
Level 67
God Stats
5W - 6L
1,499 SR
Queue Stats
50W - 42L
1,544 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 103
1,518 SR
1,541 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,610 SR
1,541 MMR
Ra
Ra
Gold II
FunnyKiller999
Ra
Gold II
Level 122
God Stats
3W - 6L
1,540 SR
Queue Stats
108W - 110L
1,544 MMR
Solo
Freya
Freya
Gold I
JBadlands
Freya
Gold I
Level 160
God Stats
793W - 723L
1,579 SR
Queue Stats
958W - 955L
1,523 MMR
Solo
Artemis
Artemis
Gold I
Pausas
Artemis
Gold I
Level 153
God Stats
8W - 8L
1,705 SR
Queue Stats
185W - 179L
1,563 MMR
Party 1
Ymir
Ymir
Gold I
Sjoerdjje01
Ymir
Gold I
Level 120
God Stats
30W - 19L
1,726 SR
Queue Stats
185W - 179L
1,563 MMR
Party 1
Hercules
Hercules
Gold III
Zrujno
Hercules
Gold III
Level 83
God Stats
14W - 19L
1,501 SR
Queue Stats
593W - 603L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
6
2 / 0 / 1
3,903
781
1,161
2,865
804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heimdallr
JuicyJordanJ
Heimdallr
6
2 / 0 / 0
3,614
723
2,097
2,818
864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
6
1 / 1 / 2
3,865
773
2,306
2,066
551
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bacchus
NightXiso
Bacchus
5
0 / 0 / 2
3,320
664
1,213
2,563
1,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
xJunkyx
Ah Muzen Cab
7
0 / 0 / 0
3,995
799
1,487
1,406
480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
PersephoneSetMorgan Le FayGilgamesh

VS

Bans
TsukuyomiAthenaKaliCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
2,781
556
270
1,867
620
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Freya
JBadlands
Freya
6
1 / 1 / 0
3,639
728
664
2,300
495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Artemis
Pausas
Artemis
5
0 / 1 / 0
3,097
619
1,994
2,456
422
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 1 / 1
3,195
639
973
3,189
1,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
Zrujno
Hercules
6
0 / 0 / 0
3,367
673
367
3,761
2,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
5
Kills
1
1
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Fenrir
2
0
1
2.5
L
Freya
JBadlands
Freya
1
1
0
1
W
Heimdallr
JuicyJordanJ
Heimdallr
2
0
0
2
W
Sol
1
1
2
2
W
Bacchus
NightXiso
Bacchus
0
0
2
1
L
Artemis
Pausas
Artemis
0
1
0
0
L
0
1
1
0.5
L
Hercules
Zrujno
Hercules
0
0
0
0
W
Ah Muzen Cab
xJunkyx
Ah Muzen Cab
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,264
Damage
4,268
11,718
Taken
13,573
3,711
Mitigated
4,754
5,820
Healing
5,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
270
120
0
437
1,867
620
0
1,233
634
5,266
0
W
Fenrir
1,161
572
0
1,651
2,865
804
0
694
2,171
0
11,296
L
Freya
JBadlands
Freya
664
206
0
1,182
2,300
495
0
200
2,100
11,491
0
W
Heimdallr
JuicyJordanJ
Heimdallr
2,097
1,268
0
1,244
2,818
864
0
69
2,749
0
14,177
W
Sol
2,306
1,203
0
1,076
2,066
551
1,176
906
1,160
15,220
0
W
Bacchus
NightXiso
Bacchus
1,213
38
0
896
2,563
1,012
0
238
2,325
6,020
0
L
Artemis
Pausas
Artemis
1,994
883
0
1,269
2,456
422
0
580
1,876
0
12,883
L
973
372
0
899
3,189
1,173
0
1,506
1,683
5,194
0
L
Hercules
Zrujno
Hercules
367
35
0
1,998
3,761
2,044
0
0
3,761
0
13,440
W
Ah Muzen Cab
xJunkyx
Ah Muzen Cab
1,487
531
0
953
1,406
480
0
0
1,330
0
21,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,697
Gold Earned
16,079
150
Minions Killed
126
0
Camps Cleared
0
480,474
Distance Traveled
406,954
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
2,781
556
12
2
0
42,960
1
W
Fenrir
3,903
781
28
6
0
105,518
2
L
Freya
3,639
728
41
8
0
89,026
1
W
Heimdallr
3,614
723
33
7
0
92,577
1
W
Sol
3,865
773
30
6
0
80,700
2
W
Bacchus
3,320
664
9
2
0
108,041
3
L
Artemis
3,097
619
22
4
0
84,104
0
L
Ymir
3,195
639
13
3
0
97,387
3
L
Hercules
3,367
673
38
8
0
93,477
1
W
Ah Muzen Cab
3,995
799
50
10
0
93,638
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role