Player Matchup

Medusa
Medusa
GAbENBiLLs
Medusa
Level 109
God Stats
37W - 20L
1,664 SR
Queue Stats
508W - 458L
1,546 Elo+
Party 3
Nemesis
Nemesis
N4RY2N0YNUR
Nemesis
Level 68
God Stats
2W - 0L
1,887 SR
Queue Stats
25W - 13L
1,714 Elo+
Party 2
Khepri
Khepri
OzenNeko
Khepri
Level 104
God Stats
46W - 40L
1,741 SR
Queue Stats
588W - 561L
1,611 Elo+
Party 2
Olorun
Olorun
Sub0_Reaper
Olorun
Level 22
God Stats
11W - 5L
1,488 SR
Queue Stats
142W - 145L
1,375 Elo+
Party 2
Bacchus
Bacchus
skyrimMINT
Bacchus
Level 103
God Stats
9W - 4L
1,700 SR
Queue Stats
349W - 306L
1,557 Elo+
Party 3
Team Averages
Level 81
1,696 SR
1,560 Elo+

VS

Team Averages
Level 96
1,618 SR
1,478 Elo+
Sol
Sol
Banana-Dynamite
Sol
Level 55
God Stats
2W - 1L
1,692 SR
Queue Stats
100W - 99L
1,439 Elo+
Party 4
Bacchus
Bacchus
D347HbyFappin420
Bacchus
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 181L
1,556 Elo+
Party 1
Anhur
Anhur
Ludachristian15
Anhur
Level 148
God Stats
2W - 2L
1,853 SR
Queue Stats
192W - 167L
1,565 Elo+
Party 4
Skadi
Skadi
Swampstalker50
Skadi
Level 109
God Stats
20W - 13L
1,570 SR
Queue Stats
197W - 203L
1,391 Elo+
Solo
Kali
Kali
X_Raydier_
Kali
Level 27
God Stats
26W - 28L
1,477 SR
Queue Stats
148W - 150L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GAbENBiLLs
Medusa
16
3 / 2 / 5
9,436
555
6,730
8,430
3,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
N4RY2N0YNUR
Nemesis
18
18 / 1 / 4
11,967
704
18,987
14,394
7,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
OzenNeko
Khepri
14
2 / 3 / 5
8,830
519
5,571
9,132
5,144
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
12
1 / 8 / 1
8,042
473
3,042
13,099
5,219
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
skyrimMINT
Bacchus
11
1 / 3 / 4
7,711
454
7,304
13,489
9,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 5
9,140
538
13,043
14,634
4,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 6 / 0
8,584
505
11,586
12,567
11,264
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 6 / 2
7,916
466
7,491
14,168
3,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 4
6,248
368
3,018
6,018
2,107
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 6 / 4
8,393
494
8,168
14,299
6,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
32
25
Kills
17
17
Deaths
26
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
5
5
5
1.5
L
5
6
0
0.83
W
Medusa
GAbENBiLLs
Medusa
3
2
5
2.75
L
3
6
2
0.67
W
Nemesis
N4RY2N0YNUR
Nemesis
18
1
4
20
W
Khepri
OzenNeko
Khepri
2
3
5
1.5
W
Olorun
1
8
1
0.19
L
0
3
4
0.67
L
4
6
4
1
W
Bacchus
skyrimMINT
Bacchus
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,634
Damage
43,306
58,544
Taken
61,686
30,149
Mitigated
27,424
10,758
Healing
16,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,043
3,192
0
7,038
14,634
4,348
1,085
2,975
11,659
58,362
0
L
11,586
2,194
0
1,924
12,567
11,264
72
5,823
6,744
37,005
0
W
Medusa
GAbENBiLLs
Medusa
6,730
2,563
0
1,236
8,430
3,430
2,514
129
8,184
0
77,280
L
7,491
4,610
0
2,532
14,168
3,202
800
2,191
11,977
0
40,244
W
Nemesis
N4RY2N0YNUR
Nemesis
18,987
11,044
0
2,799
14,394
7,352
1,238
5,776
8,178
0
77,606
W
Khepri
OzenNeko
Khepri
5,571
644
0
1,647
9,132
5,144
261
6,091
2,550
39,341
0
W
Olorun
3,042
735
0
2,026
13,099
5,219
1,020
6,843
5,733
34,813
0
L
3,018
1,409
129
643
6,018
2,107
46
834
5,184
0
18,676
L
8,168
3,322
0
4,701
14,299
6,503
21
4,094
10,205
0
43,699
W
Bacchus
skyrimMINT
Bacchus
7,304
778
702
2,348
13,489
9,004
0
4,305
8,702
20,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,986
Gold Earned
40,281
388
Minions Killed
349
0
Camps Cleared
0
1,634,378
Distance Traveled
1,394,611
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,140
538
112
7
0
285,402
5
L
Bacchus
8,584
505
70
4
0
264,525
1
W
Medusa
9,436
555
113
7
0
318,982
5
L
Anhur
7,916
466
71
4
0
257,810
9
W
Nemesis
11,967
704
98
6
0
403,833
1
W
Khepri
8,830
519
79
5
0
310,627
4
W
Olorun
8,042
473
73
4
0
257,884
0
L
Skadi
6,248
368
30
2
0
222,420
2
L
Kali
8,393
494
66
4
0
364,454
0
W
Bacchus
7,711
454
25
1
0
343,052
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role