Player Matchup

Anubis
Anubis
Harslot
Anubis
Level 17
God Stats
4W - 3L
1,511 SR
Queue Stats
9W - 8L
1,499 Elo+
Party 1
Terra
Terra
Sola Lupuss
Terra
Level 23
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 63L
1,445 Elo+
Solo
Sol
Sol
Th3Fr3nch Dz
Sol
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 16L
1,656 Elo+
Solo
Da Ji
Da Ji
bombeltium7018
Da Ji
Level 27
God Stats
28W - 30L
1,401 SR
Queue Stats
91W - 131L
1,347 Elo+
Party 1
Amaterasu
Amaterasu
zouelle2
Amaterasu
Level 17
God Stats
0W - 3L
1,428 SR
Queue Stats
3W - 6L
1,398 Elo+
Party 1
Team Averages
Level 21
1,468 SR
1,469 Elo+

VS

Team Averages
Level 22
1,576 SR
1,493 Elo+
Yemoja
Yemoja
Bokanidja
Yemoja
Level 25
God Stats
8W - 9L
1,860 SR
Queue Stats
52W - 66L
1,474 Elo+
Solo
Nemesis
Nemesis
FGC-Snow
Nemesis
Level 18
God Stats
6W - 5L
1,565 SR
Queue Stats
176W - 170L
1,503 Elo+
Solo
Apollo
Apollo
Iskariox
Apollo
Level 24
God Stats
1W - 4L
1,256 SR
Queue Stats
139W - 165L
1,475 Elo+
Solo
Zeus
Zeus
aperol_lady96
Zeus
Level 27
God Stats
1W - 1L
1,614 SR
Queue Stats
113W - 75L
1,528 Elo+
Solo
Sol
Sol
heerlen-zuid
Sol
Level 18
God Stats
4W - 2L
1,585 SR
Queue Stats
39W - 26L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Harslot
Anubis
15
3 / 4 / 3
8,817
588
6,227
10,578
5,353
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 3
6,765
451
1,973
9,505
6,522
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
4 / 4 / 2
7,722
515
13,256
13,964
4,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
5 / 3 / 3
7,868
525
7,451
11,464
4,281
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
zouelle2
Amaterasu
12
0 / 4 / 2
6,856
457
2,281
9,752
7,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bokanidja
Yemoja
12
0 / 4 / 2
6,934
462
3,804
9,871
5,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
FGC-Snow
Nemesis
14
3 / 5 / 2
8,187
546
6,583
11,747
3,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
Iskariox
Apollo
2
0 / 0 / 0
3,266
218
0
0
0
17
5 / 3 / 4
10,124
675
13,130
11,836
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 2 / 3
10,377
692
15,541
12,452
4,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
27
13
Kills
16
16
Deaths
14
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Bokanidja
Yemoja
0
4
2
0.25
W
Nemesis
FGC-Snow
Nemesis
3
5
2
0.8
L
Anubis
Harslot
Anubis
3
4
3
1.13
W
Apollo
Iskariox
Apollo
0
0
0
0
L
1
1
3
2.5
L
4
4
2
1.25
W
5
3
4
2.33
L
5
3
3
2.17
W
8
2
3
4.75
L
Amaterasu
zouelle2
Amaterasu
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,188
Damage
39,058
55,263
Taken
45,906
27,901
Mitigated
16,656
16,067
Healing
13,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Bokanidja
Yemoja
3,804
995
292
1,674
9,871
5,316
554
7,281
2,590
26,912
0
W
Nemesis
FGC-Snow
Nemesis
6,583
3,545
0
2,065
11,747
3,582
149
4,926
6,821
0
46,447
L
Anubis
Harslot
Anubis
6,227
475
0
4,769
10,578
5,353
390
6,782
3,796
51,469
0
W
Apollo
Iskariox
Apollo
0
0
0
0
0
0
0
0
0
0
0
L
1,973
798
155
1,004
9,505
6,522
29
6,427
3,078
8,625
0
L
13,256
5,874
0
7,672
13,964
4,547
749
7,022
6,942
62,393
0
W
13,130
2,104
0
2,760
11,836
3,159
0
7,564
4,272
81,360
0
L
7,451
1,122
0
1,459
11,464
4,281
0
7,284
4,180
0
29,816
W
15,541
6,500
0
6,861
12,452
4,599
3,942
1,685
10,767
69,255
0
L
Amaterasu
zouelle2
Amaterasu
2,281
155
0
1,008
9,752
7,198
684
5,200
4,552
0
27,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,028
Gold Earned
38,888
349
Minions Killed
404
0
Camps Cleared
0
1,349,250
Distance Traveled
1,123,058
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,934
462
44
3
0
254,378
11
W
Nemesis
8,187
546
86
6
0
312,417
0
L
Anubis
8,817
588
121
8
0
249,173
0
W
Apollo
3,266
218
0
0
0
0
0
L
Terra
6,765
451
11
1
0
302,165
4
L
Sol
7,722
515
103
7
0
241,866
3
W
Zeus
10,124
675
146
10
0
281,924
2
L
Da Ji
7,868
525
55
4
0
309,004
0
W
Sol
10,377
692
128
9
0
274,339
5
L
Amaterasu
6,856
457
59
4
0
247,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role