Player Matchup

Raijin
Raijin
 
Raijin
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
CrAzzYies
Fenrir
Level 142
God Stats
9W - 14L
1,400 SR
Queue Stats
366W - 357L
1,443 Elo+
Party 1
Rama
Rama
Zephyroezx
Rama
Level 44
God Stats
20W - 16L
1,539 SR
Queue Stats
142W - 119L
1,488 Elo+
Party 1
Yemoja
Yemoja
pupbien
Yemoja
Level 128
God Stats
11W - 8L
1,551 SR
Queue Stats
68W - 69L
1,438 Elo+
Party 1
Sun Wukong
Sun Wukong
rMelves
Sun Wukong
Level 9
God Stats
1W - 1L
1,335 SR
Queue Stats
16W - 15L
1,331 Elo+
Party 1
Team Averages
Level 93
1,465 SR
1,440 Elo+

VS

Team Averages
Level 70
1,495 SR
1,446 Elo+
Skadi
Skadi
Blitzkrieged766
Skadi
Level 46
God Stats
71W - 71L
1,439 SR
Queue Stats
131W - 149L
1,387 Elo+
Solo
Hun Batz
Hun Batz
agusto73974
Hun Batz
Level 94
God Stats
22W - 21L
1,567 SR
Queue Stats
137W - 128L
1,468 Elo+
Solo
Scylla
Scylla
hxh1707
Scylla
Level 38
God Stats
6W - 9L
1,430 SR
Queue Stats
192W - 199L
1,466 Elo+
Solo
Cernunnos
Cernunnos
niankuknum
Cernunnos
Level 107
God Stats
12W - 12L
1,526 SR
Queue Stats
257W - 284L
1,483 Elo+
Solo
Yemoja
Yemoja
snowkoala04
Yemoja
Level 66
God Stats
2W - 2L
1,515 SR
Queue Stats
72W - 87L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
8
3 / 0 / 0
4,623
771
1,418
1,509
373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
CrAzzYies
Fenrir
6
0 / 0 / 3
3,805
634
2,578
3,014
791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
2 / 0 / 0
3,977
663
2,395
2,899
700
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
pupbien
Yemoja
6
0 / 0 / 1
3,506
584
385
1,148
321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
rMelves
Sun Wukong
6
3 / 0 / 0
3,958
660
1,379
2,823
992
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
3,645
608
1,474
3,476
756
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hun Batz
agusto73974
Hun Batz
5
0 / 1 / 0
3,494
582
692
3,450
732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
hxh1707
Scylla
4
0 / 3 / 0
3,108
518
315
2,975
805
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
niankuknum
Cernunnos
5
0 / 1 / 0
3,234
539
425
2,367
608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
6
0 / 0 / 0
3,170
528
966
1,565
339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
8
Kills
0
0
Deaths
8
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
0
0
3
L
0
3
0
0
W
Fenrir
CrAzzYies
Fenrir
0
0
3
1.5
W
2
0
0
2
L
Hun Batz
agusto73974
Hun Batz
0
1
0
0
L
Scylla
hxh1707
Scylla
0
3
0
0
L
Cernunnos
niankuknum
Cernunnos
0
1
0
0
W
Yemoja
pupbien
Yemoja
0
0
1
0.5
W
Sun Wukong
rMelves
Sun Wukong
3
0
0
3
L
Yemoja
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,155
Damage
3,872
11,393
Taken
13,833
3,177
Mitigated
3,240
4,889
Healing
1,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
1,418
176
0
451
1,509
373
0
210
1,299
17,482
0
L
1,474
800
0
623
3,476
756
524
0
3,476
0
13,631
W
Fenrir
CrAzzYies
Fenrir
2,578
490
0
1,123
3,014
791
0
105
2,909
0
13,608
W
2,395
2,293
0
1,283
2,899
700
0
610
2,289
0
22,293
L
Hun Batz
agusto73974
Hun Batz
692
184
0
260
3,450
732
0
197
3,245
0
12,991
L
Scylla
hxh1707
Scylla
315
35
0
174
2,975
805
0
1,117
1,722
6,342
0
L
Cernunnos
niankuknum
Cernunnos
425
43
0
234
2,367
608
0
253
2,114
0
12,679
W
Yemoja
pupbien
Yemoja
385
31
581
157
1,148
321
0
356
792
5,350
0
W
Sun Wukong
rMelves
Sun Wukong
1,379
235
0
1,294
2,823
992
0
0
2,823
0
8,343
L
Yemoja
966
0
253
29
1,565
339
0
92
1,473
9,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,869
Gold Earned
16,651
143
Minions Killed
119
0
Camps Cleared
0
602,526
Distance Traveled
501,386
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
4,623
771
37
6
0
115,561
2
L
Skadi
3,645
608
26
4
0
113,723
2
W
Fenrir
3,805
634
29
5
0
132,746
1
W
Rama
3,977
663
47
8
0
114,185
2
L
Hun Batz
3,494
582
32
5
0
112,416
2
L
Scylla
3,108
518
13
2
0
74,636
0
L
Cernunnos
3,234
539
39
7
0
103,930
2
W
Yemoja
3,506
584
14
2
0
110,632
2
W
Sun Wukong
3,958
660
16
3
0
129,402
0
L
Yemoja
3,170
528
9
2
0
96,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role