Player Matchup

Thor
Thor
KaDiGa
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,854 Elo+
Solo
Janus
Janus
Myridie
Janus
Level 29
God Stats
3W - 6L
1,658 SR
Queue Stats
95W - 89L
1,615 Elo+
Solo
Ymir
Ymir
RaffleDiMo
Ymir
Level 22
God Stats
6W - 3L
1,730 SR
Queue Stats
48W - 50L
1,576 Elo+
Solo
Heimdallr
Heimdallr
T0X1C593
Heimdallr
Level 22
God Stats
0W - 2L
1,307 SR
Queue Stats
25W - 21L
1,554 Elo+
Solo
Da Ji
Da Ji
sV1R3p1A
Da Ji
Level 17
God Stats
6W - 10L
1,348 SR
Queue Stats
22W - 25L
1,513 Elo+
Solo
Team Averages
Level 19
1,509 SR
1,623 Elo+

VS

Team Averages
Level 18
1,521 SR
1,653 Elo+
Thor
Thor
MarKoS0101
Thor
Level 29
God Stats
3W - 5L
1,394 SR
Queue Stats
130W - 137L
1,608 Elo+
Solo
Bastet
Bastet
PING255
Bastet
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,860 Elo+
Solo
Ymir
Ymir
TNThijs
Ymir
Level 20
God Stats
4W - 2L
1,452 SR
Queue Stats
138W - 134L
1,555 Elo+
Solo
Anubis
Anubis
Vargenrudolf
Anubis
Level 25
God Stats
3W - 1L
1,404 SR
Queue Stats
61W - 63L
1,557 Elo+
Solo
Heimdallr
Heimdallr
queteden1312
Heimdallr
Level 14
God Stats
24W - 12L
1,855 SR
Queue Stats
125W - 96L
1,686 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
KaDiGa
Thor
14
2 / 12 / 3
9,138
481
6,576
16,591
8,005
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
Myridie
Janus
15
6 / 10 / 2
10,799
568
15,818
17,053
5,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 9 / 5
8,479
446
6,385
21,579
13,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
T0X1C593
Heimdallr
12
1 / 8 / 5
7,604
400
5,869
13,993
4,406
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Da Ji
sV1R3p1A
Da Ji
12
3 / 17 / 5
8,527
449
7,642
18,468
6,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 5 / 8
10,921
575
11,755
14,547
7,000
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
PING255
Bastet
18
7 / 1 / 4
11,708
616
10,723
11,429
5,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
TNThijs
Ymir
16
7 / 2 / 22
10,504
553
7,849
17,372
22,404
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anubis
18
17 / 3 / 10
12,492
657
16,893
15,952
9,770
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Heimdallr
queteden1312
Heimdallr
17
15 / 3 / 13
11,789
620
25,931
13,195
5,803
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
113
14
Kills
56
56
Deaths
14
20
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Thor
KaDiGa
Thor
2
12
3
0.29
W
10
5
8
2.8
L
Janus
Myridie
Janus
6
10
2
0.7
W
Bastet
PING255
Bastet
7
1
4
9
L
2
9
5
0.5
L
Heimdallr
T0X1C593
Heimdallr
1
8
5
0.44
W
Ymir
TNThijs
Ymir
7
2
22
9
W
Anubis
17
3
10
7.33
W
Heimdallr
queteden1312
Heimdallr
15
3
13
7.17
L
Da Ji
sV1R3p1A
Da Ji
3
17
5
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,290
Damage
73,151
87,684
Taken
72,495
37,634
Mitigated
50,193
5,234
Healing
23,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
KaDiGa
Thor
6,576
1,805
0
260
16,591
8,005
227
6,635
9,956
0
26,128
W
11,755
2,301
0
459
14,547
7,000
2,673
3,731
10,631
0
60,743
L
Janus
Myridie
Janus
15,818
894
182
2,320
17,053
5,155
0
1,455
15,598
49,550
0
W
Bastet
PING255
Bastet
10,723
2,478
0
3,532
11,429
5,216
0
3,663
7,692
0
91,459
L
6,385
1,276
0
1,100
21,579
13,126
0
7,273
14,306
27,227
0
L
Heimdallr
T0X1C593
Heimdallr
5,869
1,389
0
891
13,993
4,406
0
2,814
11,172
0
28,933
W
Ymir
TNThijs
Ymir
7,849
827
1,363
4,958
17,372
22,404
1,081
5,178
12,026
26,289
0
W
Anubis
16,893
1,542
0
8,616
15,952
9,770
2,672
5,595
10,221
92,536
0
W
Heimdallr
queteden1312
Heimdallr
25,931
15,951
0
4,117
13,195
5,803
5,184
3,425
9,722
0
89,614
L
Da Ji
sV1R3p1A
Da Ji
7,642
1,735
0
481
18,468
6,942
0
6,915
11,550
0
20,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,547
Gold Earned
57,414
242
Minions Killed
557
0
Camps Cleared
0
1,638,137
Distance Traveled
1,844,387
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,138
481
47
2
0
302,525
4
W
Thor
10,921
575
98
5
0
405,298
2
L
Janus
10,799
568
81
4
0
302,756
3
W
Bastet
11,708
616
143
8
0
429,361
3
L
Ymir
8,479
446
29
2
0
331,393
0
L
Heimdallr
7,604
400
56
3
0
371,438
0
W
Ymir
10,504
553
63
3
0
377,442
1
W
Anubis
12,492
657
152
8
0
283,036
5
W
Heimdallr
11,789
620
101
5
0
349,250
1
L
Da Ji
8,527
449
29
2
0
330,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role