Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
AnaIpain
Ullr
Level 160
God Stats
12W - 8L
1,566 SR
Queue Stats
313W - 276L
1,605 Elo+
Party 1
Kukulkan
Kukulkan
Falsimonia
Kukulkan
Level 29
God Stats
2W - 0L
1,842 SR
Queue Stats
8W - 0L
1,887 Elo+
Party 1
Jormungandr
Jormungandr
HerАnalHunter
Jormungandr
Level 147
God Stats
3W - 0L
1,250 SR
Queue Stats
476W - 384L
1,643 Elo+
Party 1
Ganesha
Ganesha
HuntersPrey
Ganesha
Level 98
God Stats
33W - 22L
1,834 SR
Queue Stats
361W - 298L
1,662 Elo+
Party 1
Team Averages
Level 118
1,599 SR
1,659 Elo+

VS

Team Averages
Level 70
1,610 SR
1,503 Elo+
Tyr
Tyr
Bozmando
Tyr
Level 129
God Stats
14W - 8L
1,649 SR
Queue Stats
196W - 199L
1,591 Elo+
Party 2
Sylvanus
Sylvanus
DefenderOfIsrael
Sylvanus
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,272 Elo+
Party 2
Bakasura
Bakasura
TheHarvestman
Bakasura
Level 47
God Stats
2W - 1L
1,797 SR
Queue Stats
45W - 57L
1,476 Elo+
Solo
Agni
Agni
ToxicBiscu1t
Agni
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 26L
1,611 Elo+
Party 2
Anhur
Anhur
minMaximilian
Anhur
Level 107
God Stats
4W - 4L
1,603 SR
Queue Stats
402W - 395L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
11 / 0 / 4
9,790
699
11,394
6,306
2,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
15
6 / 1 / 3
8,688
621
11,393
8,171
2,243
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Falsimonia
Kukulkan
15
0 / 2 / 10
8,859
633
2,439
8,160
3,843
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
HerАnalHunter
Jormungandr
14
1 / 1 / 0
8,305
593
7,142
7,040
5,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
HuntersPrey
Ganesha
11
0 / 2 / 8
6,698
478
1,189
6,612
3,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
7,534
538
3,493
14,431
7,988
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 4 / 2
5,798
414
4,569
8,705
4,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
TheHarvestman
Bakasura
11
3 / 4 / 0
7,046
503
4,971
10,785
4,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 5 / 0
7,093
507
4,021
8,897
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 3 / 3
6,861
490
3,132
9,762
2,259
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
18
Kills
6
6
Deaths
18
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
11
0
4
13
W
Ullr
6
1
3
7.5
L
0
2
1
0.25
L
1
4
2
0.5
W
Kukulkan
Falsimonia
Kukulkan
0
2
10
2.5
W
Jormungandr
HerАnalHunter
Jormungandr
1
1
0
1
W
Ganesha
HuntersPrey
Ganesha
0
2
8
2
L
Bakasura
TheHarvestman
Bakasura
3
4
0
0.75
L
2
5
0
0.4
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,557
Damage
20,186
36,289
Taken
52,580
17,547
Mitigated
21,060
15,012
Healing
14,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
11,394
4,187
0
10,228
6,306
2,929
23
334
5,972
0
71,814
W
Ullr
11,393
4,679
0
702
8,171
2,243
480
2,075
6,041
0
63,694
L
3,493
794
0
5,818
14,431
7,988
0
5,912
8,519
0
48,954
L
4,569
2,185
90
1,463
8,705
4,171
0
1,507
7,198
14,423
3,611
W
Kukulkan
Falsimonia
Kukulkan
2,439
319
0
2,487
8,160
3,843
335
2,223
5,417
62,108
0
W
Jormungandr
HerАnalHunter
Jormungandr
7,142
3,027
0
777
7,040
5,465
0
1,677
5,063
51,088
0
W
Ganesha
HuntersPrey
Ganesha
1,189
120
0
818
6,612
3,067
0
1,466
4,746
12,097
0
L
Bakasura
TheHarvestman
Bakasura
4,971
2,845
0
2,923
10,785
4,548
25
538
10,247
0
35,277
L
4,021
405
0
2,081
8,897
2,094
0
2,481
6,416
35,603
0
L
3,132
1,406
0
1,953
9,762
2,259
0
332
9,430
0
51,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,340
Gold Earned
34,332
533
Minions Killed
402
0
Camps Cleared
0
1,414,723
Distance Traveled
1,348,725
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,790
699
132
9
0
338,958
4
W
Ullr
8,688
621
142
10
0
268,154
2
L
Tyr
7,534
538
116
8
0
284,978
6
L
Sylvanus
5,798
414
38
3
0
233,093
5
W
Kukulkan
8,859
633
136
10
0
273,301
8
W
Jormungandr
8,305
593
116
8
0
270,299
5
W
Ganesha
6,698
478
7
1
0
264,011
5
L
Bakasura
7,046
503
85
6
0
287,237
0
L
Agni
7,093
507
77
6
0
272,982
2
L
Anhur
6,861
490
86
6
0
270,435
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role