Player Matchup

Danzaburou
Danzaburou
Akynia
Danzaburou
Level 3
God Stats
1W - 3L
1,648 SR
Queue Stats
2W - 3L
1,616 Elo+
Solo
Cthulhu
Cthulhu
GodZekee
Cthulhu
Level 29
God Stats
0W - 1L
1,722 SR
Queue Stats
39W - 41L
1,458 Elo+
Solo
Thor
Thor
ZoomerGroomer
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,275 Elo+
Solo
Cernunnos
Cernunnos
harleymunch
Cernunnos
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,663 Elo+
Solo
Ra
Ra
踏平美国
Ra
Level 25
God Stats
25W - 23L
1,568 SR
Queue Stats
76W - 93L
1,426 Elo+
Solo
Team Averages
Level 13
1,588 SR
1,488 Elo+

VS

Team Averages
Level 38
1,692 SR
1,448 Elo+
Serqet
Serqet
 
Serqet
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Dvaric
Izanami
Level 22
God Stats
6W - 1L
1,891 SR
Queue Stats
27W - 21L
1,493 Elo+
Solo
Thoth
Thoth
GregoryDavidson
Thoth
Level 29
God Stats
13W - 19L
1,791 SR
Queue Stats
213W - 167L
1,599 Elo+
Party 1
Odin
Odin
TrueKillerx
Odin
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 30L
1,327 Elo+
Party 2
Cthulhu
Cthulhu
xpollsonaddy
Cthulhu
Level 8
God Stats
1W - 1L
1,778 SR
Queue Stats
3W - 11L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Akynia
Danzaburou
6
0 / 7 / 2
5,608
351
2,173
7,134
1,255
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
GodZekee
Cthulhu
10
4 / 10 / 2
7,127
445
9,663
26,036
13,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 13 / 1
7,777
486
4,283
15,193
3,823
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cernunnos
harleymunch
Cernunnos
4
0 / 8 / 1
4,816
301
509
6,086
529
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 10 / 3
6,500
406
5,464
14,305
3,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
4 / 2 / 10
9,902
619
5,995
10,060
3,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
Dvaric
Izanami
15
16 / 3 / 4
10,524
658
23,084
15,776
5,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
15 / 0 / 11
10,565
660
18,638
6,702
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
9 / 0 / 9
9,750
609
5,622
10,909
10,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
xpollsonaddy
Cthulhu
10
4 / 5 / 8
8,022
501
3,679
13,710
9,214
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
90
10
Kills
48
48
Deaths
10
9
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
2
10
4.5
L
Danzaburou
Akynia
Danzaburou
0
7
2
0.14
W
Izanami
Dvaric
Izanami
16
3
4
6
L
Cthulhu
GodZekee
Cthulhu
4
10
2
0.5
W
15
0
11
20.5
W
9
0
9
13.5
L
4
13
1
0.35
L
Cernunnos
harleymunch
Cernunnos
0
8
1
0.06
W
Cthulhu
xpollsonaddy
Cthulhu
4
5
8
1.6
L
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,092
Damage
57,018
68,754
Taken
57,157
22,207
Mitigated
31,639
3,288
Healing
16,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,995
1,617
0
1,171
10,060
3,499
5,527
1,245
8,815
0
62,206
L
Danzaburou
Akynia
Danzaburou
2,173
1,134
0
855
7,134
1,255
0
0
6,819
0
12,806
W
Izanami
Dvaric
Izanami
23,084
17,724
0
8,209
15,776
5,716
2,234
3,837
11,827
0
78,682
L
Cthulhu
GodZekee
Cthulhu
9,663
1,752
87
211
26,036
13,509
0
8,022
17,517
26,847
0
W
18,638
856
0
2,628
6,702
2,565
2,012
3,833
2,819
62,306
0
W
5,622
1,344
32
3,630
10,909
10,645
582
1,182
9,615
0
36,002
L
4,283
1,534
0
0
15,193
3,823
0
4,223
10,244
0
22,039
L
Cernunnos
harleymunch
Cernunnos
509
348
0
0
6,086
529
0
1,702
4,248
0
1,634
W
Cthulhu
xpollsonaddy
Cthulhu
3,679
971
0
518
13,710
9,214
197
4,534
8,090
13,769
0
L
5,464
423
685
1,450
14,305
3,091
0
7,404
6,457
32,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,828
Gold Earned
48,763
134
Minions Killed
441
0
Camps Cleared
0
1,055,072
Distance Traveled
1,584,511
3
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,902
619
119
7
0
343,309
3
L
Danzaburou
5,608
351
17
1
0
147,715
0
W
Izanami
10,524
658
128
8
0
289,848
2
L
Cthulhu
7,127
445
32
2
0
304,032
2
W
Thoth
10,565
660
98
6
0
317,937
7
W
Odin
9,750
609
74
5
0
308,765
5
L
Thor
7,777
486
38
2
0
228,024
0
L
Cernunnos
4,816
301
1
0
0
95,315
0
W
Cthulhu
8,022
501
22
1
0
324,652
5
L
Ra
6,500
406
46
3
0
279,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role