Player Matchup

Sylvanus
Sylvanus
BeachenBabe
Sylvanus
Level 42
God Stats
2W - 0L
1,763 SR
Queue Stats
24W - 27L
1,466 Elo+
Solo
Mercury
Mercury
Platinum-ZAwrldo
Mercury
Level 20
God Stats
37W - 34L
1,500 SR
Queue Stats
233W - 274L
1,440 Elo+
Solo
Janus
Janus
XxGRIM_REAPR36xX
Janus
Level 121
God Stats
2W - 2L
1,546 SR
Queue Stats
213W - 235L
1,394 Elo+
Solo
Team Averages
Level 61
1,603 SR
1,433 Elo+

VS

Team Averages
Level 58
1,504 SR
1,525 Elo+
Nu Wa
Nu Wa
BonkerHonker
Nu Wa
Level 65
God Stats
1W - 2L
1,490 SR
Queue Stats
281W - 209L
1,521 Elo+
Party 1
Chaac
Chaac
afallingwaifu
Chaac
Level 24
God Stats
16W - 6L
1,500 SR
Queue Stats
42W - 31L
1,511 Elo+
Party 1
Achilles
Achilles
zZHorrorQueenZz
Achilles
Level 85
God Stats
10W - 7L
1,522 SR
Queue Stats
403W - 344L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BeachenBabe
Sylvanus
12
1 / 0 / 11
8,981
691
4,604
12,878
12,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
7 / 1 / 4
8,926
687
8,732
7,417
3,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 1 / 5
8,626
664
6,405
6,956
2,543
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,878
606
9,529
4,974
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 5 / 2
7,320
563
9,008
11,645
7,038
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
9
1 / 5 / 0
7,353
566
4,126
10,321
9,886
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
12
Kills
2
2
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BeachenBabe
Sylvanus
1
0
11
6.5
L
1
2
1
0.75
W
7
1
4
9
W
4
1
5
6.5
L
0
5
2
0.2
L
Achilles
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,741
Damage
22,663
27,251
Taken
26,940
18,183
Mitigated
18,694
10,749
Healing
4,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BeachenBabe
Sylvanus
4,604
1,594
1,744
6,605
12,878
12,476
300
5,288
7,218
15,287
0
L
9,529
4,049
0
360
4,974
1,770
0
2,506
2,468
34,263
0
W
8,732
4,899
0
46
7,417
3,164
0
2,284
4,993
0
24,637
W
6,405
561
0
2,354
6,956
2,543
378
1,824
5,014
45,515
0
L
9,008
1,300
0
3,778
11,645
7,038
0
4,482
7,163
204
22,215
L
Achilles
4,126
636
0
245
10,321
9,886
0
4,365
5,956
0
11,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,533
Gold Earned
22,551
154
Minions Killed
130
6
Camps Cleared
4
713,806
Distance Traveled
712,014
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,981
691
6
0
0
224,254
2
L
Nu Wa
7,878
606
80
6
3
240,101
1
W
Mercury
8,926
687
38
3
3
256,907
2
W
Janus
8,626
664
110
8
3
232,645
3
L
Chaac
7,320
563
34
3
1
243,823
5
L
Achilles
7,353
566
16
1
0
228,090
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role