Player Matchup

Artemis
Artemis
Athenianspleen
Artemis
Level 5
God Stats
6W - 5L
1,401 SR
Queue Stats
10W - 14L
1,334 Elo+
Party 2
Nemesis
Nemesis
Greatafta4pints
Nemesis
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 112L
1,250 Elo+
Party 2
Cthulhu
Cthulhu
SBhmlS
Cthulhu
Level 18
God Stats
39W - 42L
1,333 SR
Queue Stats
50W - 62L
1,300 Elo+
Solo
Ra
Ra
marchplus
Ra
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Kukulkan
Kukulkan
pej-ebr
Kukulkan
Level 18
God Stats
1W - 2L
1,523 SR
Queue Stats
9W - 16L
1,356 Elo+
Solo
Team Averages
Level 10
1,451 SR
1,348 Elo+

VS

Team Averages
Level 7
1,557 SR
1,542 Elo+
Nemesis
Nemesis
ArKdestroy
Nemesis
Level 12
God Stats
1W - 0L
1,242 SR
Queue Stats
41W - 32L
1,445 Elo+
Party 1
Thanatos
Thanatos
EmaDMX2
Thanatos
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 2L
1,768 Elo+
Party 1
Fenrir
Fenrir
Zorbotx00
Fenrir
Level 4
God Stats
10W - 7L
1,472 SR
Queue Stats
19W - 12L
1,480 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ceccoantoo
Morgan Le Fay
Level 7
God Stats
5W - 3L
1,830 SR
Queue Stats
27W - 24L
1,354 Elo+
Party 1
Sol
Sol
coco_100879
Sol
Level 9
God Stats
3W - 4L
1,741 SR
Queue Stats
11W - 9L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 9 / 8
11,764
980
12,013
17,921
6,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
5 / 12 / 7
12,888
1,074
18,382
33,776
16,200
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
SBhmlS
Cthulhu
17
3 / 4 / 4
11,170
931
9,059
19,364
18,967
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
2 / 10 / 4
11,162
930
7,371
15,965
12,858
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Kukulkan
pej-ebr
Kukulkan
17
1 / 9 / 5
10,824
902
4,908
17,727
5,551
Team 1 Tickets

0

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ArKdestroy
Nemesis
20
16 / 2 / 14
14,982
1,249
28,774
14,584
8,076
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thanatos
EmaDMX2
Thanatos
19
9 / 4 / 16
12,489
1,041
15,687
12,521
6,486
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Zorbotx00
Fenrir
20
7 / 3 / 18
12,800
1,067
11,268
14,115
9,507
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morgan Le Fay
ceccoantoo
Morgan Le Fay
20
4 / 1 / 25
12,822
1,069
19,351
9,466
4,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
8 / 2 / 16
13,400
1,117
21,100
13,026
5,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
133
12
Kills
44
44
Deaths
12
28
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ArKdestroy
Nemesis
16
2
14
11.5
L
1
9
8
0.56
W
Thanatos
EmaDMX2
Thanatos
9
4
16
4.25
L
5
12
7
0.71
L
Cthulhu
SBhmlS
Cthulhu
3
4
4
1.25
W
Fenrir
Zorbotx00
Fenrir
7
3
18
5.33
W
Morgan Le Fay
ceccoantoo
Morgan Le Fay
4
1
25
16.5
W
8
2
16
8
L
2
10
4
0.4
L
Kukulkan
pej-ebr
Kukulkan
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,733
Damage
96,180
104,753
Taken
63,712
60,502
Mitigated
34,208
4,975
Healing
16,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ArKdestroy
Nemesis
28,774
16,469
0
1,106
14,584
8,076
0
4,270
10,314
0
49,502
L
12,013
8,962
0
1,645
17,921
6,926
0
5,259
12,662
0
30,539
W
Thanatos
EmaDMX2
Thanatos
15,687
6,534
0
7,293
12,521
6,486
0
3,451
9,070
0
29,056
L
18,382
9,860
0
1,892
33,776
16,200
0
13,925
19,851
0
35,583
L
Cthulhu
SBhmlS
Cthulhu
9,059
252
514
620
19,364
18,967
0
10,219
9,145
15,426
0
W
Fenrir
Zorbotx00
Fenrir
11,268
3,805
0
452
14,115
9,507
0
4,802
9,225
0
22,764
W
Morgan Le Fay
ceccoantoo
Morgan Le Fay
19,351
3,579
308
2,707
9,466
4,592
0
4,900
4,448
37,473
0
W
21,100
13,082
0
4,363
13,026
5,547
0
3,915
9,111
45,571
0
L
7,371
711
288
16
15,965
12,858
0
6,637
9,328
32,932
0
L
Kukulkan
pej-ebr
Kukulkan
4,908
889
0
0
17,727
5,551
0
4,411
13,316
15,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,808
Gold Earned
66,493
163
Minions Killed
192
2
Camps Cleared
8
987,398
Distance Traveled
1,167,201
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,982
1,249
37
3
1
262,045
0
L
Artemis
11,764
980
30
3
0
152,491
2
W
Thanatos
12,489
1,041
28
2
2
226,493
0
L
Nemesis
12,888
1,074
47
4
0
233,247
0
L
Cthulhu
11,170
931
19
2
1
218,891
0
W
Fenrir
12,800
1,067
25
2
0
227,980
0
W
Morgan Le Fay
12,822
1,069
42
4
0
231,145
2
W
Sol
13,400
1,117
60
5
5
219,538
0
L
Ra
11,162
930
54
5
0
157,908
0
L
Kukulkan
10,824
902
13
1
1
224,861
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role