Player Matchup

Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
FabledF
Gilgamesh
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,520 Elo+
Solo
Horus
Horus
Low3ndGr00ve555
Horus
Level 20
God Stats
16W - 22L
1,613 SR
Queue Stats
98W - 104L
1,645 Elo+
Solo
Bastet
Bastet
Vonbaconhead1
Bastet
Level 17
God Stats
4W - 0L
1,807 SR
Queue Stats
67W - 52L
1,629 Elo+
Solo
Guan Yu
Guan Yu
idontwannaseeu
Guan Yu
Level 26
God Stats
7W - 5L
1,586 SR
Queue Stats
52W - 47L
1,580 Elo+
Solo
Team Averages
Level 23
1,601 SR
1,575 Elo+

VS

Team Averages
Level 13
1,429 SR
1,497 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
CPTspiderz
Izanami
Level 18
God Stats
0W - 2L
1,329 SR
Queue Stats
43W - 29L
1,593 Elo+
Solo
Olorun
Olorun
GraBakaUwU
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,465 Elo+
Solo
Bellona
Bellona
MrPandaProfit
Bellona
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 105L
1,398 Elo+
Solo
Jormungandr
Jormungandr
kirbothebrony
Jormungandr
Level 14
God Stats
1W - 2L
1,314 SR
Queue Stats
72W - 61L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
4 / 4 / 10
12,372
538
11,301
12,864
4,978
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
FabledF
Gilgamesh
19
5 / 1 / 5
12,402
539
12,431
17,611
21,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
8 / 0 / 12
13,683
595
7,844
20,681
27,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
12 / 3 / 4
13,615
592
16,714
19,619
8,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
21 / 1 / 12
14,329
623
22,728
19,314
21,038
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
15
2 / 15 / 0
9,642
419
6,571
24,130
8,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
CPTspiderz
Izanami
18
4 / 6 / 2
12,240
532
16,295
14,506
4,515
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
GraBakaUwU
Olorun
8
0 / 9 / 0
7,412
322
3,919
7,891
1,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
14
0 / 10 / 1
9,203
400
11,197
23,448
11,367
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
kirbothebrony
Jormungandr
14
2 / 10 / 3
9,195
400
15,031
24,239
17,542
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
14
50
Kills
8
9
Deaths
50
43
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
4
10
2.25
L
Tsukuyomi
 
Tsukuyomi
2
15
0
0.13
L
Izanami
CPTspiderz
Izanami
4
6
2
0.83
W
Gilgamesh
FabledF
Gilgamesh
5
1
5
7.5
L
Olorun
GraBakaUwU
Olorun
0
9
0
0
W
8
0
12
14
L
Bellona
0
10
1
0.05
W
12
3
4
4.67
W
21
1
12
27
L
Jormungandr
kirbothebrony
Jormungandr
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,018
Damage
53,013
90,089
Taken
94,214
83,177
Mitigated
43,392
35,179
Healing
10,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
11,301
6,942
0
2,879
12,864
4,978
2,752
4,551
8,313
0
80,489
L
Tsukuyomi
 
Tsukuyomi
6,571
1,965
0
3,429
24,130
8,209
0
1,605
22,119
0
59,934
L
Izanami
CPTspiderz
Izanami
16,295
10,204
0
2,187
14,506
4,515
719
842
13,610
0
96,879
W
Gilgamesh
FabledF
Gilgamesh
12,431
1,343
0
3,279
17,611
21,540
403
1,237
16,374
21,321
55,493
L
Olorun
GraBakaUwU
Olorun
3,919
1,556
104
783
7,891
1,759
0
29
7,862
14,178
1,658
W
7,844
2,917
3,252
11,717
20,681
27,024
835
2,206
18,475
15,501
55,994
L
Bellona
11,197
2,232
0
1,678
23,448
11,367
449
2,407
20,129
0
45,393
W
16,714
4,585
0
6,972
19,619
8,597
422
3,536
16,083
0
121,621
W
22,728
4,348
1,330
5,750
19,314
21,038
913
6,914
12,400
0
90,428
L
Jormungandr
kirbothebrony
Jormungandr
15,031
4,141
0
2,132
24,239
17,542
239
735
23,346
42,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,401
Gold Earned
47,692
692
Minions Killed
466
0
Camps Cleared
0
2,279,675
Distance Traveled
1,723,667
9
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,372
538
154
7
0
439,534
0
L
Tsukuyomi
9,642
419
91
4
0
353,012
0
L
Izanami
12,240
532
181
8
0
393,910
8
W
Gilgamesh
12,402
539
140
6
0
463,037
3
L
Olorun
7,412
322
37
2
0
190,420
0
W
Horus
13,683
595
109
5
0
488,431
3
L
Bellona
9,203
400
100
4
0
363,842
11
W
Bastet
13,615
592
151
7
0
418,993
1
W
Guan Yu
14,329
623
138
6
0
469,680
2
L
Jormungandr
9,195
400
57
2
0
422,483
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role