Player Matchup

Freya
Freya
Platinum V
 
Freya
Platinum V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Gold II
DarkShadow564
Kali
Gold II
Level 127
God Stats
13W - 12L
1,693 SR
Queue Stats
189W - 189L
1,688 MMR
Solo
Fenrir
Fenrir
Gold II
Kaantosito
Fenrir
Gold II
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 51L
1,555 MMR
Solo
Kukulkan
Kukulkan
Gold II
Khalifa93
Kukulkan
Gold II
Level 129
God Stats
8W - 5L
1,641 SR
Queue Stats
32W - 37L
1,661 MMR
Solo
Danzaburou
Danzaburou
Platinum V
masterrere
Danzaburou
Platinum V
Level 88
God Stats
68W - 54L
1,628 SR
Queue Stats
80W - 67L
1,674 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 111
1,593 SR
1,616 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 110
1,642 SR
1,656 MMR
Ao Kuang
Ao Kuang
Silver I
Helico
Ao Kuang
Silver I
Level 123
God Stats
6W - 3L
1,664 SR
Queue Stats
13W - 12L
1,548 MMR
Solo
Sol
Sol
Platinum V
Jurx
Sol
Platinum V
Level 67
God Stats
5W - 1L
1,886 SR
Queue Stats
60W - 54L
1,732 MMR
Solo
Apollo
Apollo
Platinum V
SiCija
Apollo
Platinum V
Level 107
God Stats
38W - 33L
1,597 SR
Queue Stats
220W - 214L
1,840 MMR
Party 1
Nemesis
Nemesis
Gold III
WaPiiiix
Nemesis
Gold III
Level 124
God Stats
95W - 81L
1,564 SR
Queue Stats
334W - 344L
1,625 MMR
Party 1
Khepri
Khepri
Gold III
sukhishvili
Khepri
Gold III
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
171W - 167L
1,537 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
8
2 / 7 / 1
5,361
536
5,142
8,520
2,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 3 / 3
7,018
702
4,180
7,356
3,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
Kaantosito
Fenrir
7
0 / 7 / 1
4,804
480
2,509
10,531
3,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Khalifa93
Kukulkan
10
0 / 3 / 1
5,788
579
1,953
3,527
1,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
masterrere
Danzaburou
11
3 / 2 / 0
6,888
689
8,196
7,841
2,340
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
PersephoneTiamatMorgan Le FayAthena

VS

Bans
GilgameshSetCerberusYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Helico
Ao Kuang
11
2 / 2 / 0
6,246
625
2,852
7,432
2,494
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sol
Jurx
Sol
13
5 / 0 / 1
7,207
721
4,714
6,102
1,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
SiCija
Apollo
13
13 / 2 / 0
7,800
780
11,333
7,890
2,828
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
WaPiiiix
Nemesis
10
2 / 2 / 3
5,955
596
3,616
6,877
2,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Khepri
9
0 / 1 / 13
5,865
587
2,546
5,387
2,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
7
Kills
22
22
Deaths
7
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
2
7
1
0.36
L
2
3
3
1.17
W
Ao Kuang
Helico
Ao Kuang
2
2
0
1
W
Sol
Jurx
Sol
5
0
1
5.5
L
Fenrir
Kaantosito
Fenrir
0
7
1
0.07
L
Kukulkan
Khalifa93
Kukulkan
0
3
1
0.17
W
Apollo
SiCija
Apollo
13
2
0
6.5
W
Nemesis
WaPiiiix
Nemesis
2
2
3
1.75
L
Danzaburou
masterrere
Danzaburou
3
2
0
1.5
W
Khepri
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,980
Damage
25,061
37,775
Taken
33,688
12,900
Mitigated
12,619
8,114
Healing
11,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
5,142
2,299
0
1,898
8,520
2,023
0
1,198
7,322
23,060
0
L
4,180
2,199
0
2,210
7,356
3,525
0
2,797
4,559
0
32,939
W
Ao Kuang
Helico
Ao Kuang
2,852
385
0
2,079
7,432
2,494
0
0
7,432
28,680
0
W
Sol
Jurx
Sol
4,714
2,302
0
3,947
6,102
1,646
366
978
5,012
47,627
0
L
Fenrir
Kaantosito
Fenrir
2,509
815
0
1,417
10,531
3,815
0
1,118
9,413
0
11,006
L
Kukulkan
Khalifa93
Kukulkan
1,953
347
0
250
3,527
1,197
0
2,485
1,042
28,368
0
W
Apollo
SiCija
Apollo
11,333
8,505
0
2,479
7,890
2,828
53
2,893
4,997
0
51,069
W
Nemesis
WaPiiiix
Nemesis
3,616
1,208
0
1,992
6,877
2,702
0
846
5,967
0
28,927
L
Danzaburou
masterrere
Danzaburou
8,196
4,058
0
2,339
7,841
2,340
514
2,852
4,989
0
39,379
W
Khepri
2,546
553
0
1,466
5,387
2,949
227
2,202
3,185
9,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,859
Gold Earned
33,073
292
Minions Killed
335
0
Camps Cleared
0
1,006,596
Distance Traveled
1,040,136
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,361
536
39
4
0
184,946
0
L
Kali
7,018
702
59
6
0
210,882
4
W
Ao Kuang
6,246
625
67
7
0
212,507
2
W
Sol
7,207
721
109
11
0
189,364
5
L
Fenrir
4,804
480
20
2
0
193,954
2
L
Kukulkan
5,788
579
87
9
0
217,128
6
W
Apollo
7,800
780
90
9
0
191,938
3
W
Nemesis
5,955
596
57
6
0
241,436
3
L
Danzaburou
6,888
689
87
9
0
199,686
3
W
Khepri
5,865
587
12
1
0
204,891
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role