Player Matchup

Ra
Ra
Electrinix
Ra
Level 18
God Stats
1W - 0L
1,235 SR
Queue Stats
23W - 20L
1,424 Elo+
Solo
Charybdis
Charybdis
Jx06
Charybdis
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,411 Elo+
Solo
Izanami
Izanami
Mazsyy
Izanami
Level 3
God Stats
4W - 2L
1,669 SR
Queue Stats
5W - 2L
1,731 Elo+
Solo
Fenrir
Fenrir
PumpedU
Fenrir
Level 29
God Stats
11W - 10L
1,713 SR
Queue Stats
307W - 290L
1,553 Elo+
Solo
Ymir
Ymir
SnowPenguin23
Ymir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,782 Elo+
Solo
Team Averages
Level 16
1,524 SR
1,580 Elo+

VS

Team Averages
Level 15
1,519 SR
1,506 Elo+
Nox
Nox
CK CLOSEKILLER3
Nox
Level 22
God Stats
4W - 4L
1,542 SR
Queue Stats
33W - 23L
1,573 Elo+
Solo
Serqet
Serqet
FregWardo
Serqet
Level 15
God Stats
0W - 2L
1,305 SR
Queue Stats
18W - 16L
1,575 Elo+
Solo
Nemesis
Nemesis
gamunkul_sus4155
Nemesis
Level 4
God Stats
2W - 3L
1,382 SR
Queue Stats
2W - 5L
1,182 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
marcosaitta64
Morgan Le Fay
Level 29
God Stats
18W - 20L
1,464 SR
Queue Stats
110W - 187L
1,296 Elo+
Solo
Cthulhu
Cthulhu
クチュルフ
Cthulhu
Level 4
God Stats
4W - 2L
1,904 SR
Queue Stats
6W - 5L
1,904 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 8
7,300
456
6,139
9,055
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Jx06
Charybdis
10
2 / 9 / 4
7,278
455
3,614
10,913
3,127
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mace

Mace

+10
Physical Power

Izanami
Mazsyy
Izanami
17
16 / 1 / 1
10,607
663
11,690
10,300
3,658
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
PumpedU
Fenrir
14
0 / 2 / 5
8,263
516
6,010
11,243
4,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
6 / 2 / 3
9,667
604
9,899
11,655
5,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 6 / 5
7,051
441
4,010
9,281
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
FregWardo
Serqet
15
11 / 5 / 1
9,712
607
8,744
10,536
4,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 5 / 1
6,465
404
2,006
9,886
2,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
marcosaitta64
Morgan Le Fay
11
5 / 7 / 8
7,445
465
10,852
13,982
4,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 3 / 4
8,017
501
8,447
13,735
8,961
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
40
24
Kills
21
21
Deaths
26
21
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
6
5
1.08
W
0
7
8
0.57
L
Serqet
FregWardo
Serqet
11
5
1
2.3
W
Charybdis
Jx06
Charybdis
2
9
4
0.44
W
Izanami
Mazsyy
Izanami
16
1
1
16.5
W
Fenrir
PumpedU
Fenrir
0
2
5
1.25
W
6
2
3
3.75
L
0
5
1
0.1
L
Morgan Le Fay
marcosaitta64
Morgan Le Fay
5
7
8
1.29
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,352
Damage
34,059
53,166
Taken
57,420
18,998
Mitigated
23,635
13,929
Healing
6,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,010
351
0
0
9,281
2,911
305
3,930
5,204
23,238
0
W
6,139
1,312
1,749
2,258
9,055
2,507
479
6,454
2,507
29,658
0
L
Serqet
FregWardo
Serqet
8,744
1,799
0
1,425
10,536
4,442
0
1,678
8,854
0
50,213
W
Charybdis
Jx06
Charybdis
3,614
1,966
0
0
10,913
3,127
333
7,898
3,015
0
16,853
W
Izanami
Mazsyy
Izanami
11,690
7,739
0
2,802
10,300
3,658
2,943
1,357
8,637
0
63,384
W
Fenrir
PumpedU
Fenrir
6,010
2,482
0
1,296
11,243
4,594
0
2,144
8,631
0
60,741
W
9,899
1,660
0
5,824
11,655
5,112
560
5,456
5,812
59,863
0
L
2,006
1,062
0
820
9,886
2,658
321
0
9,886
0
37,671
L
Morgan Le Fay
marcosaitta64
Morgan Le Fay
10,852
3,054
0
1,225
13,982
4,663
737
5,799
8,123
33,062
0
L
8,447
313
163
3,253
13,735
8,961
0
4,248
9,315
46,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,115
Gold Earned
38,690
446
Minions Killed
331
0
Camps Cleared
0
1,344,849
Distance Traveled
1,438,317
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,051
441
60
4
0
271,696
3
W
Ra
7,300
456
55
3
0
278,904
1
L
Serqet
9,712
607
86
5
0
314,142
1
W
Charybdis
7,278
455
29
2
0
204,242
0
W
Izanami
10,607
663
118
7
0
295,620
1
W
Fenrir
8,263
516
105
7
0
290,191
2
W
Ymir
9,667
604
139
9
0
275,892
3
L
Nemesis
6,465
404
52
3
0
255,576
4
L
Morgan Le Fay
7,445
465
36
2
0
273,678
0
L
Cthulhu
8,017
501
97
6
0
323,225
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role